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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Blighted Agent
Creature — Phyrexian Human Rogue
Infect
Blighted Agent can't be blocked.
SaberTech on
mimeo
1 month ago
I saw your post asking for help with cuts to the deck. Mimeoplasm decks are fun and there's all sorts of interactions to play around with so I get how it's tough to trim the list down.
I don't know what exactly you personally consider fun to play and what cards you are more inclined to keep in, so I think that it might be easier to just highlight what looks to be the core of the deck and try to build outwards from there.
Win-Cons:
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Necrotic Ooze + Phyrexian Devourer: I'm not sure when the change happened, but on Oracle the errata's text for the Devourer's activated exile ability now reads "Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it." Before, you never had to worry about the sacrifice part because it was a triggered ability so the Ooze didn't copy it. Now that the self-sacrifice effect is built into the activated ability it means that the Ooze will kill itself if it activates the ability and ends up going to 7+ power. I don't think this combo is feasible anymore and that you can cut it.
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Blightsteel Colossus: You don't have a way to reanimate or copy this at instant speed in response to its shuffle trigger when it is put in your graveyard, so your only way for it to stick on the board is if you hard-cast it. I don't think that it's worth the effort. And I think that most games will end before you risk decking yourself and needing the Colossus to keep shuffling itself into your library. I'd cut it from the deck.
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Blighted Agent/Skithiryx, the Blight Dragon + big creatures under Mimeoplasm: This is what I would consider your main means of knocking players out. Death's Shadow, Impervious Greatwurm, Lord of Extinction, Titanoth Rex, and Yargle and Multani are your main targets to remove for counters on Mimeoplasm, so these are 7 cards that should definitely be staying.
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Jin-Gitaxias, Core Augur: Reanimating this early in the game and getting it to stick is a backup win condition. Buried Alive, Entomb, Fauna Shaman, and Frantic Search are your best ways to try to get Jin into the graveyard. Animate Dead, Necromancy, Reanimate are your best ways to reanimate Jin early. So that's 8 cards you should definitely keep. Victimize helps too but it is a little unreliable early due to needing 2 targets in your graveyard. Still worth running in my opinion.
So that's 16 card + your commander that you know that you want to run to help you win. From there you can mark out the slots for land, ramp, draw, and interaction. What slots are left goes to what best supports you reaching your win conditions. You'll need to really consider which cards help you reach your win conditions and which are there more for fun.
Looking at your list, some things that I can note are:
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You shouldn't count thinks like Conduit of Worlds as ramp since they don't help you get ahead in mana. They just help make your land drop each turn. Matzalantli, the Great Door Flip and Aftermath Analyst also don't help ramp you in the early game. So on the whole your deck is actually suffering from a pretty notable lack of cheap ramp.
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Cards that mill opponents but not you like Mindcrank, Psychic Corrosion, and Ruin Crab do technically help you by getting cards into your opponent's graveyards that you can reanimate or exile with Mimeoplasm. However, they are less useful to you overall than cards that can also mill you because you know that milling yourself helps you reach your deck's build-in win conditions while milling opponents is a gamble.
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Memory Plunder can be fun but you might be better off running a card you are pretty certain that you can use than gamble on useful opponents' cards ending up in the graveyard in a timely manner.
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Archon of Cruelty
isn't as impactful in multiplayer games as it is in 1v1. It's still an ok reanimation target if you don't currently have anything better.
hyalopterouslemur on Why Does Mark Rosewater not …
1 month ago
He's said it himself. When you get even one poison counter, you're poisoned! It's not coming off, some cards care about this (which, yes, Zendikar had Vampire Lacerator and friends, but you don't trigger them at 18 life), and it can be made even worse by proliferate, even if most of us just prefer Giant Growth effects. The -1/-1 counters also feel like Torture and that's the whole point.
The problem is that it worked too well: Infect was a Tier 2 deck when in Standard, and at least in multiplayer Commander, it basically lets you remove one player before you die, but it was probably as salty as aggro gets. (Not for nothing last year's salt score ranking on EDHRec included Tainted Strike, Phyresis, and Blighted Agent as the third, fourth, and fifth saltiest commons.)
austintayshus on
The Plague Befalls You Deck
2 months ago
All Hail Atraxa +1
Blighted Agent is a fun way to infect opponents
Caress of Phyrexia is kinda mana-costly. It's also a modal card that either draws you three cards or gives an opponent 3 poison counters.
Corrupted Conscience is also fun.
Grafted Exoskeleton is another infect enabler
Phyresis is another infect enabler.
Lord_Olga on
uB Phyrexian Control (v0.9)
1 year ago
Nice job, have you ever tried Blighted Agent? It being unblockable makes it a pretty reliable way to get counters on people.
Andramalech on
Mono Blue* Prowess
1 year ago
I really appreciate the simplicity of this build, and it's efficacy. Plus one from me! Elusive Otter loves what you're doing here, but isn't invited to the table. If I'm not mistaken, I think that Blighted Agent and Thrummingbird are also capable? It's been awhile since I've harped over commons. Sometimes the best decks are the simplest, and this feels like RDW can GTFO. great build, sir.
NoLifeGrimmjow on
The Song of Phyresis
2 years ago
Opening hand was amazing. Mana Crypt, Gemstone Mine, Reflecting Pool, Blighted Agent, Skithiryx, the Blight Dragon, Prologue to Phyresis, and Imperial Seal. First draw was Thrummingbird, then Sword of Truth and Justice, then Imperial Seal for Command Tower,then Counter spell. I couldn't ask for a better set-up
amarthaler on
EDH Geist of Saint Traft
2 years ago
Updates!
Out: Blighted Agent... Port Town... Sword of Kaldra... Reconnaissance... Colossus Hammer
In: Windshaper Planetar... Brave the Sands... Danitha Capashen, Paragon... Tundra... Haunted Cloak
carpecanum on
2 years ago
Blighted Agent + a big mutant is damn near a one shot kill (i like Archipelagore but Brokkos works)
Dreamtail Heron is good just to give something flying and all your smaller infect creatures would get a power boost as well.







