Worldslayer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Worldslayer

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip (5) ((5): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

capwner on Forgive Me Father for Avacynned

3 weeks ago

Classic strat and nice list, glad you aren't pulling punches with the MLD. My one suggestion would be to consider a small Stoneforge Mystic(additionally Stonehewer Giant) package, these give a lot of punch for 1 card in mono W. Sword of Hearth and Home ramps you and flickers Stoneforge for more tutors, and Worldslayer is perfect for Avacyn.

capwner on One-card wins

1 month ago

So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.

I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.

Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.

Unlife on THE BRAVE DO NOT FEAR THE GRAVE

10 months ago

I can't speak to where it would fit in flavorwise, but Worldslayer feels like it it slots really well into the deck.

vasarto77 on What commander would work for …

1 year ago

Deck name: Now I have become death Theme: Destroy literally everything. Deck MAY or may not include the following but cards similar to them: Worldslayer, Worldfire, Wrath of God, End Hostilities, Toxic Deluge

So. You can see the theme here. What commander would be best for a deck that aims to destroy the world?

Preturbed on CHOOSE YOUR FIGHTER

1 year ago

I think some fighters tend to pull the gameplay in certain direction. For example, putting Zamriel, Seraph of Steel in the command zone means I want to find Worldslayer and lock the game for a win. Commander Eesha wants to go for the straight-ahead voltron strategy. Balan, Wandering Knight and Halvar, God of Battle  Flip are pretty much the same - I'll be looking for a way to give them evasion. I think this is a fun way to play and depending on the choice of commander, I can adjust the deck's power level a little to better suit the table.

theNeroTurtle on

2 years ago

freddiefrick, we took out the Worldslayer combo along with Dragon Egg and Dragon Hatchling. Added the following -

Ancestral Anger, Dictate of the Twin Gods, Heartless Hidetsugu, Terror of Mount Velus

Thanks so much for the help.

tinhead on

2 years ago

indieinside I'm glad you found my suggestions helpful! Those two cards are very strong and will certainly speed up the game, if not win it outright. Here are some cards I might cut if I were you:

  • Brash Taunter: not a Dragon and rarely will be dealt damage. All your Dragons are scary enough blockers, too.

  • Dragon Egg: again, you have far more powerful blockers and a 2/2 that you can pump is just not good enough for 3 mana. It would be better to spend that mana in early turns getting ramp on the board.

  • Dragon Hatchling: same rationale as Dragon Egg.

  • Dragonmaster Outcast: OK in the late game, but it triggers on your upkeep so the Dragons you get will have summoning sickness. It takes a long time for this card to get going.

  • Doubling Cube: a very good card, but I'm not sure if you need it in this deck. Other ramp and cost reducers will probably achieve the same effect. Plus, playing this card may signal to other players that you're going to do a big combo, potentially putting a target on your head.

  • Worldslayer: probably don't need this. Your main wincon here is sending burn at opp face and turning your cards sideways.

Also, you might want to add cards like Ancestral Anger that give your Dragons trample. That card is especially good because it cantrips too. Hope this helps -- I'm eager to see the final version of the deck!

DrukenReaps on Challenging Maarika

3 years ago

Gleeock yeah, I was thinking about them 4 pips too which is why as much as I wanted to keep it.... you're right about removing Phyrexian Obliterator. I've got Worldslayer in the deck but I generally don't want to push things in that direction. One or two such effects in a deck makes for an occasional lockdown win but doing it a lot isn't fun for me. Oh Zurgo would definitely be worth looking at too for ideas! Thanks!

Thanks Tur! I'll see about making some of those changes. I do have a tendency to overcommit to strategies xD

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