Slycne - Beginner Grinder

Who I Am

My name is Justin, and I work for Escapist Magazine.

History With Magic

Like most folks I've played Magic on and off over the years. It's only been recently that a more competitive fire has been stirring. Moving past routinely getting prizes at FNM, I've Top 8'ed some PTQs and made into money at a few smaller events, it's been a slow climb but I'm enjoying seeing myself progress. I doubt I'll ever see myself on the Pro Tour, but I still like the environment of competitive magic.

Decks I'm Playing

Recently I've been trying to branch out from my aggro roots, see what it's like on the other sides and learn how they tick more fully. Playing control, tempo and combo in various formats.

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The math is slightly off since it's "other creatures". With 6 Sublime Archangel each one has one instance of exalted itself, plus 5 instances of exalted from the other Sublime Archangels. So each Sublime Archangel is 6 instances of exalted, and Rafiq of the Many has 7 instances, one for himself and 6 from the Sublime Archangels. So 43 exalted triggers would go on the stack.

If you had 6 Knight of Glory it's 7 exalted triggers, one for each Knight of Glory and one for Rafiq of the Many.

July 3, 2015 5:03 p.m.

Garruk, Apex Predator is a special case. His emblem will not leave play.

7/18/2014 The emblem is owned and controlled by the target of the ability that created it. In a multiplayer game, if Garruks owner leaves the game, the emblem does not.

July 3, 2015 4:17 p.m.

Well for starters you'd need something like Mirror Gallery to get around Krark's Thumb being legendary.

The easiest way I can state it is that replacement effects can't double up on themselves. Once one of the Krark's Thumbs is replacing an event, the next Krark's Thumb can then replace events within that event.

One Krark's Thumb makes "flip a coin" into "flip two coins ignore one". The second one makes it "flip two coins ignore one" "flip two coins ignore one" - one of each of the coin flips from the first and you still have the "ignore one" from the first Krark's Thumb replacement. Each subsequent Krark's Thumb continues this nesting behavior.

So the three Krark's Thumb would make a single "flip a coin" into...

1 - "flip two coins ignore one"

2- "flip two coins ignore one" "flip two coins ignore one" "ignore one"

3 "flip two coins ignore one" "flip two coins ignore one" "ignore one" "flip two coins ignore one" "flip two coins ignore one" "ignore one" "ignore one"

July 2, 2015 5:03 p.m.

Said on The New Face ......


Just to be clear since your post insinuates otherwise, Sylvan Messenger puts them into your hand not into play. It's still pretty good, but that card would be absurd if it was Elf-mini-Genesis Wave.

July 2, 2015 3:12 p.m.

Also note that it's each opponent.

June 30, 2015 6:16 p.m.

Said on Can Jace and ......


One of the advantages that control decks usually rely on is turning off removal spell to get free card advantage. Something like Roast in your opponents hand might as well have been a mulligan. That's not to say that creature are not ever worth it, but it does put the barrier for entry to be really high.

Personally, I don't think either of them are going to be strong enough in a typical control shell. As mentioned Kytheon, Hero of Akros  Flip is only flipping once you're favorably attacking with Elspeth, Sun's Champion tokens, aka already winning. What do you need Kytheon, Hero of Akros  Flip for then? Those slots could just be another card that helps to stabilize you long enough to play Elspeth, Sun's Champion, which is plenty powerful enough to win the game on its own. As for Jace, Vryn's Prodigy  Flip, I think it suffers more from the problem of dying to your opponents incidentally removal - nor is flipping him really that strong.

June 29, 2015 6:38 p.m.

Said on Do I need ......


Yes, you can cast it. You don't need to fill all of the effects in order to cast the spell. The only normal requirements are timing and mana, since as you mentioned you don't need to specify legal targets for a spell like Smallpox. It's kind of the whole point to use a spell like Smallpox against your opponent when it's the least symmetrical on your side.

June 29, 2015 6:13 p.m.

Said on Snow...


Snow was a mechanic from Ice Age and Coldsnap. Cards would have the snow supertype, like Snow-Covered Mountain, and in turn there were cards that cared/rewared you specifically for how many Snow cards you had, like Skred.

June 25, 2015 12:51 p.m.

Said on Help with my ......


A few thoughts.

  • Draconic Roar is fine if you're more aggressive, but I think you want to lean more on being slower and more powerful. It also lines up poorly with a lot of the creature right now. The decks to beat are Mardu Dragons, Gx Devotion, Abazan aggro/midrange, and Esper Dragons.

  • Xenagos, God of Revels is too situational and win more. Another stand alone threat would be better.

I would cut these cards for a 3rd Crater's Claws and some solid threats like Thunderbreak Regent, Stormbreath Dragon, or Polukranos, World Eater.

  • Mistcutter Hydra the current control lists are much heavier on their spot removal than counter spells. Also, there removal isn't incidentally blue like it used to be. Basically, I think you want to be fighting the control decks on the card advantage side, not trying to stick a untouchable threat. Nissa, Worldwaker, Outpost Siege, or Genesis Hydra would be better.

  • You may need to load up on more Anger of the Gods in order to grind with some of the Deathmist Raptor decks. If you're not going fully over the top of them with Nykthos, Shrine to Nyx they can out value you.

June 23, 2015 12:30 a.m.

yevgenii Bogles is not a tempo deck it's a synergy deck bordering on combo. A Slippery Bogle is not a Delver of Secrets  Flip. It's not a self contained threat. You need a mixture of card in order to start rolling, and Silence isn't any of those pieces. So dedicating 4 slots to it is a huge investment.

Sure, there are games where you've already build a big threat and you get to Silence someone out of playing their Liliana of the Veil or Splinter Twin that turn, but there's going to be way more times that it's basically dead or doesn't impact the game. There are other cards that can essentially solve the same problems that don't require you to discard a card for the turn.

June 22, 2015 8:13 p.m.

Yes, add Unflinching Courages.

Battle Mastery - Most of the time this card is nothing but win more, and sometimes it's just really sub-par. By the time you're spending three mana and attacking your suited bogle is already going to be plenty large. Lifelink has way more potentially to secure you games or get you out of bad situations than double-strike ever will. The trample is also important for winning games through chump blocks.

Silence - Is just completely unnecessary. Control heavy match-up are already heavily in bogles favor because of how much spot removal they run. I would happy play against UWR back in the day and barely change anything in the 60 after board.

Manamorphose - Is just plain bad, I'm not sure why you'd be running it at all - other than the argument that it allows you to run effectively a sub 60 card deck. Which I think is bad for bogles since you need to rely on seeing lands, auras, and creatures, not factoring unknown sequencing. More importantly it's currently occupying what's typically the flex/interaction slots for the list. You really want some Path to Exiles or something in the main so you're not just stone dead to things like maindeck Spellskites or a slow draw against Twin combo.

June 22, 2015 6:49 p.m.

Since both cards are interacting with the same color change layer and there are no dependencies occurring, it's a timestamp to decide. Whatever card entered the battlefield last will be in effect.

June 22, 2015 10:40 a.m.

Snapcaster Mage

Mizzium Mortars

Living Lore

Please link to the cards for anyone else that's looking up answers. Also, don't forget to check gatherer, the many of the common questions related to cards will already be covered.

When Snapcaster Mage gives a spell flashback you can't pay alternate costs, although you can pay additional costs like kicker.

  • 10/1/2012 You can't pay other alternative costs of a card you're casting from your graveyard using flashback. For example, if the instant or sorcery has an overload cost, you can't pay that cost.

The same with Living Lore.

  • 2/25/2015 If you cast a card without paying its mana cost, you cant pay alternative costs. You can pay additional costs. If the card has mandatory additional costs, you must pay those.
June 22, 2015 1:10 a.m.

Affinity is taking it a little deep.

  • It isn't an artifact, so it doesn't fuel any of the rest of the deck. The whole reason to play affinity is for stuff like fast mana and to break cards like Cranial Plating.
  • It doesn't carry a Cranial Plating well, since you both need to keep reequipping it and it doesn't have evasion. Steel Overseer and Memnite get a pass, but there's a reason affinity plays so many flyers.
  • Doesn't really synergize with other deck aspects. Affinity doesn't need to clear blockers since most of their guys fly or have another evasion, and other than untapping Steel Overseer everything else is just a blocker.

You're welcome to try it, but I straight up think it makes the deck worse, unless you really overhaul the deck to be more a Tempered Steel deck - and even then I'm not sure that's better than just normal affinity.

June 19, 2015 12:49 p.m.

Well you simply can't change Pact of Negation to target itself. Spells on the stack are illegal targets for themselves.

  • 114.4. A spell or ability on the stack is an illegal target for itself.

  • If you cast Ricochet Trap targeting a spell that targets a spell on the stack (like Cancel does, for example), you can't change that spell's target to itself. You can, however, change that spell's target to Ricochet Trap. If you do, that spell will be countered when it tries to resolve because Ricochet Trap will have left the stack by then.

In this case, Pact of Negation will have been countered by the rules thus they won't have to pay for the pact.

June 19, 2015 12:19 p.m.

Ad Nauseam is kind of a classic Tier 2 Modern deck in the sense that in the right conditions, ie metagame and sideboards, it can dominate a room - see some of the results of the recent GP and some of the last few Pro-Tours have seen decent results.

If you are looking to play slightly off the beaten path combo, I would suggest Storm. The advantage being that even if you end up wanting to switch you have a lot of the Blue/Red staples already, whereas Ad Nauseam invests you into some very specific cards.

June 18, 2015 5:36 p.m.

ChiefBell It looks a little land light because it runs so many cantrips. It just see so many cards that a higher land count would actually flood it.

June 18, 2015 5:35 p.m.

Said on Deflecting Palm...


addaff Deflecting Palm doesn't work that way. Please don't use it like that in a match. The key point of wording is "the next time a source of your choice". It's only the one time against a single source of damage, not every instance of damage that turn.

So against a 6/6 doublestrike Primeval Titan it would only redirect the either the first strike or normal damage. Against Valakut, the Molten Pinnacle only a single trigger of 3 damage. Or Twin it only stops 1 of the million Deceiver Exarchs.

June 16, 2015 10:26 a.m.

Kolaghan's Command is seeing play because it's good at grinding out value, which is precisely the kind of game Burn isn't looking to play. Think of it this way, Lava Spike and Kolaghan's Command are on two separate ends of the spectrum of game plans. Even out of the sideboard it's just a worse Smash to Smithereens in the most likely place you'd side it in. As for Abrupt Decay and Terminate, burn is a critical mass deck. You need to assemble enough spells to make 20 damage. Everything in the maindeck needs to go the face or attack for damage, and only in dire needs do you dilute after sideboard.

June 15, 2015 10:53 p.m.

It's not new per say, it's just that everyone isn't running it because it's not very good.

When considering a sideboard card, it should be lining up against their expected sideboard as well, not just their maindeck. The Twin decks these days are much less reliant on the combo, especially after board, and they look to leverage the advantage of folks needing to play around the combo into letting a more controlling build post-board punish you with dead cards. Stuff like Keranos, God of Storms makes that Illness in the Ranks on the field look pretty laughable.

The biggest death knell for Illness in the Ranks is that it's much too narrow. Whereas a card like Spellskite or Rending Volley has applications in other match-ups Illness in the Ranks is only every going to be brought in against Twin and an every diminishing number of Tokens list. While it certainly has some established lists, Modern is still a pretty diverse format. So having flexible sideboard cards is important.

June 15, 2015 3:43 p.m.

MTG Decks

Delver of Progress Playtest

Legacy* Slycne


Elspeth & Gideon Best Friends UW Control Playtest

Modern Slycne


*Insert Firebat Quote Here* Playtest

Legacy Slycne


Patriot Geist Flash Playtest

Modern* Slycne


UWR Flash Control Playtest

Modern Slycne


BUG Control Playtest

Standard Slycne


Rabble Jeskai Burn Playtest

Standard* Slycne


Rhino Midrange Playtest

Standard Slycne


Delver on a Cruise Playtest

Modern* Slycne


Stoneforged Rock and Roll Playtest

Commander / EDH Slycne


Sky Blue Heroes Playtest

Standard Slycne


Stoneforged Rock & Roll Playtest

Legacy* Slycne


Diggin' Jeskai Twin Playtest

Modern Slycne


Oath Sworn To Black Darkness That's Dark Playtest

Commander / EDH Slycne


Finished Decks 46
Prototype Decks 37
Drafts 0
Playing since Zendikar
Points 19950
Avg. deck rating 5.20
T/O Rank 70
Favorite formats Standard, Commander / EDH, Modern
Venues Atomic Empire, Gaming Underground, Event Horizon Games, Game Theory
Last activity 1 day
Joined 3 years
MTGO Username Slycne