I've wanted to find a good spot for Phyrexian Obliterator for a loooooong time. Finally got into modern and wanted to build a Jund deck, but didn't want to spend money on Lilly's and Goyfs, then this idea came up and I adapted this build from another Obliterator deck, which for the life of me I cannot find the link, if I do i'll post it. It's not your normal Jund deck, meaning no Liliana of the Veil,
Raging Ravine
or Tarmogoyf, just good ol' Obliterator fight. I've put some cards in that are pretty non-meta just to keep things fresh and to throw the opponent off kilter. It's a little bit delirium, a little bit life gain, and a little bit Obliterator fight, and a little bit of deck deconstruction. I wanted to make a deck that totally messed with my opponent in games 2/3 but at the same time granted me enough control to deal with the bullcrap that they may have gotten away with in game 1. So I made a deck that can easily swap out the Jund aspect for Sultai. I mean they share 2 colors anyway and so the sideboard swaps out the red for blue. Anyway, here's my rendition, adjust it anyway you feel. Some combos that are just beautiful include:
Gnarlwood Dryad +
Bottle Gnomes
. nothing says bonus like 1 card that hits 2 spots for delirium like this. Also, the free sac for life gain could mean the game for ya. And lastly a turn 1 deathtouch means they either chump a creature, or they have to waste a spell to deal with the dryad.
Chord of Calling + Eternal Witness. if you don't have the mana or an Obliterator in hand you can convoke creatures to search for an Eternal Witness to grab your Chord of Calling back then call out the Obliterator next turn.
Any of the turn 1 hand disrupts( Duress or Inquisition of Kozilek) and pay 2 life to Surgical Extraction. It helps to get rid of some of those pesky counterspells, destroy spells, and planeswalkers on turn 1.
4.Silumgar's Command + Eternal Witness. Ive seen people do a similar thing with Cryptic Command and Eternal Witness where they will counter a spell and bounce witness, then cast witness second main and grab the command back. I am accomplishing the same thing, just at the cost of 1 more mana, but 2 less blue. I just don't think I can justify putting a Cryptic Command in here cuz of the heavy blue in the casting cost.
The original deck was running a lot of life gain, which I decided to keep just for profit and advantage, but it was originally designed to offset the 4x Elves of Deep Shadow(originally mainboarded) for extra black, but im running a playset of Twilight Mire and Graven Cairns and Sunken Ruins for the black I might need.
As for the sideboard and what to swap out for full Sultai, use this:
- 4x Graven Cairns for 4x Sunken Ruins
- 1x Stomping Ground, 1x Blood Crypt, and 1x Dragonskull Summit for 2x Drowned Catacomb and 1x Watery Grave
- 2x Kolaghan's Command for 2x
Stolen Goods
- 4x Domri Rade for 3x Remand and 1x Spellskite
- 1x Slaughter Games for 1x Silumgar's Command
- 1x either
Bottle Gnomes
or 1x Gnarlwood Dryad (it really depends on if you need more life gain, or more 1 drops with deathtouch) for 1x Spellskite
The look on my opponents' faces when I sideboard after game 1 and drop a B/U land is just priceless. I had a player not cast anything for 3 turns cuz he had no idea what was going on. Good times.