My name is Justin, and I work for Escapist Magazine.
Like most folks I've played Magic on and off over the years. It's only been recently that a more competitive fire has been stirring. Moving past routinely getting prizes at FNM, I've Top 8'ed some PTQs and made into money at a few smaller events, it's been a slow climb but I'm enjoying seeing myself progress. I doubt I'll ever see myself on the Pro Tour, but I still like the environment of competitive magic.
Recently I've been trying to branch out from my aggro roots, see what it's like on the other sides and learn how they tick more fully. Playing control, tempo and combo in various formats.
|Avg. deck rating||5.53|
|Favorite formats||Standard,Commander / EDH,Modern|
|Venues||Atomic Empire, Gaming Underground, Event Horizon Games, Game Theory|
|Last activity||6 hours|
"What are your thoughts on this top 8? No Pod, no Twin. Very weird. Also, no UWR Control which seems to be arguably one of the best decks in the format."
I know it was mentioned that at least 2 Pod decks missed based solely on breakers. In a ~2,500 person event you really need to look at more than just the Top 8 to get a sense of the metagame.
4x Tectonic Edge is really ambitious. A lot of the spells are mana intensive, and often you want to cast more than 1 a turn. Drawing more than 1 in the first few turns is just a recipe to loose games.
4x Electrolyze this might be a hedge against the local meta, but this is usually 1-2 more than I think you typically want. When Electrolyze is good it's amazing, but the rest of the time it's pretty clunky and could just be another useful card.
Leyline of Sanctity even if burn is heavy in your meta, I don't think this is the right way to go against them. If they are on the creature draw you might still just loose, and if they have answers they have all day to fine them against you. Instead something like Batterskull or Wurmcoil Engine demands a answer or the game basically ends when they connect.
Rest in Peace It's alright to hedge against the unexpected, but if you're local meta is not heavy graveyard, I don't see why you would throw 3 slots at this. Relic of Progenitus can also play better with your Snapcaster Mage s.
MUD is just a silver bullets game. It really comes down to who draws more of their best spells for the match-up. They have Tidebinder Mage and Master of Waves , you have stuff like Legion Loyalist and Madcap Skills . The new Frenzied Goblin also seems quite good in the match-up, you basically want to force them to race and you're faster than they are.
GW Aggro gets to play more efficient creatures, but this will mostly come down to keeping the right hand. Combat tricks are incredibly efficient at trading with their creatures, and they have almost no way to disrupt that. You may want some Magma Spray in the sideboard for Voice of Resurgence , and more cheap removal never hurts.
Personally, I would shave 2 Rakdos's Return for the 3rd-4th Pack Rat . Your 23 land deck isn't going to be firing off Rakdos's Return for a relevant amount that often. And while Pack Rat might not be the best card in every match-up: discard spell taking their removal T1 into T2 Pack Rat can win games all on its own. That's a pretty rare quality for any card.
That certainly looks better. Now that you have the basics sketched out, I would recommend a little more fine tuning of the mana base and card selection. Consistency is incredibly important for any aggressive deck, if you're not casting your spells on time you're probably loosing. How Many Colored Mana Sources Do You Need to Consistently Cast Your Spells? has a nice breakdown of the math. You don't need to hit each of the marked numbers, but the closer you are the better and sometimes it's worth running a slightly less powerful suite of spells to better fit color requirements.
As for Legion Loyalist , I don't think it's a great fit here. It works better in decks with a super aggressive curve, like nothing above 2-3 mana, that also feature a bunch of combat tricks to really take advantage of its trigger.
Legacy is never going to go away entirely, there's just too much support behind it from different places. While it might not reach the popularity of Modern or Standard, it's supporters are all that much more die-hard about it. Dedicated, or older players, love playing with their older and powerful cards, and organizers like StarCity want to keep running Legacy events because it's good for the business of selling cards - you got to flip a lot of Standard cards to equal out a single dual land. If you have an active legacy community in your area I would say dip your toes in it.
Rakdos Cackler and Firedrinker Satyr are simply a consistent 2 power, which is important once you start running out of cards. Rakdos Cackler is also immune to both Doom Blade and Ultimate Price , often making it the safest target for a Madcap Skills . It's not much, but games get decided over less relevant interactions all the time.
Legion Loyalist brings a whole new element to combat and plays extremely well with the combat pumps, it's also one of the few outs to mono-blue and Master of Waves . Frenzied Goblin similarly fouls up combat, making it it extremely hard for midrange decks to stabilize with creatures.
Compare all that to Foundry Street Denizen which sometimes gets to attack on T2 for 3 and it looks pretty sad by comparison.