Slycne - Beginner Grinder
Who I Am
My name is Justin, and I work for Escapist Magazine.
History With Magic
Like most folks I've played Magic on and off over the years. It's only been recently that a more competitive fire has been stirring. Moving past routinely getting prizes at FNM, I've Top 8'ed some PTQs and made into money at a few smaller events, it's been a slow climb but I'm enjoying seeing myself progress. I doubt I'll ever see myself on the Pro Tour, but I still like the environment of competitive magic.
Decks I'm Playing
Recently I've been trying to branch out from my aggro roots, see what it's like on the other sides and learn how they tick more fully. Playing control, tempo and combo in various formats.
|Avg. deck rating||5.20|
|Favorite formats||Standard, Commander / EDH, Modern|
|Venues||Atomic Empire, Gaming Underground, Event Horizon Games, Game Theory|
|Last activity||1 day|
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Yes, I think it's crazy to cut it and I think a misunderstanding of why Affinity is good.
Affinity hasn't endured for all this time because it's consistently blazingly fast. Sometimes the deck has some nuts draws, but a bigger aspect to its success is its resilience and flexibility. A part of this is the decks ability to have basically any cards it needs for the current meta because of its ~12ish sources of any color of mana. Cutting a 1/3rd of those sources means you won't even reliably find colored mana until after Turn 7. Basically no Galvanic Blasts and you can kiss any chances of basically every having double black for Cranial Plating, and as mentioned you're severely limited on sideboarding.
If you want to play a fast aggro deck, play Wild Nacatl zoo.
December 17, 2014 12:23 a.m.
I was wondering how difficult the deck is to run in practice, and how important experience with the deck is to success with it. I know experience with a deck is always important, but some combos are easier to grasp than others, and if this deck is particularly difficult with more minute things going on than it seems I don't want to be discouraged by any initial awkwardness playing it.
As with most combo deck it's all about seeing the lines of play and knowing what to play around and when, and that ultimately comes from getting lots of reps in with it. This can however lead to initial frustration - especially if new to modern - since you'll often see yourself losing to them having a single card.
Also, how viable the deck is in its ability to win, I'm just looking to play in a club at my college and possibly an LGS, is the deck going to be worth playing, or does it just lose every game?
Just over the weekend it Top 8ed a ~1800 person GP, so there's certainly play and resilience to the deck. The deck is also capable of a lot of "oops, I win" because most opponents won't know what their playing against or how to interact with it.
One additional thing to note, Bloom Titan has a lot of unique cards. Personally I think you'd be better off getting into Modern with a deck that let's you try a bunch of different things rather than getting locked into one list.
December 15, 2014 10:13 a.m.
Yes the creature would leave the game when its owner is eliminated, even if its current controller is still playing.
800.4a. When a player leaves the game, all objects (see rule 109) owned by that player leave the game, any effects which give that player control of any objects or players end, and all spells and abilities controlled by that player on the stack cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order whos still in the game.
December 14, 2014 4:32 p.m.
I'm highly suspect that Siege Rhino will ever see $10 again. It's still a 4 mana 3 color card and that keeps a ceiling on the price. Junk/Pod would need to hit old Jund levels of prevalence along with seeing even more play in Standard. And all that still doesn't solve the fact that Khans has been heavily opened and will continue to be since it's still in the draft format for the next set.
December 14, 2014 3:09 p.m.
December 11, 2014 10:02 p.m.
December 10, 2014 11:32 a.m.
$3-4 is likely its peak. Unless UW Heroic manages to take down a GP or another large event I wouldn't expect much of the price to change.
December 10, 2014 11:29 a.m.
December 9, 2014 9:32 p.m.
No, only the active player, ie who's turn it is currently, discards down to hand size.
514.1. First, if the active player's hand contains more cards than his or her maximum hand size (normally seven), he or she discards enough cards to reduce his or her hand size to that number. This turn-based action doesn't use the stack.
December 9, 2014 9:29 p.m.
What's the budget limit?
I think for starters you want to ditch some of the pump for cantrips. You'd rather Brainstorm and Ponder for your good pump spells rather than running stuff like Phytoburst. Plague Stinger isn't worth stretching the mana base into black if you can't afford dual lands. You really want some disruption as well - Spell Pierce, Daze, etc. Infect is fast, but it's actually a lot slower than the other combo decks in Legacy - especially if you're not able to shell out for Berserk.