My name is Justin, and I work for Escapist Magazine.
Like most folks I've played Magic on and off over the years. It's only been recently that a more competitive fire has been stirring. Moving past routinely getting prizes at FNM, I've Top 8'ed some PTQs and made into money at a few smaller events, it's been a slow climb but I'm enjoying seeing myself progress. I doubt I'll ever see myself on the Pro Tour, but I still like the environment of competitive magic.
Recently I've been trying to branch out from my aggro roots, see what it's like on the other sides and learn how they tick more fully. Playing control, tempo and combo in various formats.
|Avg. deck rating||5.33|
|Favorite formats||Standard,Commander / EDH,Modern|
|Venues||Atomic Empire, Gaming Underground, Event Horizon Games, Game Theory|
|Last activity||3 hours|
gro0ve Effectively yes, the rules essentially ensure you always have the opportunity to respond - though it can sometimes trap you into responding when you might not want to. The key here is that the stack doesn't completely empty once everyone is done. Most folks are short cutting through it, but you're technically passing priority back and forth as each spell is resolving.
He cedes to that and Sultai Charm resolves.
However, the wording here is super important. If your opponent says Sultai Charm resolves then the spell is going off. There's no further chance to respond.
In the future, please use the MTG Q&A section.
Blaze Commando will only trigger the one time.
Blaze Commando's ability triggers each time an instant or sorcery spell you control deals damage (or, put another way, the number of times the word deals appears in its instructions), no matter how much damage is dealt or how many players or permanents are dealt damage. For example, if you cast Punish the Enemy and it deals 3 damage to target player and 3 damage to target creature, Blaze Commando's ability will trigger once and you'll get two Soldier tokens.
4/15/2013 This does not apply to life gain caused by combat damage from a creature with lifelink.
The reason for this is that in this case the combat damage is the source of the life with lifelink, not the static ability lifelink itself. Thus Rain of Gore doesn't apply.
TehCoopeh It's much easier to see it from above with the camera angle like that.
When you're sitting at the table chatting with your opponent, and his hands are covering most of it from your angle it's much harder to spot. A lot of folks have reported that he's outwardly a very nice fellow too, which many believe is part of the distraction from what he's doing.
However, I did read/hear that a judge did get involved with his shuffling during the Modern event the next day - though I didn't catch what the resolution of that was.
Life gain is often key to stabilizing against a number of decks, but you really never want to run something like Feed the Clan . There's just way too many better ways to gain life.
The aforementioned Siege Rhino , Sorin, Solemn Visitor , Wingmate Roc , Nylea's Disciple , Whip of Erebos , etc. These all gain you life in additions to being an actual card in your deck that pressure your opponent.
This is especially needed against the Jeskai deck, which while it has a lot of burn spells you finishing off its opponents it's still trying to stick a recurring source of damage to the board. That deck isn't just throwing burn spells at your face, and 10 life is actually a pretty paltry sum when say a Goblin Rabblemaster is online.
With the Abzan mirror likely to represent at least 1/4th of match-ups, if not more going forward, I'm never cutting those cards from the main deck - especially if you're playing the more controlling variety.
Utter End is just Hero's Downfall 4-5, exchanging a little efficiency for better color requirements, and Elspeth, Sun's Champion despite being more awkward to other cards these days is still just Elspeth, Sun's Champion . Nothing stabilizes better and demands answers quicker.
The only card I'd be interested in having more of is Wingmate Roc , but that list isn't designed to reliably put that on the board with raid. I've also thought of shaving some of the Thoughtseize for a decent 2 drop spell, maybe some Rakshasa Deathdealer or Bile Blight .
Maybe if your local metagame is really flush with mono-red you swap the sideboard and maindeck around for Drown in Sorrow s, but it'd have to be extremely lopsided.
MTG73JLE The last 3-4 slots in bogles are typically very flexible and usually reserved for a few pieces of interaction. A lot of it depends on what metagame you expect to see most. Usually it's some number of Suppression Field , Path to Exile or more Spirit Mantle . Suppression Field and Path to Exile are nice catch alls, while Spirit Mantle is great in a creature heavy meta. Mainboarding something that's good against Jeskai Ascendancy combo isn't the worst either since that deck will be very popular for the time being.
The deck is quite bloated in the 5 drop slot.
I especially would advice against something like Prophet of Kruphix for you list. It's fine to go all in with a card like that, but you need to build the whole deck around it. Just trying to throw it in for value is pretty bad in an otherwise normal ramp deck. The whole point is to land a big threat that stabilizes the board. Prophet of Kruphix dies to basically all the 2 mana removal and doesn't present a big enough threat against more controlling lists. That's really not the kind of card you're looking for to ramp into. So I would start with cutting those two for any solid 3 or 4 drop.
Not saying you should cut Kiora, the Crashing Wave
, but just to point out that Kiora, the Crashing Wave
is really soft against Goblin Rabblemaster
. On an empty board or early board she quickly dies to the tokens. It gets somewhat better on a developed board state, but by that same logic she also just dies to basically all the red removal that's probably backing up a deck with Goblin Rabblemaster