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Jund Obliterator (Sultai Sideboard)




I've wanted to find a good spot for Phyrexian Obliterator for a loooooong time. Finally got into modern and wanted to build a Jund deck, but didn't want to spend money on Lilly's and Goyfs, then this idea came up and I adapted this build from another Obliterator deck, which for the life of me I cannot find the link, if I do i'll post it. It's not your normal Jund deck, meaning no Liliana of the Veil, Raging Ravine or Tarmogoyf, just good ol' Obliterator fight. I've put some cards in that are pretty non-meta just to keep things fresh and to throw the opponent off kilter. It's a little bit delirium, a little bit life gain, and a little bit Obliterator fight, and a little bit of deck deconstruction. I wanted to make a deck that totally messed with my opponent in games 2/3 but at the same time granted me enough control to deal with the bullcrap that they may have gotten away with in game 1. So I made a deck that can easily swap out the Jund aspect for Sultai. I mean they share 2 colors anyway and so the sideboard swaps out the red for blue. Anyway, here's my rendition, adjust it anyway you feel. Some combos that are just beautiful include:

  1. Gnarlwood Dryad + Bottle Gnomes . nothing says bonus like 1 card that hits 2 spots for delirium like this. Also, the free sac for life gain could mean the game for ya. And lastly a turn 1 deathtouch means they either chump a creature, or they have to waste a spell to deal with the dryad.

  2. Chord of Calling + Eternal Witness. if you don't have the mana or an Obliterator in hand you can convoke creatures to search for an Eternal Witness to grab your Chord of Calling back then call out the Obliterator next turn.

  3. Any of the turn 1 hand disrupts( Duress or Inquisition of Kozilek) and pay 2 life to Surgical Extraction. It helps to get rid of some of those pesky counterspells, destroy spells, and planeswalkers on turn 1.

4.Silumgar's Command + Eternal Witness. Ive seen people do a similar thing with Cryptic Command and Eternal Witness where they will counter a spell and bounce witness, then cast witness second main and grab the command back. I am accomplishing the same thing, just at the cost of 1 more mana, but 2 less blue. I just don't think I can justify putting a Cryptic Command in here cuz of the heavy blue in the casting cost.

The original deck was running a lot of life gain, which I decided to keep just for profit and advantage, but it was originally designed to offset the 4x Elves of Deep Shadow(originally mainboarded) for extra black, but im running a playset of Twilight Mire and Graven Cairns and Sunken Ruins for the black I might need.

As for the sideboard and what to swap out for full Sultai, use this:

  1. 4x Graven Cairns for 4x Sunken Ruins
  2. 1x Stomping Ground, 1x Blood Crypt, and 1x Dragonskull Summit for 2x Drowned Catacomb and 1x Watery Grave
  3. 2x Kolaghan's Command for 2x Stolen Goods
  4. 4x Domri Rade for 3x Remand and 1x Spellskite
  5. 1x Slaughter Games for 1x Silumgar's Command
  6. 1x either Bottle Gnomes or 1x Gnarlwood Dryad (it really depends on if you need more life gain, or more 1 drops with deathtouch) for 1x Spellskite

The look on my opponents' faces when I sideboard after game 1 and drop a B/U land is just priceless. I had a player not cast anything for 3 turns cuz he had no idea what was going on. Good times.



RitchieRich757 says... #1

+1 for this fantastic deck, you could run Surgical Extraction and Fulminator Mage in the sideboard. If not you might take a look at my sideboard, Pithing Needle and Dreadbore are invaluable. Maybe even an Oblivion Stone? Im giving a token to feature this it's fantastic!

March 11, 2017 9:35 a.m.

IANBAWS says... #2

yeah, i have i think 3 Fulminator Mages and a playset of Surgical Extraction. my fav turn 1 combo is like Duress or anything of the such then pay 2 life for extraction haha, get rid of those counterspells haha. thanks for the suggestions I still need to actually take it to tournaments/FNM's more and get a better feel for its weaknesses, but i'll totally try SB-ing some of those cards. thanks for the suggestions!

March 11, 2017 9:40 a.m.

RitchieRich757 says... #3

You're very welcome!

March 11, 2017 9:43 a.m.

OOBS says... #4

This deck is super creative! When discussing Phyrexian Obliterator in modern with people, most write it off as only being viable in mono-black. Cheating it out with Chord of Calling is an excellent idea! I'm also a huge fan of Avoid Fate, that must be very unnerving to a lot of people to be countered by a green spell!

Some things I think you could change a bit: your removal suite seems to be a little inconsistent with a lot of one ofs that I personally believe could be better. I would take out cards like Putrefy, Beast Within, Display of Dominance, and Ruinous Path in favor of more Abrupt Decays, Terminates, and Kolaghan's Commands. These should prove to be more useful in the majority of situations you will face. If you feel like it is unnecessary though, having your current sweet of removal should be rather interesting to pilot with.

Good luck with the brew!

March 11, 2017 10:24 a.m.

IANBAWS says... #5

WhisperingBlade the only reason I kept some of those removal/other in there (like Display of Dominance and Ruinous Path) was for sweeping protection and the possibility of delirium with the sorcery, cuz there isn't a lot of variation to hit the delirium, but im not sure if I want to do that, if i did i'd put Grim Flayer or Gnarlwood Dryad in there for early beef/chumps. thanks for the insight tho, much appreciated! i've got a base, and im always open to considerations. i'm still trying to figure out removal and the best options.

March 11, 2017 10:40 a.m.

IANBAWS says... #6

oh yeah and the Beast Within give me a creature to fight whilst saving my obliterator

March 11, 2017 10:41 a.m.

IANBAWS says... #7

and also the Putrefys help me aid against Pithing Needle and allow versatility if I need creature removal. trust me after the first game ppl almost always SB 2 or more of those for Domri Rade

March 11, 2017 10:44 a.m.

OOBS says... #8

My argument is that Abrupt Decay costs 1 less, is uncounterable, and can hit enchantments and planeswalkers as well. While it can't hit CMC 4+, in modern that usually isn't relevant.

March 11, 2017 11:54 a.m.

IANBAWS says... #9

that's very true

March 11, 2017 12:06 p.m.

IANBAWS says... #10

Alright everyone update! I updated the deck and sideboard to make it a Jund/Sultai Hotswap(that's what i call it, and i love doing this to make decks unpredictable, and you get to have 2 decks in 1!). The Sultai swap is just in case you need more control for game 2/3. check it out and I hope you like it!

April 30, 2017 5:17 p.m.

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Compare to inventory
Date added 7 months
Last updated 5 months
Exclude colors W
Splash colors U

This deck is Modern legal.

Cards 60
Avg. CMC 2.61
Tokens Domri, 2/2 Zombie, 3/3 Beast
Folders Modern, Oblit Ideas
Views 388