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You can certainly have a cube with multiples in it. Most folks avoid it because the whole point of a cube is to deliver an interesting and varied draft experience each time. The more you enforce the archtypes present the less unique each draft will be.
Also, when you're drawing from a massive pool of cards it's not terribly hard to still support archtypes even while not repeating cards. For White Weenie for instance, there are a whole slew of 2/1s for 1.
So like affinity might be something like 2-3 Stony Silence
and 1-2 Suppression Field
and Living End is 2-3 Rest in Peace
and 1-2 Suppression Field
. You do want to avoid over sideboarding though, especially in any match-up you might also bring Path of Exile or in Leyline of Sanctity
. You still need to be able to build a threat.
Currently my bogle sideboard looks something like -
Though that's tuned to address the decks I see in my area. Modern is a little too diverse to put a stamp on any 15 cards in the sideboard.
It's not something you want to MB, but it functions as a bit of a catch-all out of the sideboard.
Leyline of Sanctity is still the go to solution for most problems, but the advantage of Suppression Field is that it can answer, or at least slow down, a number of problematic cards for decks that are attacking your plan from multiple angles.
The most common thing I board it against is Spellskite which is not always in a deck that would warrant bringing in Stony Silence . This means you can still keep Path to Exile as an hard answer, but Suppression Field provides a soft enough response that you've usually assembled a big enough voltron to win by then.
My only qualm with the Gift of Orzhova is that you're not a 25+ low curve creature deck, so having a creature you can enchant on the field is not always a given. Where as say more Doom Blade s will always function as more removal regardless of the contents of your hand or current boardstate.
You're the control deck against aggro, you don't want to be instigating a race. You want to stabilize and land something they can't deal with.
TitansFTW See this is the counter argument I don't quite understand. A Kalonian Tusker is just as much a wall to Legion Loyalist , Rakdos Cackler or any other 1 drop. My thought is that at least Firedrinker Satyr can trade for said Kalonian Tusker when the situation is right. Are you always going to want to pay 2 mana and take 4 damage to get a Kalonian Tusker off the table, probably not, but isn't it better to have that option than simply suicide your team in or be stone walled?
Granted, I might be championing this whole trading up argument more than it probably actually applies in most games. I think more often Firedrinker Satyr is just something a RDW can do with their mana after they've played out their hand. It's not terribly efficient and it burns you a little, but it's a resource your otherwise not using once your topdecking.
The desired effect you're looking for would be something like Deadeye Navigator , though I don't believe there is one currently in standard. State-based actions won't be checked until the ability or spell resolves, so your existing tokens don't die.
I think the problem is it fights for a slot in the 5 drops, which most decks run at most 4 cards in.
Stormbreath Dragon , which is an evasive haste threat that protects itself, in the RG decks. And in the straight mono G it's up against Arbor Colossus which puts down a bigger body to start, monsterous makes it effectively as big and can remove a creature and more devotion to green.
UmbrotheUmbreon "I mean, at least Legion Loyalist can hit T1, and then T2, so in the end you get same effect minus the huge life loss."
That's far from the same effect though, you can't simply look at just the first two turns and call them equal. Baring all other factors including Firedrinker Satyr built in firebreathing, a T1 Legion Loyalist won't kill your opponent until turn 20. Firedrinker Satyr kills on turn 11. That's a much bigger difference, especially for any aggro deck looking to end the game quickly.
Arguments about the value of life totals aside, the simple math is a 2/1 is vastly superior to a 1/1 haste over the course of a game.