Get To Know Your Metagame: All the rest

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KrazyCaley

19 May 2010

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Vampires Fast

Mono-black small-creature aggro. Typically finishes with Malakir Bloodwitch. Though hyper effective against the new Planeswalker-based control decks because of its fast damage and certain good matchup cards, (hello, Vampire Hexmage ) can't keep up with Jund, gets wasted by Grixis Control, gets wasted by Mythic, is outraced by RDW, etc.

Green LD

Ramps and uses the myriad green LD creatures like Acidic Slime and Mold Shambler to blow up your land then kill you along with a host of usually small elves. Problem is that it loses practically automatically against anything that can counter a creature spell or any mono-color deck. Also has a problem getting down ENOUGH LD fast enough.

Turbo Fog

Causes both players to draw TONS of cards each turn with Howling Mine, Font of Mythos, Jace Beleren, et. al., fog fog fog (usually in the form of Angelsong ); it brought Reliquary Tower and/or Spellbook and you didn't, then it mills you a few turns later, after you've drawn 6 cards a turn for a few turns. But if your win condition isn't Fog-able, then it has some problems with you, since you're drawing 6 cards a turn, even if you have to discard some of them.

Open the Vaults and Combo Crypt

Same idea, different colors- cycle, cycle, cycle, throw stuff in the graveyard, stall for time in various ways, then either cast Open the Vaults or use your Crypt of Agadeem to bring everything back and win. Like all one-trick combo decks, though, does not want to see counterspells or sideboarded graveyard-clearers like Bojuka Bog. Open the Vaults is also weak vs. any wrath effect, and Crypt Combo is toast if its opponent brought any land answers, including the popular Spreading Seas.

Allies

Comes in many shapes and sizes, always popular, never seems to win tournaments. It's too easy to selectively pick the ally decks apart with removal, or god forbid wrath, and then just win. They are too slow against Jund and Co., too easily-stopped against the control decks, and generally don't do anything special-enough for standard. Still, don't think they're pushovers- they are the successors to slivers, after all, and CAN get dangerous if you let them.

Lullmage Control

Uses a few merfolk, including Lullmage Mentor, and the rest of the deck is counterspells. Played by depressed blue players who wish Counterspell was standard legal. Has no sufficiently-reliable win condition, you can run it out of counterspells if you can develop enough threats (Jund especially is good at this), and the counterspells usually aren't online fast enough to stop the aggro decks.

Naya Zoo

Makes use of high-quality RWG cards- you'll see Bloodbraid Elf, Behemoth Sledge, smaller creatures like Scute Mob, Wild Nacatl, Noble Hierarch, and so forth, maybe Baneslayer Angel, either Ajani, equipment and Stoneforge Mystic in some builds, and usually a smattering of removal. It's a good deck, but it's also all over the place. Doesn't have any really superior matchups, but does have a few bad ones because it is a jack of all trades and master of none. Gets killed by the combo decks, Grixis Control, Vampires, and the Planeswalker control decks. Does pretty well against Jund, though, which is doubtless why it's stuck around.

White weenie

In its current incarnation, tends to use soldiers and Honor of the Pure. It just isn't GOOD enough when it goes off- even with a god draw, it's just going to have maybe four or five 4/4s or thereabouts on turn 4/5, and that is easily dealt with by most decks.

Time Sieve

Sacrifice random small artifacts to Time Sieve. Take turns. Cast Open the Vaults to get your artifacts back and take more turns. All the while, Tezzeret the Seeker is building up his ultimate to kill you with. But- If you can stop a Tezzeret, you win. Too many moving parts to be reliable.

Mill decks

Mill decks come in different assortments, but with the current set of tools available to them, they have several problems- 1- They run out of gas just like RDW, and have to rely on luck to topdeck the right cards to finish the job, or to mill enough cards in the first place, as with Mind Funeral and Archive Trap. They have an even bigger problem with the Eldrazi around, as all the legendary Eldrazi have Gaea's Blessing-type abilities. Any deck with Emrakul, Ulamog, or Kozilek in it will more or less automatically defeat any mill deck. Mill just isn't good enough for standard right now.

Thanks for participating in our week-long deconstruction of the current Meta. Enjoy!

This article is a follow-up to Get To Know Your Metagame: RDW (Red Deck Wins)

merubhanot says... #1

White Weenie and Naya are both fantastic decks that are definitely way better than things like Polymorph :-). And they're both much more heavily played. Same with Vamps, though to a lesser degree.

May 19, 2010 9:31 p.m.

rockleemyhero says... #2

i think you are underestimating the vampire mid aggro deck. Mind Sludge solves alot of problems that you mentioned, and it can destroy a cruel control deck if they dont have an extra counterspell around. noctorus is just too good

May 19, 2010 10:54 p.m.

rockleemyhero says... #3

and where are goblinsssss :(

May 19, 2010 11:21 p.m.

zimek22 says... #4

what!!!! no valakut deck??? /i am appaled by this i feel it is uunder the radar right now and ready to strike again.

May 19, 2010 11:22 p.m.

merubhanot says... #5

Haha, but Valakut and Goblins both aren't big metagame contenders at all. They're janky and inconsistent (kind of like Polymorph ). Hell, Red Deck Wins, which got a feature spot, is considered by most players to be a tier-2 deck.

May 19, 2010 11:33 p.m.

KrazyCaley says... #6

Valakut/Harrow is around, but it just DIES to anything that has Spreading Seas , doesn't it?

-C

May 20, 2010 3:27 p.m.

zimek22 says... #7

no it does not that is why it has more then one win condition like Avenger of Zendikar and double green is surprisingly easy to hit or you can use All Is Dust to wipe the field of all permeanents except land that includes Spreading Seas .

May 20, 2010 3:38 p.m.

mrenglish says... #8

Difference between Goblins & Valakut when comapred to Ploymorph is that Polymorph is more played, and that the deck has a very small range to answer it in. That, and Valkut isn't all that jazzy in my opinion.

May 20, 2010 6:25 p.m.

TAMA says... #9

Hey KC, I qualified with my Vamps for Nats. Their match ups were.

Super frieds 1-1-1

Jund 1-2

Jund 2-0

Mythic 2-1

Open the Vaults 2-0

Green Eldrazi beats 2-1

I lost to the Super friends on time by one turn.

I lost to the Jund because I let him take back a huge mistake (my mistake).

Vamps can beat Mythic, can keep up with RDW, can beat Jund (with ease I might add) and it wastes Grixis Control (unless you get triple ultimatumed by turn 6).

Valakut can be jazzy depends on your build. deck:new-valakut

May 20, 2010 7:57 p.m.

zimek22 says... #10

well i am running it this weekend i D.C. so we will see how it does.

May 20, 2010 7:59 p.m.

MTGbowling says... #11

Tama, where did you qualify at?

May 20, 2010 9:03 p.m.

TAMA says... #12

Different nation Mr. Bowler. Australia.

May 20, 2010 9:08 p.m.

MTGbowling says... #13

KK Just curious :)

May 20, 2010 10:31 p.m.

KrazyCaley says... #14

You have done well, but alas, a lone qualifier does not an archetype make.

May 21, 2010 12:56 a.m.

TAMA says... #15

I never said it did. I said that vamps don't lose to those decks.

May 21, 2010 7:20 a.m.

MTGbowling says... #16

To be fair, just because you beat them, doesn't mean that vamps is always going to win. It can still have bad match ups against them.

May 21, 2010 10:09 a.m.

KrazyCaley says... #17

Well, yeah, he could have just had a good run, but my point was that Tama runs a considerably different Vamps deck than the normal build.

-C

May 21, 2010 11:56 a.m.

Anowon says... #18

Well I'll say this: I ran Vamps and made it top 8 at PTQ. The only deck I had trouble against was Jund. I've never been outraced by a RDW because my vamps are 4th or 5th turn win. I don't have a problem with control (thank you sideboard) and as far as any decks like Mythic.... I'm too fast overhead for them to pull anything off, and if they slow me down I have a sideboard BUILT to crush them! Elves, Allies, Green LD, Turbo Frog, and most Control all get CRUSHED by my sideboard if not mainboard. And Valakut is just way WAY to slow... I am however scared to death of Jund. Most times I've played Jund it's been very much a 50/50 type gameplay. Fly By Night Vampires

May 25, 2010 1:11 p.m.

xTURDYx says... #19

Vampires doesn't lose to RDW. It has so much hate to red including lifegain, first strike, Disfigure , and nighthawk is huge. With our group vampires has a 75 25 favor against RDW. My buddy during game day stalled with lifegain and played his Consume the Meek after his opponent tapped out for Devastating Summons ..... thats game.

May 25, 2010 4:25 p.m.

Anowon says... #20

yup.... and against elves or allies Consume the Meek just plain CRUSHES! and since it plays at instant speed you can respond to an Eldrazi Monument with it.... that makes for some MAJOR Lols

May 25, 2010 4:27 p.m.

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