Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Target player reveals their hand. You choose a nonland card from it. THat player discards that card.
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Drill Bit occurrence in decks from the last year
All decks: 0.08%
Drill Bit Discussion
2 weeks ago
I really like the deck, I think it plays nicely in the current meta.
That being said, I think Flame Sweep looks kinda weird in the side board, as you're likely to be able to trade with early aggression well enough. Its a sweeper that kills everything on your side as well, so it's kinda a non-bo. I'd suggest Duress to make your match against control a bit easier as you can remove their sweepers/planeswalkers proactively. Same reasoning for the Drill Bit, but it provides a great T1 option or allows you to double spell on T2. Or alternatively, you could run something like Fry or Lava Coil to diversify some of your removal options.
2 weeks ago
Nejaké návrhy které můžou jak do sideboardu tak do mainboardu. Jo a btw je to jund sacrifice ne aristocrats.
4 weeks ago
I've been playing this deck for a bit, and here are some changes I've made (moslty just personal taste):
Taken out Davriel, Rogue Shadowmage x2, I don't really find any good point to cast him, and the discard focus of the deck is definitely the weaker part. On the same note, I cut out Vicious Rumors and Burglar Rat, neither are even decent when the opponent has a large hand (which they probably will). I keep Drill Bit as a 2-of, though, with it always costing when Underworld is up.
I put in 1x Ob Nixilis, the Hate-Twisted, having 2 ensures we draw him a bit more often, and having him + an Underworld Dreams is pretty much a guranteed 6 damage (in addition to destroying a creature, and more damage if he sticks around).
Lastly, I think moving to BW would be stronger. Losing Mind Erasure and Opt sucks, but the options that White and Orzhov give I think will make up for it (Kaya's Wrath, Mortify, Revival / Revenge maybe, Idyllic Tutor to get Underworld more easily?). Conclave Tribunal has caused me pain more than once, so having Moritfy + whatever else is good for enchantment removal. I haven't tested it, but I think it would be better to be a few more control tools for this type of deck, instead of the mild filtering Opt and Mind Erasure give.
Take all of this witha grain of salt though, I am by no means a good deckbuilder.
2 months ago
2 months ago
Thanks so much for commenting!!
After Standard rotated (with the Ixalan block no longer being legal), I stopped playing Standard and haven’t been back since — I haven’t played the format with Core 2020 or Throne of Eldraine. Mostly this was because I could no longer play my Pirates!!
Then, Pioneer popped up, and just like you, it got me thinking. I haven’t thrown a list together yet, but I had considered upgrading these Pirates and seeing how they’d do in the new environment.
I would LOVE to have a discussion with you on how to upgrade this decklist for the new format. Send me a PM here on Tappedout, and maybe we can do a Google Hangouts or whatever and have an actual chat about it!
I don’t really have much of an idea about the Pioneer metagame. Is it even settled yet into smallish group of dominant strategies, or is it still wide open? I honestly have not been paying much attention.
Since Pioneer is basically Return to Ravnica forward, minus fetch lands, here are my initial thoughts right off the bat:
Mainboard Duress moves aside for the full playset of Thoughtseize . When they reprinted this in Theros, I immediately thought it would be absurd in an aggressive shell, and Pirates is perfect for that. Given the incredible performance of Drill Bit as auxiliary hand disruption out of the sideboard (we only run in when we are on the play or against hard Control), I’d say we would be happy to mainboard 4 copies of Thoughtseize .
Mana Confluence : Maybe run four of these over Dragonskull Summit ? If we can reduce the probability of playing taplands (and therefore having slow starts that could cost us games) to 0%, I feel like we would be well-served. When I did lose games with this deck, over half the time I’d say it was to drawing awkward mana and having too many Summits coming in tapped. If the meta is aggressive or burn-heavy, we might want to think twice before running so much pain in our mana base, but it’s worth considering.
Rending Volley : Possible sideboard option? Don’t know the meta but this is a fairly good color hoser. The other card in this Dragons of Tarkir cycle that we have access to, Self-Inflicted Wound , comes to mind as well, but it doesn’t strike me as a competitive enough to be playable in Pioneer.
Ob Nixilis's Cruelty : I think this is still a really good removal spell for the sideboard. Deals with indestructible, stops graveyard strategies and reanimation, and gets things with 5 toughness off of the board ( Siege Rhino comes to mind here). What do you think?
Sorcerous Spyglass vs. Phyrexian Revoker : As a creature, Revoker is squishier and easier to kill, but it does advance our clock faster against control and combo decks because it can attack. Losing the ability to peek at the opponent’s hand is also a drawback, but with hand disruption and Game 1 information, we should already have a pretty good idea of what the opponent has and is relying on. Revoker can also turn off mana dorks, since his ability does cover mana abilities, so that’s an upside too. This gives us some play against ramp decks, and since Elvish Mystic and Llanowar Elves are in the format, I’d say we might want to have an extra card against ramp!
March of the Drowned : I still think this is one of best cards against grindy matchups and Control decks, and depending on how Pioneer’s meta is, we might even want to play more than two copies. It’s a really cheap and efficient reanimation card for Pirates.
Kolaghan's Command : This card seems too good to ignore for the sideboard. Extra removal, hand disruption, reanimation and artifact hate on one card? I’d say it’s better than Angrath's Rampage even though it costs more (and it is an instant, too).
New Pirates?: I know Core 2020 added Glint-Horn Buccaneer , which at 3 mana and 4 toughness is very interesting and within our curve. It’s far sturdier than all our other creatures, does have haste, and causes incremental damage when we discard a card to its ability. This could be very useful against Control or grindy midrange in particular, since it can help us get through land pockets if we run into one. Against aggro matchups, it blocks fairly well if we are on the ropes. Definitely not a bad Pirate or a bad three-drop. But what to cut for it? Is it just a sideboard piece too? Or do we skip it? Also, are there other new Pirates in these colors that I am overlooking?
Anyway, those are my initial thoughts. Shoot me a private message and I’ll give you my gmail and maybe we can link up and have a real discussion! I agree with you that there is real potential here! Thanks for your interest and have a great day!!
4 months ago
I would definitely suggest 4 copies of Murderous Rider , it has plenty of targets in the current meta and is a good main-deck way to fight against an aggro mirror match. Additionally, I think Drill Bit may work well in this deck.
4 months ago
gingerthewritingdog Eye Collector is used for a reliable way to trigger spectacle, which the other 1 CMC drops have a hard time doing on their own. This is most important for Drill Bit , as you're able to play it on turn 2 with another 1 CMC card. This also enables you to play Spawn of Mayhem on turn 3 more reliably. This deck looks to apply more pressure quickly than a list like yours, and enabling spectacle is a key piece to that strategy.
In regards to the numbers for Murderous Rider , something must have gotten messed up when I edited the list. I meant to have all 4 copies, thanks for the heads up!
4 months ago
I did try this list when it was originally posted, I was not impressed with the Drill Bit in the main as alot of the time they get stuck in your hand when your opponent is empty handed and is only really good against the sweepers of the format.
I also believe that The Circle of Loyalty (whilst strong) is a sideboard card and that the optimal knight decks have a lower Avg. CMC and run double Embercleave only bringing in The Circle of Loyalty when Teferi, Time Raveler is shutting off your Embercleave