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This is a cyclops, humonculus and coin flip deck.

The main thing to win is using both commanders to flip coins to draw keeping a full hand, and flip coins to get stronger. Then swing. While building up to a good swing, using the tribal "1 eye" to defend and chip away while waiting for the right time.

Copy spells, or copy creature Helm of the Host might come into play further down the line. But this deck functions as required, and gets a few laughs when opponents realise it isn't alot of flip antics.

Advice is accepted, but I'm running a fairly budget set of commanders in my commander box so price is somewhat limited.

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92% Casual

Competitive