My name is Justin, and I work for Escapist Magazine.
Like most folks I've played Magic on and off over the years. It's only been recently that a more competitive fire has been stirring. Moving past routinely getting prizes at FNM, I've Top 8'ed some PTQs and made into money at a few smaller events, it's been a slow climb but I'm enjoying seeing myself progress. I doubt I'll ever see myself on the Pro Tour, but I still like the environment of competitive magic.
Recently I've been trying to branch out from my aggro roots, see what it's like on the other sides and learn how they tick more fully. Playing control, tempo and combo in various formats.
|Avg. deck rating||5.33|
|Favorite formats||Standard,Commander / EDH,Modern|
|Venues||Atomic Empire, Gaming Underground, Event Horizon Games, Game Theory|
|Last activity||1 day|
7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
It's just the basic lands you pulled out of your deck when you ultimate her. Granted you may have more 4/4 lands because of her +1, but any other land that's on the field remains just a land.
A lot of mordern sideboarding comes down to versatility versus silver bullets. You can either have an amazing sideboard against a small number of decks or something that's more flexible to the wide format.
Counterflux , Mindbreak Trap , Negate . - Negate is ok, but generally you're better off with Spell Pierce . As for Counterflux vs Mindbreak Trap , Counterflux is useful against a wide variety of decks, especially decks with counter back up like scapeshift and tron, where Mindbreak Trap is pretty much only relevant for storm.
Relic of Progenitus , Grafdigger's Cage . - Again it kind of comes down to what you expect to see. Grafdigger's Cage really only has play against pod, where as it's pretty hard to find a match-up that involves the graveyard where Relic of Progenitus replacing itself is bad. That also shouldn't be overlooked. UR Delver is mostly a tempo deck, you don't need to lock them out permanently, just long enough for you to kill them. That Relic of Progenitus doesn't cost you a card is pretty important.
Torpor Orb - It's a good example of a card that's versatile but not great. Shutting down ETB still doesn't really mean you're trading a card with your opponent. And the match-up that you must wanted it in before, Twin, has been changing to a deck that's more capable of just beating you down and doesn't need to combo out.
The problem with Reaper of the Wilds is that unless you wait to have more mana you're actually playing a vanilla 4/5 and you'd just rather have a bigger threat or something with more immediate impact. The stats are decent, it dodges a bunch of 4 damage spells, the scry is nice and it can protect itself, but the deathtouch is a little awkward though, there's not much that a 4/5 isn't already tangling with. Even if you get to untap with it it's not that big a deal. It doesn't put a whole ton of pressure. So not only is is competing with other 4 drops for the slot, like Polukranos, World Eater . It's also pseudo-muscling in on space for higher CMC cards, where is really starts to get out classed.
I'd chalk it up to at least a little personal preference, but I do really like at least a few quick closers like Restoration Angel , Geist of Saint Traft , Baneslayer Angel , Thundermaw Hellkite , etc right now.
With BGx and pod on the rise, a lot of folks are turning back to Tron and Scapeshift to one up them. And these are very bad match-ups for UWR since they eventually just go over the top, so you need something to put pressure on them.
TheGamer Any deck can run hot or hit the perfect metagame for it. Hell, I could sleeve up a bunch of draft cards and it's still technically possible to win a Modern FNM.
What I'm saying is that a two thousand player GP is the opposite of that. That's 15 grueling rounds and you can't afford to drop almost any matches. This stamps out a lot of variance, hence why the top decks and day 1 undefeateds tend to be known lists. That fact that two infect decks, not even the same 75 but one UG and one UB, made it to the Top 8 is something worth noticing. I don't think that suddenly means infect is Tier 1, but obviously they were able to fight through the hate all day. Which makes me think the concept is deeper and more resilient than folks might initially think.
3 AEtherling is too many. The deck is all about controlling the game, you don't need win conditions clogging up your opening hands. You'll find them eventually.
I'd highly recommend prioritizing your manabase. Even if you're on a budget getting things like the check lands would help a lot. Many of the fast lands are pretty cheap too. Heck, guildgates and Evolving Wilds if you're really desperate. The deck simply won't operate with just basics like that, the chances of your drawing perfect mana is just way too low and you'll frustratingly lose to your lands a lot.
From personal experience Keranos, God of Storms is a house in some match-ups. I'd highly recommend keeping it around. It basically never leaves the board in Modern, since you're never going to flip it to a creature. And it just sits there generating a ton of advantage. In grindy match-ups like the increasingly popular BGx match-up landing it on a stable board is very hard for them to win against.
24 lands strikes me as being a little on the low side with only 2 Serum Visions , 2 Remand and 2 Electrolyze as early cantrips. I'd also try to get at least 1 plains in there. Loosing a game because you couldn't fetch a white source on low life while not super likely to happen is going to happen a non-zero amount of the time, and you know Blood Moon hasn't stopped being a card.
I've been plenty happy with a very similar list Patriot Geist Flash. So I imagine yours will serve you well enough. You can see some of what I've currently have in the sideboard, though Modern is a pretty diverse format so that's going to vary a lot. I think the only solid card I'd never unsleeve from it is Wear .
It depends a lot on the card.
Sometimes it's literally something you only need one of in the deck. A playset of Elixir of Immortality is pointless, it can be the last card in your library and you still won't deck yourself. A lot of decks also have raw card draw. You don't need tutors to find say AEtherling in your UW control deck, you're going to Sphinx's Revelation into it eventually.
Another reason to sometimes run one-of's. Your opponent is forced to play around a bunch of different spells being more in the deck.
Having a favorable metagame at FNM, a daily event online or a PTQ are one thing, but if a pair of infect decks can top 8 a ~2,500 player GP - like happened at Boston. I think that indicates the deck is a little deeper than most are giving it credit here.