My name is Justin, and I work for Escapist Magazine.
Like most folks I've played Magic on and off over the years. It's only been recently that a more competitive fire has been stirring. Moving past routinely getting prizes at FNM, I've Top 8'ed some PTQs and made into money at a few smaller events, it's been a slow climb but I'm enjoying seeing myself progress. I doubt I'll ever see myself on the Pro Tour, but I still like the environment of competitive magic.
Recently I've been trying to branch out from my aggro roots, see what it's like on the other sides and learn how they tick more fully. Playing control, tempo and combo in various formats.
|Avg. deck rating||5.35|
|Favorite formats||Standard,Commander / EDH,Modern|
|Venues||Atomic Empire, Gaming Underground, Event Horizon Games, Game Theory|
|Last activity||1 day|
No, first strike and double strike only creates an additional combat step during combat, it doesn't have an affect on damage being dealt this way or "fight". There are some abilities that do matter though. Lifelink will still happen in this case, as would deathtouch - not that it makes a difference here.
Also worth considering - Affinity represents something like 10% and upwards of the metagame, making a heavy amount of Go for the Throat pretty awkward. You're far more likely to run into Affinity than you are to need to kill something 4 CMC or greater in Modern. The only real downside to Abrupt Decay is it can't hit manlands.
One of the best aspects of Magic is that it can be a different game for a lot of folks. Whether you're a PTQ grinder with aspirations of going to the pro-tour who only plays with the best decks and cards or someone that just plays with what they pull out of their packs, neither of these is better or the more correct way to play. There's been more divisiveness brought to the community over net decking and rogue brewing and either side lording over the other. We just all need to get over ourselves and let everyone enjoy the game the way they want to.
It sees scattered play outside of Standard, though rarely if ever as a full playset. It's actually plateaued off instead of loosing value like most rotating Standard staples currently are. Since it's only been printed in a single set, it will likely continues to sit around the $5 it's currently at.
LordOfDispair Like I said, it's certainly possible to construct a local metagame in which Anger of the Gods is the right choice. I don't however think anyone is wrong in choosing Drown in Sorrow against the current overall metagame or simply not having a conditional sweeper in the mainboard. I think there's a strong argument to be made that it doesn't kill enough, and then you can simply stack your sideboard with whatever one is more relevant to the decks you play against. Mizzium Mortars is a much better maindboard card in my opinion.
Anecdotal evidence aside and assuming My 200$ Grixis Control Deck is the deck in question, 11, 11, 13 is mathematically a very bad mana base. You're trying to hit double UU for Dissolve
, double RR for Anger of the Gods
and double BB for Hero's Downfall
. Even if you consider that you don't always needs those spells right on time and temples can help a little to find the right colors, you're still bound to have mana issues with this arrangement. Consistency is a major part of deck construction, it's often better to do a slightly less powerful thing more often than a more powerful thing but with less odds - otherwise everyone would just play 4 or 5 color good stuff decks.
Another avenue to consider is the jump from 2-3 is actually not that meaningful for the current suite of creatures in standard. Nightveil Specter has been waffling with Lifebane Zombie . Sylvan Caryatid you're not worried that much about. And it will sometimes have an affect on timing with a Pack Rat . There's a few other random things like Fleecemane Lion , etc, but as a removal heavy deck you're not that concerned with it. Basically everything else is firmly killed by -2/-2 or isn't killed by 3 damage any ways.
Combine that with the aforementioned Master of Waves , scry, not having a red heavy mana base - you need like 20 red sources to reliably cast Anger of the Gods on 3, the general lack of exile being relevant, etc. Drown in Sorrow is likely the stronger choice in an unknown field. Though certainly if you know there are going to be a billion Voice of Resurgence decks then it's starts to be worth considering.
Most control decks are already running a one-of Revoke Existence in the main, and outside of some rare instances of ganking someone's Elixir of Immortality there really are not any artifacts to care about. Deicide is a straight upgrade basically, and it's going to see play.
Selling ultimately comes down to one simple equation, the more legwork you do the more you're going to approach, or meet, retail value.
Trading with friends or at your LGS is most likely going to yield returns roughly equivalent in cost. Example, I trade you a $20 card for 1 $10, and 2 $5. Likewise down the chain, selling yourself online or in person you'd expect to see something a little below the retail price. You might need to say sell a $20 at $15 otherwise there is no incentive to not buy from a more reputable and larger source. Selling to a buylist gets you the least return, generally 50-75% of the retail value - depending on if you take store credit or not.
I don't however think anyone should write buylists off completely. They still have their advantages. Buy lists are expedient. You're essentially playing to not be bothered and/or are dealing in large quantities. A card might very well loose the equivalent value you would have saved by trying to trade it or sell yourself. Likewise, if you're just wanting to flip cards for more cards, trading and such might take you weeks to find the cards you want and not only find those cards but folks with them that want what you have. I've personally been plenty happy with my dealings with companies like Star City and Card Kingdom.
Because Lightning Bolt , Whipflare , etc are still cards that are really good against what you're trying to do. Unless Hatebears gets on its mana denial plan, it's still pretty susceptible to the plentiful removal of Modern as a lot of its creatures are pretty subpar on their own.
It's certainly not a bad deck, but it's not quite resilient enough to go say 15 rounds undefeated or even the necessary say X-1/X-2 to try and Top8.