Slycne - Beginner Grinder

Who I Am

My name is Justin, and I work for Escapist Magazine.

History With Magic

Like most folks I've played Magic on and off over the years. It's only been recently that a more competitive fire has been stirring. Moving past routinely getting prizes at FNM, I've Top 8'ed some PTQs and made into money at a few smaller events, it's been a slow climb but I'm enjoying seeing myself progress. I doubt I'll ever see myself on the Pro Tour, but I still like the environment of competitive magic.

Decks I'm Playing

Recently I've been trying to branch out from my aggro roots, see what it's like on the other sides and learn how they tick more fully. Playing control, tempo and combo in various formats.

MTG Decks

Delver of Progress Playtest

Legacy* Slycne


Elspeth & Gideon Best Friends UW Control Playtest

Modern Slycne


*Insert Firebat Quote Here* Playtest

Legacy Slycne


Patriot Geist Flash Playtest

Modern* Slycne


UWR Flash Control Playtest

Modern Slycne


BUG Control Playtest

Standard Slycne


Rabble Jeskai Burn Playtest

Standard* Slycne


Rhino Midrange Playtest

Standard Slycne


Delver on a Cruise Playtest

Modern* Slycne


Stoneforged Rock and Roll Playtest

Commander / EDH Slycne


Sky Blue Heroes Playtest

Standard Slycne


Stoneforged Rock & Roll Playtest

Legacy* Slycne


Diggin' Jeskai Twin Playtest

Modern Slycne


Oath Sworn To Black Darkness That's Dark Playtest

Commander / EDH Slycne

Finished Decks 46
Prototype Decks 37
Drafts 0
Playing since Zendikar
Points 19760
Avg. deck rating 5.20
T/O Rank 68
Favorite formats Standard, Commander / EDH, Modern
Venues Atomic Empire, Gaming Underground, Event Horizon Games, Game Theory
Last activity 2 days
Joined 3 years
MTGO Username Slycne

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Said on Validity of bogles?...


wwhitegoldd I will respectively disagree. That match-up is not as good as you might think it is. Yes, you win if you connect with any 5 plus power lifelinker and gain life, but that's not as easy as it first seems.

  • Bogles takes a lot of damage from its lands. Fetches into Temple Garden and Horizon Canopy can easily give burn 1-2 free spells. So even if you find lifelink that first hit often is only negating the initial land damage.

  • Generally there are only 6 pre-board lifelink sources and maybe 7-9 after board. That's still around ~30% of the time you simply never draw them.

  • Before you might have caught Burn without Skullcrack, though often not, but now days Atarka's Command is much to good for them to ignore. Because Bogles only gains life in big chunks, it's not that hard for them to stop that and they usually only need to stop one hit.

  • Post board, most of them are packing 2-4 Destructive Revelry, which lines up nicely against Leyline of Sanctity and gives them more ways to keep you off lifelink, but they also occasionally pack bullets like Blood Moon and Leyline of Punishment.

It's not the worst match-up, but trust me Bogles isn't that favored.

May 26, 2015 1:10 a.m.

Said on Validity of bogles?...


The problem with Bogles right now is that it doesn't get to hate on any popular match-ups any more. It was quite viable when decks like UWR Control and Zoo were a larger staple of the metagame, but these days those decks are in decline.

Junk has discard and edicts, Twin can combo, Burn is actually not a good match-up, and Affinity is 50/50. Of all the currently popular decks the only one I think is favorable is Delver right now.

Certainly the deck is not incapable of winning games, Daybreak Coronet is still a really powerful card, but ultimately you want some of those 90-10 free win match-ups when you're talking about doing well at tournaments.

If you are interested in playing Bogles, I would suggest the all-in four Suppression Field mainboard version. It gives you mainboard hate to several decks and can generate free wins from your opponents fetchland manabase.

May 25, 2015 8:02 p.m.

Valorous Stance comes to mind since it gets to double up as protection and removal, but honestly the best answer is to wait and see. If you're building a deck with Theros rotation in mind that means that both Magic Origins and the first set of the next block will be out. They are both large sets, and that's almost as much cards as are in all of Khans block. For instance, something like Lightning Bolt could get reprinted and is instantly going in your deck most likely.

Also, with some rare exceptions, a lot of the spells you might be interested in are not terribly expensive and all things considered rotation is a while a way, October. Not playing with Lightning Strike, Gods Willing, etc is kind of not worth it. Just saying.

May 25, 2015 7:52 p.m.

When I first got into Modern I later felt like it was a mistake to buy into decks like Affinity and Bogles, and you get locked into cards like Mox Opal which only ever go in one deck. I ended up much happier turning those cards into UR staples like Scalding Tarn, Snapcaster Mage, and such. After that point, for relatively little investment, you can change gears from aggressive, Delver of Secrets  Flip, to combo ,Splinter Twin, to controlling, UWR or Blue Moon.

lemmingllama I get the idea that folks are more likely to have a dedicated Twin hate card in their sideboard like say Torpor Orb, but it's a bit loaded to say that folks have less sideboard answers to Delver.

For starters, many times their Twin hate splashes over like Combust, Rending Volley, Choke, etc. See also getting double play out of your Burn hate cards. Which in turn leads to many of the versatile sideboard cards that are decent as well, like Golgari Charm, Spellskite, Engineered Explosives, Chalice of the Void, etc.

And let's face it, the current Grixis Delver list is one of the more popular archtypes, at least on mtgo, so serious folks are going to be prepared for it.

Any ways, my 2 cents.

May 25, 2015 7:43 p.m.

Said on No Bitterblossom......


The life loss matters way less than folks seem to think. Sure, losing life against burn sucks on a level of you giving them a free spell essentially, but getting to ride a single card as your win condition means you can spend the rest of the time disrupting. The format was way more aggressive when Bitterblossom first got unbanned with all the Wild Nacatl Zoo decks also in the mix. Burn isn't what's pushing it out of the metagame.

The big issue with Bitterblossom is that it takes turns to really kick in. If you could guarantee Turn One discard into Turn Two Bitterblossom every game that card would be great, but the reality is that you don't always draw it by Turn Two. You don't even get the value of a Lingering Souls front half until a full two turns later. That's well enough for a Standard or Extended level, but Modern has proven that if your aren't interacting with the board early and often it better be because you're winning the game through something like combo. It's too easy to fall behind and you can't afford to take turns off.

May 25, 2015 4:10 p.m.

Said on Q1: I would ......


Ok, just a few things for clarity. Wording can be pretty important when it comes to the rules.

  • Battlepahse. There is no battlephase in Magic. There is a Combat Phase made up of the Beginning of Combat Step, Declare Attackers Step, Declare Blockers Step, Combat Damage Step, and End of Combat Step. And when the action in question is occurring is going to effect the outcome.

  • "haste will be remove from the stack" Haste is simply a keyword ability. It doesn't use the stack.

Dance of the Skywise only changes the specific elements of the card that it references. It doesn't otherwise change its state and it still remains the same card. So for instance, let's say you cast Monastery Swiftspear and attacked with it. You could, before Combat Damage, cast Dance of the Skywise and it would still be tapped and attacking. So it would continue to deal damage in the Combat Damage step.

You would however run unto issues if you cast Monastery Swiftspear and Dance of the Skywise it before Declare Attackers. Then it would lose haste and wouldn't be able to attack that turn.

May 24, 2015 4:18 a.m.

You can assign two damage to them. Essentially, a creature with trample only needs to assign what it thinks lethal damage would be.

702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures thats being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage thats actually dealt. The attacking creatures controller need not assign lethal damage to all those blocking creatures but in that case cant assign any damage to the player or planeswalker its attacking

May 24, 2015 4:07 a.m.

Yes, when multiple permanents enter the battlefield simultaneous they all see each other. So Anafenza, Kin-Tree Spirit will see that another creature entered the battlefield under your control and trigger.

May 24, 2015 4:04 a.m.

Said on Boring decks to ......


Eh, I think it depends a lot on the context. Sure, I love to see some spicy brews, but on average I think there is far more interesting Magic being played in say the Esper Dragon mirror than two non-meta decks going at it.

I also think "This meta is a deck builders paradise." is a little stretch. There are a lot of powerful cards, many of which are defining the format, but you're still ultimately aggro, midrange, control, or one of the few combos. You can't really attack the Standard format from interesting ways right now, just shuffle around what combination of cards you're playing.

May 22, 2015 1:31 a.m.

Said on Need help with ......


4 Roast, 4 Eidolon of the Great Revel, 2 Goblin Heelcutter, 1 Hall of Triumph, 2 Scouring Sands, 2 Outpost Siege. I would start from something similar to that and tweak as needed and for personal preference.

May 21, 2015 10:20 a.m.

It's going to depend on a lot of factors. Because of Bogles volatile nature, you need to know what sketchy hands are worth keeping. It presumably has lands, auras, and a target to suit, but it's neither an auto-keep or an auto-mulligan.

  • Do you know the match-up already? Anything with cheap removal means your best play is to wait until 3 mana and play Kor Spiritdancer and an aura on it - this at least insulates you somewhat from removal since you still get the trigger, but this is very slow.

  • What's your hand like? You're more willing to risk the Kor Spiritdancer draw if your pay off is high. You do want umbras more to protect it, but a hand of nothing but your filler auras is already borderline keepable.

  • Play or draw?, Number of lands?, etc - A lot of these relate to how willing you are to make the 3 mana play from above.

  • Do you have fetches? As someone mentioned, the Plan C play is to end of turn fetch a Dryad Arbor and suit it up.

May 21, 2015 10:13 a.m.

The 4 Atarka's Command is enough. You don't want that many 2 mana 3 damage spells since they are not that efficient.

May 21, 2015 9:59 a.m.

Said on slippery bogle...


Bogles excels at beating up on fair decks and control decks that rely on removal, however like many linear strategies it's very soft to specific cards and even more so to itself. After playing Bogles excessively when Zoo was back because of the Wild Nacatl unbanning, I would guess that every 1 in 10 games you lose to simply mulligan to oblivion. Though it's worth noting that bogles does have some draws from even a very small hand capable of beating its good match-ups. Bogles struggles against un-fair decks since most of them are faster and it doesn't pack a lot of interaction.

In the current metagame it's a bit of a toss up, Bogles is much more reasonable now that Birthing Pod is gone, which mainboarded a lot of problematic cards and could combo, and Liliana of the Veil is at a low point. But a lot of the decks that it was good against, like UWR, are also in decline.

May 19, 2015 12:22 p.m.

I think the issue is that in most situation Geist of Saint Traft does the same role better.

May 18, 2015 10:59 p.m.

If you want to play a fast deck go play Bloom combo or something. That's not why you play Burn.

Burn is all about the rate of damage compared to its cost. A Lava Spike is only always going to be 3 damage for 1 mana and 1 card. The reason burn plays creatures are for the draws where say Goblin Guide gets to be a 4-6 damage burn spell, despite the fact that it's essentially a burn spell that your opponent gets to interact with blockers and removal. Sometimes you need this extra efficiency to push past certain draws and sideboard cards.

Grim Lavamancer is essentially a Goblin Guide that can't get blocked. Its value is dependent on how much removal and/or Kitchen Finks type cards are in the format. I would need to see a metagame pretty flush with Lightning Bolts and such before having 1-2 Grim Lavamancer is wrong.

May 18, 2015 9:21 p.m.

Said on Rules Changes...


As a frequent FNM judge, I would point to protection as being the most likely rule/mechanic to be changed. For as simple as it sounds, it's one of the least intuitive mechanics to a wide spectrum of players.

May 18, 2015 7:50 p.m.

See also.

  • 717.1. If a player takes an illegal action or starts to take an action but cant legally complete it, the entire action is reversed and any payments already made are canceled. No abilities trigger and no effects apply as a result of an undone action. If the action was casting a spell, the spell returns to the zone it came from. The player may also reverse any legal mana abilities activated while making the illegal play, unless mana from them or from any triggered mana abilities they triggered was spent on another mana ability that wasnt reversed. Players may not reverse actions that moved cards to a library, moved cards from a library to any zone other than the stack, caused a library to be shuffled, or caused cards from a library to be revealed.
May 14, 2015 1:05 a.m.

Casting a spell is the full action of putting it onto the stack. If you realize that you can't properly pay for it then it was never cast and depending on the Rules Enforcement Level you'd be warned about taking illegal actions.

  • 601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect.
May 14, 2015 1:03 a.m.

Modern Masters is about increasing availability of Modern staples, not necessarily drafting Modern decks. You're just going to see pieces of specific decks. So just approach it like any other set and you're fine.

The last Modern Masters had much more defined limited archetypes, but this time around there was an effort to balance it for sealed with more mechanics that work with each other. For instance, Wither, Graft, and Bloodthirst all play nicely with Proliferate.

May 13, 2015 11:03 a.m.

Yes it works and no you wouldn't get lifelink.

And the stack looks like this, from top down.

So if everyone passes - 2nd Soulfire Grand Master activation resolves then Polymorphist's Jest resolves turning Soulfire Grand Master into a 1/1 Stoke the Flames resolves. Stoke the Flames returns to hand because it's the first instant or sorcery you cast since the first activation. The ability specifically looks for casting. The 2nd activation is still there looking for the next spell to be cast.

May 13, 2015 10:34 a.m.