In Mists Lain Thick, Monsters Reign

Commander / EDH Fluffpocalypse

SCORE: 14 | 27 COMMENTS | 1560 VIEWS | IN 8 FOLDERS


March 10, 2018

Decided to lower the number of board wipes I had from three to two with the removal of Planar Cleansing - I figured that two would be enough, especially with the Winds of Rath that would effectively leave me worlds ahead of the board if I were able to pop it off, where as the alternative Cleansing would be a little too detrimental to me for its heftier casting cost. Additionally, I got rid of the Bloodsworn Steward and replaced it with a Fountain Watch since, previously, I had zero enchantment protection. Finally, I slotted in a Grasp of the Hieromancer to take the place of Planar Cleansing since I liked the idea of a little more potential blocker removal.

Fluffpocalypse says... #1

NV_1980 - Hey there, thanks for the awesome suggestions! Yeah, I've been considering a lot of the cards you've listed here, and I also have been really questioning the need to have those four you've mentioned in this deck, so at the very least we are on pretty much the same page. In terms of cards I would like to put in, I think you made some great points for Winds of Rath rather than Razia's, along with Open the Armory, Path to Exile, and Xenagos, God of Revels, as well as Slayers' Stronghold and of course Kessig Wolf Run. Those six I think will really hone this deck to a dagger point (at least, I hope they will!). As for some of the cards I passed by (like Sphere of Safety or Grand Abolisher), for the group meta that I play in, if you have a strong deck tech as-is without a lot of table hate like making sure others can't do stuff while you are taking your turn, we try to keep our decks at that. I definitely like the idea of an Abolisher in this deck, but I tried using a few more jank or otherwise less optimal methods of getting my stuff out safe and sound (like Insist) in order to maintain that balance of competitiveness v.s. level of fun to play against/deal with. Same thing with Sphere of Safety...you're dead on that it would make me nigh-invincible in terms of required mana to attack me due to the enchantment theme I'm aiming for, but the folks I play with would really not cotton to the idea of having to deal with that and a 30/30 Uril on the board with indestructible/hexproof/unblockable/protection from all colors/etc. It's a really good call on your part, but it probably wouldn't fly with the people I play with.

In terms of playing with and using this deck, I will have to get back to you on that! I am actually still in the process of getting most of these cards, and while I am somewhat lenient with my cash for this project at the moment, the trade off with that is that I'm pretty much operating at a snail's pace in terms of getting the full deck list in order; when the whole kit and kaboodle is assembled, however, I'll let ya' know how it feels to play. Thanks again for the help on this one!

February 8, 2018 4:20 p.m.

NV_1980 says... #2

Hi,

I'm glad you've found some of my feedback to be useful. Also, I very much appreciate your comments on keeping the game fun for everyone. Keep up the nice deck-building. And again, I would very much appreciate your thoughts on some of the stuff I've posted. Have a nice weekend!

Regards,

NV_1980

February 9, 2018 1:04 a.m.

moldycrow83 says... #3

Hey there,

Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.

Anyway, here's a few cards you may want to consider!

Evasion/Trample

These are low cmc cards to help get past creatures to trample right through them.

  1. Asha's Favor
  2. Gryff's Boon
  3. Giant Spectacle
  4. Shield of the Oversoul
  5. Messenger's Speed
  6. Mob Mentality
  7. Imposing Visage
  8. Primal Frenzy
  9. Tilonalli's Crown

Utility

These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.

  1. Cartouche of Zeal
  2. Grasp of the Hieromancer
  3. Hammerhand

Removal

NV_1980 had some good suggestions, as did others. I've got some more :)

  1. Cataclysm
  2. Wildfire
  3. Hull Breach
  4. Destructive Revelry
  5. Destructive Urge
  6. Chandra's Ignition, +1
  7. Razia's Purification, +1

Ramp

Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.

  1. Land Tax
  2. Exploration
  3. Fertile Ground
  4. Trace of Abundance
  5. Utopia Sprawl
  6. Wild Growth

Enchantment Protection

  1. Fountain Watch
  2. Sterling Grove

Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!

March 1, 2018 2:10 p.m.

moldycrow83 says... #4

Two cards I forgot to mention under ramp...

  • Tempt with Discovery
  • Traverse the Outlands
  • March 1, 2018 2:17 p.m.