So after realizing Goblin Guides would be so much better in the deck than Birds (testing has proven this theory), I've gone for a full 4of and don't regret it. Now with this change I'm adding Collected Company back in (as hitting birds before reeeaallllyyy sucked).
Played about 30 games against probably my very worst matchup (that isn't some janky combo deck) - Tokens. Sided out Bolts and Terminate (sad to see the bots go, but clearing the way felt far more useful), sided in Pulses and Bonfires. Having 5 one-sided wipes post board feels really nice, and lead me to win about 23/30 games. While for this matchup I would've preferred a 4th Pulse, I wanna leave the 2 bonfires in there against elves - hopefully I play against them soon.
Also got to test Anathemancer against tokens as well. He did end up winning about 2 or 3 games (although one I think I would've won anyways, but he ensured it). Now my opponent running 24 lands was having some trouble finding lands in games, which lead to 'Mancer doing on avg 2-4 damage when he dropped. Seeing as this deck can just rocket an opponent down by 6-14 damage in a single combat, having a burst damage source that can finish off the last quarter of health is really nice - especially since it just happens, unlike the rest of our damage that gets impeded by blockers.
Overall the deck is feeling really solid and packs a lot of redundancy. I seriously recommend this deck for people looking to buy into Jund who don't have a set of Lilys or Goyfs yet, and have a flair for aggro.