Raka Sanctuary

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Raka Sanctuary

Enchantment

At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.

MollyMab on The Perfect Storm

6 years ago

OK. Well you could update it somewhat, as Lightning Angel becomes Mantis Rider, swapping 1 mana for +1 toughness.

There are a few ways you can go with this. You can simply go into a UWR Midrange sort of deck, where you aim to play decent cards on curve, with removal and value backing them up. You can go UWR control where Angel/Raka are your only creatures. You can lean into Raka a little more, becoming a UWR colours matter deck with something like Raka Sanctuary. Which sounds best to you for a basic sort of direction.

Do you own any dual lands that come into play untapped in these colours? Tundra, Plateau, Volcanic Island, Sacred Foundry, Hallowed Fountain, Steam Vents, any fetchlands, Glacial Fortress, Sulfur Falls, and Clifftop Retreat?

LittleBlueHero on DINOSAURS!

6 years ago

"Fight" cards are pretty darn good with Dinosaurs.

Particularly Setessan Tactics, Ulvenwald Tracker or Domri Rade may be ok.

Raka Sanctuary could work as long as you are in Naya Colors. Outpost Siege targeting your own creatures when one dies. Of course Pyrohemia is a solid choice as well.

There are a few cards that are just like earthquake as well.

-Logician on

7 years ago

Ohhh! I see why you said Mantis Rider now. I investigated the situation and realized that I commented on this deck earlier. So you could have just replied in the comment section to this deck, but as I see that you are new, I'll let it slide this time ;)

Welcome to Tappedout!

So, in my previous suggestion, I mentioned that you should probably try and make an EDH deck. Here's why I'm suggesting that.

  1. You have this deck marked for the Legacy format because you're including a single card (Raka Sanctuary) which happens to be too old for more recent formats. If you were to play this deck against another legacy deck, you would get absolutely demolished.
  2. Judging by the content of this deck, I can see you're the kind of player that plays to have fun, instead of playing super competitively.

If you would like to learn how to play EDH, view the following spoiler. If you already know how to play EDH, skip that part! :D

EDH (Elder Dragon Highlander, or "Commander" is another name for it) is a fun way to play where you choose a commander to lead your army. You may choose any legendary creature in the game (outside of a few that are banned) to be your commander. In this case, I highly recommend Shu Yun, the Silent Tempest.

Another commander option is Narset, Enlightened Master, but she's actually one of the most overpowered commanders in the game, and people will hate you immediately if you use that as your commander. Competitive Narset decks often win the game as soon as Narset is able to get one single attack in. One attack, game over. It's literally that broken.

Once you've decided on a commander, you look at all of the mana symbols that appear in both the mana cost and the rules text of the card to determine your commander's color identity.

Shu Yun, the Silent Tempest has blue in its mana cost, and both red and white in its rules text. His color identity is therefore red, white, and blue.

From there, you must construct a 99 card deck (your commander is the 100th card) where each card's color(s) must fall within the constraints of your commander's color identity. For example, since your commander is red, white and blue, you may only use cards that are red, white, and/or blue. You may not use green or black cards. Cards that use the words "Forest" or "Swamp", or "Black" or "Green" are acceptable though, because those words do not dictate a cards color identity. You could, for instance, include Celestial Purge, because its color identity is just white. Only mana symbols determine color identity. Technically, any deck may play Urborg, Tomb of Yawgmoth, because it is considered to have colorless color identity. Isolated Chapel, however, literally has a black mana symbol in the rules text, and would only be allowed in a deck that allows black and white color identity.

You are also only allowed to use one of any given card in your deck instead of four, because this is a singleton format (except for basic lands, of course).

When the game begins, your commander is put into your command zone where it is revealed to all players. You may cast it as though it were in your hand, so it's always available for you to cast (if you have the mana to cast it). Each time your commander would be sent to your graveyard, your library, or to exile, you may instead put it back into your command zone so that you can cast it again. However, each time you put it back into your command zone, it will cost you an additional two generic mana to cast it.

This is a multiplayer format where you play with 40 life instead of 20. Usually you have 3 or 4 players in a single game.

If a player is dealt 21 or more combat damage from a single commander, that player loses.

If a player is has 10 or more poison counters, that player loses. Blightsteel Colossus is still a one-shot robot. Don't play infect though, because it's mean. ;D

The new mulligan rules stipulate that each player is allowed one free mulligan to seven, and then must start going down to 6, then 5 etc. After keeping a hand with 6 or less cards, you may scry 1, just like in standard.

Assuming you want Shu Yun to be your commander, I understand that you want to play a deck that uses Mantis Rider to its fullest abilities. You want Mantis Rider to be an asset to the deck. Here's some suggestions that I think would fit into this shell.

Generally speaking, you just want high-impact angels, abuse double strike as much as possible, and utilize the tools in red, white, and blue to keep the game under control with cards like Cyclonic Rift, Terminus, and Blasphemous Act.

Cards like Terminus that have miracle costs are excellent with the card Mystical Tutor, because you can put them right on top of your library on your upkeep before you draw. It makes cards like Temporal Mastery, Entreat the Angels, and Bonfire of the Damned all powerful card choices.

Play Boros Charm for the indestructible and double strike modes.

What do you think of these suggestions? Is this in a direction that you think you might want to go?

Have (1) reikitavi
Want (0)