Slycne - Beginner Grinder
Who I Am
My name is Justin, and I work for Escapist Magazine.
History With Magic
Like most folks I've played Magic on and off over the years. It's only been recently that a more competitive fire has been stirring. Moving past routinely getting prizes at FNM, I've Top 8'ed some PTQs and made into money at a few smaller events, it's been a slow climb but I'm enjoying seeing myself progress. I doubt I'll ever see myself on the Pro Tour, but I still like the environment of competitive magic.
Decks I'm Playing
Recently I've been trying to branch out from my aggro roots, see what it's like on the other sides and learn how they tick more fully. Playing control, tempo and combo in various formats.
|Avg. deck rating||5.20|
|Favorite formats||Standard, Commander / EDH, Modern|
|Venues||Atomic Empire, Gaming Underground, Event Horizon Games, Game Theory|
|Last activity||13 hours|
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March 5, 2015 11:33 p.m.
PutridLeech just so there is no confusion. Casting a spell is the act of putting it on the stack. It doesn't enter the stack after the triggers have resolved it being added to the stack is what's triggering them and is there the whole time.
601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect.
March 5, 2015 11:24 p.m.
Casting as far are the rules of Magic are concerned is simply taking a card from a zone and putting it on the stack.
Jeskai Ascendancy triggers when you cast the spell. So those triggers end up above that spell on the stack and are resolved first. Because you control both triggers and they happen simultaneously you decide what order to resolve them.
And then remember that in order for any spell to resolve both players need to pass priority on it, so you have a chance after the Jeskai Ascendancy's triggers have resolved, but before the original spell has resolved to make actions. So you do have the opportunity to Remand your own spell.
March 5, 2015 11:19 p.m.
each1 Eh, I don't think it's very good in the control mirror. It just dies on their turn without you getting any extra value on it. Heaven forbid you tap out for it and they land an Elspeth, Sun's Champion. That puts you really far behind.
Maybe you get to cast it and then force something else to the board, but that means upwards of 10 mana in play and there really isn't anything that I Win in the format worth forcing like AEtherling.
March 5, 2015 2:19 p.m.
While sometimes you will lose games where you never find evasion and lifelink and they get to make enough chump blocks, these are pretty few and fair between. Either your creatures are way bigger or you've found trample or unblockable sources from the deck.
However, Kor Spiritdancer brings a different dynamic to the deck. It gets to shine in two separate situations. For starters, its needed for some of the combo decks like storm. Storm can race a lot of Bogle's draws, but suiting a Kor Spiritdancer basically guarantees T4-T5 kills since it makes even the worst auras so big. Kor Spiritdancer also gets to shine in the grindy match-ups. Keen Sense helps, but it's not a proper substitute since it's really only doing its job when you're already crashing in.
March 3, 2015 9:23 p.m.
As someone that ran Bogles for a while to some decent success in smaller events like GPTs and such, a few suggestions.
Hyena Umbra vs Spider Umbra counts. I find this to be a very common mistake. Everyone thinks first strike is more important than reach, but it really isn't. There's already 8 other sources of first strike in the deck and the reach is a lot more relevant in modern than you might think. For instance, Inkmoth Nexus is often an out to Bogle's plan and two popular decks run it.
Spirit Mantle. Four of these is way overkill. While it's nice to have another source of evasion and it further trumps fair match-ups, it's not that important since you're already so favored in them. You're also using up a few slots usually dedicated towards interaction cards. While Bogles is fast, it's not quite as fast as many of the combo decks. You want at least 2 Path to Exile, Suppression Field, etc in the main. These are doubly important with the increased amount of play that Spellskite is seeing.
Lands. Way to many basics. Bogles is deceptive because of its cheap casting costs, but it's precisely because of that that it's a hugely color hungry deck. You want to be able to play T1 G into T2 GG into T3 WWW. Also you want to be able to keep one mana hands, so I don't think you can afford both 2 Dryad Arbor and 2 Sunpetal Grove. More fetches, Razorverge Thicket, and Horizon Canopy would be ideal. The other alternative plan is the all in GW and rainbow lands plan that runs all 4 Suppression Field, which gets to randomly hose the fetch land mana bases in Modern.
Guttural Response. I think this is a waste of 3 good sideboard slots. You don't need to fight this match-up that hard, Bogles is already like 90-10 against the UWR, and similar, decks.
March 3, 2015 9:14 p.m.
My question is, what would wizards have to print to make bogles a tier 1 deck?
Short of increasing the power level to stupid degrees, like every card is on Daybreak Coronet and Ethereal Armor level, Bogles biggest issue is consistency and resilience. The ideal card would be some 1/1 hexproof creature that could bestow for a cheap cost. This would let the deck run another playset of hexproof while still keeping the aura count high enough.
March 3, 2015 8:57 p.m.
You are correct. The important thing to remember is that everything in Magic happens in specific orders and steps.
All blocking is declared together during the declare blocker step, so only creature with flying or reach could be declared as blockers if all the attacking creatures have flying. Once blockers are finished and everyone passes priority then you move to dealing damage.
March 3, 2015 10:28 a.m.
Kataki, War's Wage can certainly be better devastating. If you catch them on the right draw they either lose most of their board or get stalled out. That said, Kataki, War's Wage also has a lot of times when it isn't as good. For starters, like you mentioned, it can be interacted with removal - something they are already going to be bringing in against you. It's not something a lot of folks consider but you're not sideboarding against only their maindeck. There are also some draws where Kataki, War's Wage isn't great, with the right number of mana sources or cards on the field it's not quite lights out.
Stony Silence basically demands that affinity has an Etched Champion with a Cranial Plating on it already for it to be bad. As I mentioned, Affinity is sort of a combo deck. It's got a lot of junk in order to make a few cards really good. Arcbound Ravager, Steel Overseer, Cranial Plating and Mox Opal - which is most of their good cards - get locked out. These leaves the number of outs extremely slim. It would need to be something like a fast draw with a bunch of Signal Pest and other flyers.
February 26, 2015 11:47 p.m.
cosmokai2000 Interesting, as someone that used to play affinity, I find that exactly backwards. There are a lot more boardstates that affinity can win through a Kataki, War's Wage than a Stony Silence.
Here's how I see it -
Stony Silence is best when backed up with lots of removal.
Kataki, War's Wage was good in decks that could tutor for it.
Ancient Grudge is just always a solid 2-for-1. Affinity is a lot of crappy cards to fuel some powerful ones. If you're frequently putting a good clock on the game this is usually plenty.
Shatterstorm and other sweepers are if your deck is really soft to affinity or its just super prevalent in your metagame.