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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Dissipation Field
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
BlondieN8 on
The $7K solution to having friends GAAIV Primer
7 months ago
Wonderful deck!
Some more haters could be Linvala, Keeper of Silence, Winter Moon, Kira, Great Glass-Spinner, or Dissipation Field. Just some thoughts for sideswaps and/or cards to swap into your deck.
To maybe counter Mana Vortex one could sideboard Land Tax.
RiotRunner789 on Best color for this type …
9 months ago
Orzhov (black and white) would be my recommendation. You have Eriette of the Charmed Apple, Kambal, Profiteering Mayor, Kambal, Consul of Allocation, and Elas il-Kor, Sadistic Pilgrim. All of which drain your opponents while gaining you life. Each has a unique way of winning without swinging.
Second best options could be golgari's Dina, Soul Steeper or Slimefoot, the Stowaway for Aristocrats build. Izzet (red/blue) or any spell slinging deck with a bunch of Guttersnipe effects are also solid.
Some black cards to consider, Hissing Miasma effects (of which there are many), Koskun Falls, or potential blanket protection effects such as Grave Pact or No Mercy.
Green has Elephant Grass and plenty of death touching deterants.
White has Peacekeeper and Sphere of Safety.
Blue has Dissipation Field and Propaganda.
Red has Kazuul, Tyrant of the Cliffs plus all of your Guttersnipe effects as mentioned above.
You can easily make a deck that kills (or mills) people to death without ever swinging. Just depends on the flavor you want to do the murdering with.
seshiro_of_the_orochi on Card creation challenge
10 months ago
Dublin, Mageking of Night's Choke
Legendary Creature - Human Warlock
Menace, Flying
Creatures you control have have "Ward - Pay 5 life and discard a card".
Whenever a permanent you don't control deals damage to you, its controller sacrifices it.
2/5
Ever felt like combining Painful Quandary and better Dissipation Field into a mono-back commander? There you go.
The next challenge is available up there.
Balaam__ on Balaam__
11 months ago
legendofa I’m back with some more. As always, weed out whatever you deem unsuitable. Sometime’s it’s difficult to tell what I’m looking at in some of these cards, sort of inverted pareidolia.
Probables:
•Umara Raptor normally I’d say the perspective is a little strange, but after watching a few falconer videos on YouTube this is indeed the usual positioning of the arm.
•Semblance Anvil reflection is reversed, but I think this one probably fits the criteria.
•Trigons of Corruption, Infestation, Mending, Rage, Thought.
Doubtful:
•Disfigure (zendikar set, idk the abbreviation offhand to pull up the correct version here) perspective is questionable
•Expedition Map
we might be looking through someone’s eyes, but it’s certainly not whoever those hands belong to.
•Recurring Insight this one doesn’t make any sense. How can we be looking into the reflection of someone’s eye and see ourselves looking in the opposite direction? Maybe this was from a scrapped M.C. Escher crossover set
•Sphinx-Bone Wand hands, and probably FPP, but almost certainly not from the point of view of whoever that hand belongs to.
•Suffer the Past if the tendrils count as hands, yes. If not, nah
•World at War angle is too low I think.
•Dissipation Field Honestly not sure. Are we looking through that woman’s eyes and seeing her own reflection? Or are we seeing a distorted image of her inside said dissipation field?
•Furnace Celebration I don’t think there’s anything here, but I’m not 100%.
•Sword of Body and Mind and Sword of Feast and Famine and Sword of War and Peace could potentially be FPP, but that would be strange.
•Darksteel Relic the angle is off
•Rally the Forces is like Furnace Celebration. Not positive, but probably nothing here.
Valengeta on
Salt Devastation
11 months ago
I like Michiko because she can punish combat damage and other sources of damage like Impact Tremors
and Orcish Bowmasters. When she is paired with Dissipation Field it's really a headache for the opponents. You can choose the order of the effects to cause maximum damage
Seize the day might be cheaper than Aurelia, but only allows for one creature to attack again and it's a two-time use card that ends up being one mana more expensive than Aurelia in the long run, whereas you pay 6 for her and she stays on the field to trigger the extra combat every turn for all my creatures. I'm gonna need every ounce of damage to win since I'm running a low creature count and most of them are weak and more focused in control
I will try to open a slot of Burning Sands in the meantime
Argy on Brew my deck for me
11 months ago
“I agree with most of them, but propaganda/dissipation field don’t work well with aetherize.”
I’m not so sure about that, Bookrook
I agree that AEtherize doesn’t work well with Dissipation Field but it’s great with Propaganda at game’s end.
The attacker has to pay as they are declaring attackers, then all their Creatures go back to hand.
The only thing I would say is that I’ve been in games where nearly all Creatures were cast again, in the second main phase. Which is why I prefer Aetherspouts
Goldberserkerdragon on Brew my deck for me
11 months ago
Rhadamanthus on what happens if two cards …
2 years ago
In this example where both of the effects are from triggered abilities (abilities that start with one of the words "when", "whenever" or "at"), the answer depends on who controls them and whose turn it is.
If No Mercy and Dissipation Field are controlled by the same player, that player gets to choose. If multiple triggered abilities controlled by the same player are trying to go onto the stack at the same time, that player puts them onto the stack in the order of their choice. Whichever one ends up on top of the stack will resolve first and then the rest will follow in order. In your example the second trigger to resolve won't do anything since the creature it would have affected has already changed zones, causing the effect to lose track of it.
If No Mercy and Dissipation Field are controlled by different players, then the active player (the player whose turn it is) will put their trigger onto the stack first and the non-active player will put their trigger onto the stack on top of the other one. This means the non-active player's trigger will resolve first.
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