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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Vaevictis Asmadi, the Dire
Legendary Creature — Elder Dragon
Flying
Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
SaberTech on How can you pack enough …
4 months ago
legendofa's comment about assessing that you and your group are playing with the same game expectations and power level is a good point to start with. As for some suggestions about deck and play style:
You are right, you probably won't be able to pack enough removal into a deck to deal with all the potent threats that three opponents can potentially play against you. There's the option of running decks with cards like Grave Pact that give you repeatable ways to remove creatures throughout a game or engines that let you repeatedly reuse your removal like running Plaguecrafter or Foundation Breaker in a Muldrotha, the Gravetide deck. Those can help. However, if you are trying to run a control deck in commander like you would in a 1v1 game then you are probably going to have a tough time. 1-for-1 removal in commander is meant more for saving your skin or shutting down an opponent's key piece/play at an advantageous time, not a long-term plan of preventing an opponent access to any resources at all.
Something to remember is that even if each opponent has 20+ bombs in their deck, they aren't guaranteed to see all of them in a game. It also isn't on your shoulders to keep all threats under control. There are other players at the table who will have to be concerned about threats that get played. You can try to play in a way that puts pressure on opponents to deal with threats while you conserve your own removal for when you really need it. There is also the option of making deals with opponents.
In casual commander games, part of controlling opponents comes from just being able to match their boards with your own. An opponent shouldn't try trading off threats with you if all it does is weaken the two of you while your other two opponents are unaffected. Make attacking you look like a bad deal. A threat that is never aimed at you is one you don't have to think about how to remove, and hopefully it gets aimed at another opponent instead.
For a more dedicated control strategy, cards that deny actions may be more worthwhile over some pieces of single-target removal. Effects that tax opponents' mana to do things can slow down the game and give you time to get your own win-cons online. With both denial and removal, being able to hit/affect cards that each of your opponents control with only a single card is the sort of value you would prefer if you can manage.
Cards that let you permanently steal an opponent's card on board let you you spend one card to build up your board state while removing a resource from an opponent. That's better than just trading cards 1-for-1 and potentially giving your other two opponents an edge. The cards that do that on their own tend to be 4+ mana though, so not always the most cost efficient. Setting up synergies between cards that let you do that sort of thing repeatedly is one way to go. As an example, I run Tergrid, God of Fright Flip in my Vaevictis Asmadi, the Dire deck to get more value out of Vaevictis's ability.
At the end of the day though, the most effective way of taking a bunch of threats out of the game equation at once is player removal. You can't just focus on keeping opponents' boards clear of threats, you need to be building towards your own win-con as well. Defeating an opponent means no longer needing to deal with their threats. There can be advantages to sometimes being slower to play out your threats than your opponents but if you know you aren't running enough ways to deal with all of their threats in time then being able to take out an opponent may be your best option for controlling the flow of the game.
Flarhoon13 on
Tazri, Blinkstorming the Undercity
1 year ago
Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my decks.
Aug 30
Tazri Blinkstorming the Undercity: Loss to Benjamin's The Ur-Dragon. Roaming Throne assisted Vaevictis Asmadi, the Dire second attack. Aggravated Assault went infinite with Faeburrow Elder and Bloom Tender. My record with my losers' bracket decks goes to 0-3
DemonDragonJ on
Savage Destruction
1 year ago
I have replaced Darigaaz, the Igniter, Dread, and Death Cloud with Vaevictis Asmadi, the Dire, Ziatora, the Incinerator, and Fraying Omnipotence, because the newer cards are vastly superior to the older cards, and that did, unfortunately, increase the average converted mana cost of this deck from 3.92 to 3.95, but those numbers are deceptive, since I would have needed to spend at least 2 mana on the in Death Cloud's mana cost to receive good value from it.
plakjekaas on What is your opinion on …
2 years ago
I flipped Chaos Warp off a turn two Jeska's Will once, with no better target than an opponent's Sol Ring. I think I turned it into Emrakul, the Promised End and I have no regrets. That player was my friend for the rest of the game, or at least until I used Settle the Wreckage when it finally had to attack me.
That game still comes up in conversation whenever Chaos Warp is used a tad frivolously in my group. I think I rebuilt my Vaevictis Asmadi, the Dire after that, so I can do it every turn :D
FauxFaux on Card creation challenge
3 years ago
Fun fact! Piru, the Volatile was actually the lover of Chromium, the Mutable. There were actually several other Elder Dragons native to Dominaria that have yet to be explored or really depicted in cards such as Marrevia, Ravus, Rubra, and Lividus. They are cousins of Vaevictis Asmadi, the Dire!
Anyways, Lore aside, here's my interpretation of Marrevia!
Marrevia-Sal, the Despised
Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice ~ unless you pay .
At the beginning of your endstep, you may pay X life. If you do, mill that many cards, then return a creature card from among cards milled this way to the battlefield. If it were to leave the battlefield, exile it.
7/7
"Slain before she had met her potential, as many of her siblings. Her skull now decorates a Human Hunters' home somewhere. Grieve later, my brother. For now, we strike back." - Nicol Bolas to Ugin
Wildcard folks!
Gleeock on Streets of New Capenna
3 years ago
Continued creativity in would be appreciated, more creativity in would be really appreciated & probably will happen considering the direction of the last commanders. My major hope that I keep restating is that does not continue to be 90% sac theme. When they can make do great at a million things that it didn't do before I would think they should have no issue with a different direction on . I wonder too if will have some more Vaevictis Asmadi, the Dire destroy/build themes with the description of that family being what it is.
rdean14 on Card creation challenge
3 years ago
Palladia-Mors and Palladia-Mors, the Ruiner are the worst Elder Dragons, imo. I want her to get better representation...
Palladia-Mors, the Hunter
Legendary Creature - Mors
+2: Palladia-Mors, the Hunter deals 5 damage to target creature or planeswalker. Excess damage is dealt to that permanent's controller instead.
-5: Choose a permanent type. Each player chooses a number they control equal to the number controlled by the player who controls the fewest permanents of that type, then sacrifices the rest.
-14: Creatures you control gain lifelink and indestructible. Each creature deals damage equal to its power to each other creature.
Palladia-Mors, the Hunter can be your Commander
7
I'd like to see one of the three other Original Elder Dragons made into a Planeswalker-Commander:
Arcades Sabboth / Arcades, the Strategist
Chromium Rhuell / Chromium, the Mutable
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