Druid of Horns

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Tokens

Druid of Horns

Creature — Human Druid

Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.

Druid of Horns Discussion

grovi1510 on Aura Mare

1 year ago

I played a version with the suggested modifications over the weekend and I like the way it's going.

I found the first strike in Dub to be surprisingly relevant when put on Vine Mare, the lower toughness is definitely a draw back but it helps with that.

Also, I switched out the Druid of Horns with a play set of Jade Guardian, the hexproof is definitely needed, but I'm concerned with the adding more to my top end if I also include Shalai, Voice of Plenty , especially because she doesn't protect herself.

The Druid of Horns is good if you get it out early enough, the beasts are great chump blockers against other aggro strategies, but they have been moved to the side board.

The_Cardinal on Aura Mare

1 year ago

Oh, I thought you had Knight's Pledge's. Novice Knight becomes so good if you have both in 4 times. I do think that Druid of Horns is good if you "missed" early game, also he isn't as effective if you can't give him Hexproof. For that purpose, I recommend Shalai, Voice of Plenty ! It's really good to give Hexproof to all your creatures, and she's in the right colors too. Also, I'm about to try a Rogue list, with 3-4 Dub's and History of Benalia's. I'll tell you how it goes if you want to.

kysg on Aura Mare

1 year ago

I've thought about Novice Knight it can still eat removal though but it is good as a blocker. I feel like Deeproot Champion does this better since he can be played on the same turn and he benefits from all enchantments.

and yep I think Dub should probably go, I was unsure about it at first but yep Oakenform seems a lot better here. My bad.

How good is Druid of Horns in this deck? I've never really found a use for him and I feel like he is the inverse of Thorn Lieutenant

GoblinsBeatElves on Champion of the Flame aggro

1 year ago

Valduk, Keeper of the Flame could be nice, with lots of elemental tokens. Druid of Horns could be cool too.

kysg on Is it possible to put ...

1 year ago

Boza No that idea wouldn't work for bigger midrange cards...because that sounds more like a midrange approach and I don't think that would work very well...hexproof can still get exiled and deathtouched so the only viable card I would pick from that group is carnage tyrant because of it's threat.

landofMordor I think the same can be said about any deck when Settle the Wreckage is involved, but would you use Spell Pierce or Negate to counter it though? I mean UW + splash of green should have an answer here I think.

beyond that...cards that should have potential with this deck from a GW standpoint are smaller cards that turn into big threats later and you should be able to load up a lot of enchantments.

Druid of Horns/Deeproot Champion/Shapers' Sanctuary/Blossoming Defense/Talons of Wildwood

kysg on Is it possible to put ...

1 year ago

Is it possible to put together an enchantment based deck around Satyr Enchanter?

I know there would be a few cards that would good in that setup like Druid of Horns

Would it only work in GW or would it work with GW+blue splash??

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