Slycne - Beginner Grinder

Who I Am

My name is Justin, and I work for Escapist Magazine.


History With Magic

Like most folks I've played Magic on and off over the years. It's only been recently that a more competitive fire has been stirring. Moving past routinely getting prizes at FNM, I've Top 8'ed some PTQs and made into money at a few smaller events, it's been a slow climb but I'm enjoying seeing myself progress. I doubt I'll ever see myself on the Pro Tour, but I still like the environment of competitive magic.


Decks I'm Playing

Recently I've been trying to branch out from my aggro roots, see what it's like on the other sides and learn how they tick more fully. Playing control, tempo and combo in various formats.


MTG Decks

Delver of Progress Playtest

Legacy* Slycne

SCORE: 0 | 0 COMMENTS | 148 VIEWS

Elspeth & Gideon Best Friends UW Control Playtest

Modern Slycne

SCORE: 1 | 0 COMMENTS | 106 VIEWS

*Insert Firebat Quote Here* Playtest

Legacy Slycne

SCORE: 0 | 0 COMMENTS | 71 VIEWS

Patriot Geist Flash Playtest

Modern* Slycne

SCORE: 2 | 0 COMMENTS | 140 VIEWS

UWR Flash Control Playtest

Modern Slycne

SCORE: 1 | 0 COMMENTS | 33 VIEWS

BUG Control Playtest

Standard Slycne

SCORE: 0 | 0 COMMENTS | 123 VIEWS

Rabble Jeskai Burn Playtest

Standard* Slycne

SCORE: 0 | 0 COMMENTS | 168 VIEWS

Rhino Midrange Playtest

Standard Slycne

SCORE: 0 | 0 COMMENTS | 174 VIEWS

Delver on a Cruise Playtest

Modern* Slycne

SCORE: 1 | 0 COMMENTS | 56 VIEWS

Stoneforged Rock and Roll Playtest

Commander / EDH Slycne

SCORE: 0 | 0 COMMENTS | 66 VIEWS

Sky Blue Heroes Playtest

Standard Slycne

SCORE: 0 | 0 COMMENTS | 20 VIEWS
Finished Decks 45
Prototype Decks 29
Drafts 0
Playing since Zendikar
Points 18250
Avg. deck rating 5.20
T/O Rank 61
Favorite formats Standard,Commander / EDH,Modern
Venues Atomic Empire, Gaming Underground, Event Horizon Games, Game Theory
Last activity 3 days
Joined 3 years
MTGO Username Slycne

Please login to comment

Said on UW Heroic Pilot ......

#1

Yes and no. At some point a good hand against a good match-up negates player skill. There's just no amount of Pro-Tour Top 8s that can miraculously pull out a win. Player skill is about giving yourself the best chances to win.

That said, the UW Heroic deck requires a lot more skill than I think most folks give it credit. It's got important mulligan decisions since it needs to have both parts of the deck, and it has the typical decision aggro hinges that make and break games.

And it also looks at a lot of cards, there's a lot of scry and even tutoring that can occur in a single game with the deck. The more actions and decisions points that occur in a game the greater chance that a players skill can tip the odds for and against them.

November 20, 2014 10:45 p.m.

The checklist cards are only there as stand ins. Your deck would still contain an illegal number of cards. You'd be given the opportunity to replace it if possible, otherwise a basic land would be added to make up the difference.

November 20, 2014 5:49 p.m.

Said on need help side ......

#3

As Abzan Midrange against Jeskai Tempo you typically want some combination out of your sideboard of -

  • More removal. Killing their creatures takes a lot of wind out of their sails and leaves them with a bunch of burn spells. Their game plan is to stick a threat and then keep the opponent off balance. If you keep them off a constant source of damage it's much easier to stabilize.

  • Cheaper threats, specifically you're trying to dodge Disdainful Stroke. However, many of them are bringing in some number of sweepers after board. Don't overextend into them.

  • Some enchantment removal. After board they tend to lean on Suspension Field and Banishing Light against Abzan. Getting your Siege Rhinos back, often mid combat, is pretty devastating.

November 18, 2014 8:01 p.m.

Said on The madness of ......

#4

Just to clarify as well, even if they had zero cards in hand you don't loose the game until you attempt to draw from an empty library.

November 16, 2014 3:02 p.m.

Said on The madness of ......

#5

That's not exactly what Jace, the Mind Sculptor does. Jace's ult ends up making the cards currently in their hand into the only cards left in their library. Often that's still effectively a win, but it's not technically a win right that moment, unless they had zero cards in hand.

Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

November 16, 2014 3 p.m.

And that's a Magical Christmasland statement

I can do better. T1 Fetchland, Thought Scour, Gitaxian Probe. T2 Thought Scour - which means you now have eight cards in librayr and can Treasure Cruise on Turn 2. In fact with both Thought Scours you only need a fectchland or a Gitaxian Probe to have Turn 2 cruise since each one is three cards in the yard.

Christmas for everyone.

But really this demonstrates why these lists are interested in having a small number of Thought Scour. It's not about powering out Treasure Cruise as early as possible, but it gives you a lot of fuel to snap it off on Turn 4-5 when you want to rebuild your hand. Especially for building it up during someone's end step when they might have played their turn out not expecting to need to fight over a Treasure Cruise.

November 16, 2014 11:45 a.m.

A lot of people are overlooking the other interactions. Yes, Thought Scour would probably not be played to only fuel Treasure Cruise. However it's still an instant speed cantrip that -

The deck is in the market for some number of instant speed cantrips and Thought Scour has more interactions with the deck than say Peek or other Modern legal ones since you can't play Brainstorm.

November 16, 2014 9:21 a.m.

TheNinjaJesus No, again this is an issue of misusing cast and resolves. For an easy example of this think of Counterspell replacing "I'm flashing the Eidolon into play".

"Before your spell is cast, I'm Counterspelling it" doesn't work. What's actually happening is that you're effectively saying before your spell resolves I'm doing something in response.

November 14, 2014 3:20 p.m.

Just to reinforce this, wording when it comes to Magic rulings is very specific.

Casting a spell is the act of putting it on the stack. So it's impossible to try and counter a spell with these kind of effects since the spell has already been cast. Spells resolve from the stack, you're not casting it when the spell actually goes off.

701.4a To cast a spell is to take it from the zone its in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if he or she has priority. See rule 601, "Casting Spells."

November 14, 2014 3:15 p.m.

In the future please use the MTG Q&A section.

Guttersnipe triggers when you cast a spell. A copy is not cast it's simply put on the stack. So it will not trigger for any spell but the first one that you actually cast from hand.

November 14, 2014 9:39 a.m.