My name is Justin, and I work for Escapist Magazine.
Like most folks I've played Magic on and off over the years. It's only been recently that a more competitive fire has been stirring. Moving past routinely getting prizes at FNM, I've Top 8'ed some PTQs and made into money at a few smaller events, it's been a slow climb but I'm enjoying seeing myself progress. I doubt I'll ever see myself on the Pro Tour, but I still like the environment of competitive magic.
Recently I've been trying to branch out from my aggro roots, see what it's like on the other sides and learn how they tick more fully. Playing control, tempo and combo in various formats.
|Avg. deck rating||5.33|
|Favorite formats||Standard,Commander / EDH,Modern|
|Venues||Atomic Empire, Gaming Underground, Event Horizon Games, Game Theory|
|Last activity||22 minutes|
Rasta_Viking29 "It can easily race a Stormbreath Dragon ." Putting aside that Stormbreath Dragon can just not induce the race and the rocs can't attack into it. It's a lot closer than you might think if you're comparing just the two cards, with some theoretic way to trigger Wingmate Roc and not otherwise screw with the combat math.
T5 A casts Stormbreath Dragon hit for 4 - B = 16. B casts Wingmate Roc.
T6 A hits for 4. B hits for 6 gains 2. A = 14, B = 14.
T7 A monstrous hits for 7. B hits for 6 gains 2. A = 8, B = 9.
T8 A hits for 7. B hits for 6 gains 2. A = 2, B = 4.
T9 B hits for 7. A = dead.
So in a straight race it all comes down to who is on the play. That's also assuming B had no cards in hand when going monstrous, otherwise B potentially dies T8.
Yes, even a box of a pretty lackluster set will generally be worth its costs initially at release, and the estimated value on a box of Khans is already looking much better than the average set.
Even setting aside the increased value of having valuable lands in the rare slots and whatever cards end up being constructed playable, there's going to be additional value in foils of many of the new wedge cards that folks will want for their EDH/commander decks.
I think you may want to swap the Remand and Mana Leak numbers and/or favor additional hard counters or removal. Remand is good when you have a solid boardstate or when it's drawing you into a combo, but you generally won't have a threat in play and obviously no longer have a combo to draw to.
Also, as clever as forcing them to respect the combo is. Keep in mind that eventually you will get to points where folks will be able to see decklists, unless you're putting a 2k deck together for FNMs. I actually kind of think you aught to still run one Splinter Twin
somewhere in the 75 for just this reason. Sometimes it's still just a free win or a play to a out situation, and it enforces that even with decklists they still need to play around it.
"The card pool will be getting shallower since we will have one large set and a small set less cards in Standard."
Most of the time it's virtually the same pool of cards. Standard just had a larger range before.
At it's peak, like right now, Standard contains 2 full blocks, typically large/small/small, and 2 large core sets. When the fall set hits Standard hits its valley of 1 full block, 1 core set and 1 large set. A full size super-Standard is at 8 sets, and it low end is 5 sets.
Under the new system Standard will always be 2 full blocks, large/small, another large set and sometimes another small set. The peak is 6 sets and the valley is 5.
Semi-related, thought not strictly Conspiracy, I know a few folks that have a special cube rule that if you draft Squadron Hawk you automatically get some additional number of them after the draft. You could do something similar with the Conspiracy ones.
Depends on what you mean by viable. In general, curve out aggressive decks like this don't do very well in Modern without some competent of disruption or to them or some way to otherwise play unfairly - see GW Hatebears. Because there are a few key things about the Modern format that they are forced to contend with that makes them less than ideal.
For starters, typically the basic strategies for these decks are to try and get underneath the opponents removal spells, but Modern is a creature heavy format that's flush with cheap removal spells like Lightning Bolt , Path to Exile , etc. The other issue is the prevalence of combo decks. It doesn't matter how fast your start is if your opponent simply EOT Pestermite T3 and kills you T4 with Splinter Twin . This makes it very hard to win with just a 30+ threat style deck.
Things you could do to improve it.
Mainboard all or 3 of Thalia, Guardian of Thraben . It's just way to imporant for you to slow your opponent down.
Remove Knight of the Reliquary . Without fetch lands, it's just way too slow. You just can't afford to play a 2/2 for 3 on T3.
Brave the Elements
is also a card you should probably strongly consider.
7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
It's just the basic lands you pulled out of your deck when you ultimate her. Granted you may have more 4/4 lands because of her +1, but any other land that's on the field remains just a land.
A lot of mordern sideboarding comes down to versatility versus silver bullets. You can either have an amazing sideboard against a small number of decks or something that's more flexible to the wide format.
Counterflux , Mindbreak Trap , Negate . - Negate is ok, but generally you're better off with Spell Pierce . As for Counterflux vs Mindbreak Trap , Counterflux is useful against a wide variety of decks, especially decks with counter back up like scapeshift and tron, where Mindbreak Trap is pretty much only relevant for storm.
Relic of Progenitus , Grafdigger's Cage . - Again it kind of comes down to what you expect to see. Grafdigger's Cage really only has play against pod, where as it's pretty hard to find a match-up that involves the graveyard where Relic of Progenitus replacing itself is bad. That also shouldn't be overlooked. UR Delver is mostly a tempo deck, you don't need to lock them out permanently, just long enough for you to kill them. That Relic of Progenitus doesn't cost you a card is pretty important.
Torpor Orb - It's a good example of a card that's versatile but not great. Shutting down ETB still doesn't really mean you're trading a card with your opponent. And the match-up that you must wanted it in before, Twin, has been changing to a deck that's more capable of just beating you down and doesn't need to combo out.