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These trees were my friends

Modern BGW (Abzan, Junk) Ramp Tribal

Titaniome


Sideboard


Maybeboard


Hearthwood storyteller - Abrupt Decay

In-deep description of every cards. Note: sideboard is prototype. Feel free for suggestions.

Creatures:

Treefolk Harbinger: The tutor among the treefolks. He also weakly ramp, its more caller cardfix in the first turn. Later in the game, he become interesting by giving manipulation to what Explore and Leaf-Crowned Elder can give us. Hes also a pretty good chupbloker, im looking at you Goblin Guide!

Bosk Banneret: Do make treefolk spell cheaper, allowing a turn three Leaf-Crowned Elder in the best case.

Dungrove Elder: Grow stronger as we play forest. Furtunatly, almost all lands are forest in this deck. Hes quite hard to remove thanks to hexproof.

Heartwood Storyteller: Can draw us many cards against the right deck. Be careful to not make your opponent draw too much too. At a lesser extent, its almost a walking Standstill

Doran, the Siege Tower: Most of the treefolk have more toughness than power, so he buff most of our creature. He can also weaken creature who have hight power, lo toughness. For exemple ball of lightning inflict one damage this way.

Leaf-Crowned Elder: RNG Jesus can give us free creature with it. Hes also pretty strong on its own. Treefolk Harbinger make it more efficient and less luck based.

Dauntless Dourbark: Act like Dungrove Elder but lack self protection. He make up for that by growing stronger faster and by having ''evasion''.

Timber Protector: The treefolk lord, he act like a big wooded and less good looking Knight Exemplar. Having two of them in play for best result.

Non-creatures:

Path to Exile: The best spot removal in modern. It even does ramp!!! (aim it on Treefolk Harbinger went he become useless for better result, or on a creature who's gonna die anyway).

Explore: Ramp less efficiently than Nature's Lore, but its the closest we got in modern. Rampant Growth and Sakura-Tribe Elder cant bring non-basic forest so its also used over them. Explore can also give more than lands.

Abrupt Decay: Best spot removal by playing both green and black. Remove most actually played non-land permanents.

Abzan Charm: Toolbox that do many good things. Its first one is a Last Breath who exchange one more needed power for the removal of the lifegain. The second is an instant speed Night's Whisper. And the last one is an instant speed Elven Rite. All of those cast one more mana than the original, but make up with the flexibility.

Reach of Branches: Does make more treefolks, we can easly recur this many time with our forest dominant landbase.

Lands:

Forest: You need them to cast spell and many of our card react nicely went we play this kind of basic land, most of the are tree indeed.

Murmuring Bosk: Non-basic Forest? Give three kind of mana? And enter the battlefield (mostly) untapped?. Show the treefolk your gonna play with it to resolve its side effect.

Overgrown Tomb: Forest who does also give black mana for a little price.

Temple Garden: Same as above but do give white mana.

Dryad Arbor: Its a forest who can block, in a optimal way with Timber Protector as he make forest indestructible.

Sapseep Forest: A forest who net a little bit of life? Why not.

Verdant Catacombs: Can be fetched to get all of the land above this one on the list. Its mana fix, beware to not shuffle after a Treefolk Harbinger

Cavern of Souls: Prevent counter-magic on our treefolk creature spell. Unfortunatly, it doesnt count as a Forest.

Grim Backwoods: This deck doesn't have card draw beside Abzan Charm, recycle weak creatures like doranless Treefolk Harbinger to get a potentially better cards

Suggestions

Updates Add

-2 Inquisition of Kozilek, now confined in the sideboard. More change was also done to the sideboard.

-1 Forest

+3 Path to Exile

-2 Read the Bones

+2 Drown in Sorrow

Comments

Revision 24 See all

(6 years ago)

+1 Forest main
-1 Verdeloth the Ancient main
Date added 10 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 2 Mythic Rares

30 - 4 Rares

10 - 7 Uncommons

8 - 2 Commons

Cards 60
Avg. CMC 2.69
Tokens Ashaya, the Awoken World, Treefolk Shaman 2/5 G
Folders MODERN CHEMP, Random decks , Modern, Liked Decks, Zzz Retired Decks
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