Charmed Stray

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Charmed Stray

Creature — Cat

Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter one each other creature you control named Charmed Stray.

Kazierts on Lifelink Cats

3 years ago

Hope this wall of text doesn't bore you to death!

Voodoo_Gremlin on fiesty kitty

4 years ago

Looks like a good starting point. Unsure of your budget, you may want to add Brimaz, King of Oreskos . I'd take out the Charmed Stray as it's pretty much Mons's Goblin Raiders .

Gattison on Weenie Envy

4 years ago

ClockworkSwordfish: Apologies for the late response, but I especially like the Charmed Stray , so I'll make that change. Thanks! I'll keep the other in mind, though, just in case my knee-jerk-response preference doesn't work out.

ClockworkSwordfish on Weenie Envy

4 years ago

Looks like you've got a lot of solid one-drops! Trained Caracal kind of stands out to me as a subpar choice, though... Beloved Princess and Charmed Stray are both flat-out superior creatures to run in its place.

kenvan19 on Ruffurr (R&S)

4 years ago

I like the idea of Titanic Ultimatum! I tried for a bit to throw Lurrus in there but I kept running into the issue of not really liking my options. I guess you could do Charmed Stray and just keep bringing them back to stack them up and the low-cost dogs are pretty self-explanatory. Its a thought to try!

I actually wanted to stay away from your mutate tricks on this deck because...you already did it so well I felt I should try something else. Shock lands are good but that one comes down purely to actual $$ and I already have a large number of the scry lands. It definitely needs something though and I'm going to try seeing what Lurrus of the Dream-Den would look like if I just went with the 1 and 2 drop dogs/cats. I can still drop a few Feline Sovereigns in there since Rin and Seri, Inseparable already breaks the companion req but I can recurse the rest.

The lockets are a cheap trick I started using a while back to get quick mana extra mana early that I can then use to draw later. Not the most effective version of it but it is one of the cheapest I know of - but I'm always open to suggestions

Sorin_Markov_1947 on Heliod Lifeswing Aggro

5 years ago

I agree with the comments above. Add 2 more Charmed Strays, or take them all out. Probably take them out, as they're pretty low-power. Other clunky/low-power cards to take out are: both your enchantments, Gideon's Company, Soulmender, and Twinblade Paladin.

Instead, add some cards from the new set like Daxos, Blessed by the Sun, Heliod, Sun-Crowned (before he's banned), Alseid of Life's Bounty helps with removal too (as does Gods Willing for some more protection). A lot of these are much higher power than your current list, and will help you win games much more often.

ScionsStillLive on Heliod Lifeswing Aggro

5 years ago

Either have 4 Charmed Stray or none. With 2, you are highly unlikely to draw both in the same game.

In response to "constant bouncing spells, murder spells and 'counter creature/target spell'", you could run an additional color.

catmaster0 on 1v1 Arahbo cat tribal

5 years ago

I do not like Pouncing Jaguar , the echo is just too annoying and plenty of 1 drop cats exist. Glittering Lynx , Charmed Stray , etc. Pendelhaven tends to be better than a forest for these cards as well.

Lost Leonin can result in earlier kills than any cat opening and dramatic boosts from Duelist's Heritage and Silverblade Paladin similarly speed up kills. Combined with Lost Leonin you can occasionally steal a turn 3 kill. You might find Rhonas the Indomitable

I'm also surprised at the lack of Rancor and Steelshaper's Gift . Darksteel Plate seems slow and does little and Ajani, the Greathearted doesn't look remarkable.

Life's Legacy and Hunter's Insight create a remarkable amount of advantage and Lifecrafter's Bestiary is surprisingly effective, the scry is surprisingly strong for the deck given its natural redundancy issues and the draws just build up advantage.

Krosan Vorine is nice creature removal that happens to be a cat. You seem to be avoiding creature-based spot removal, which I find surprising to the extent you aren't even running Swords to Plowshares , which I guess was an intentional meta call.

A higher-curved call like Regal Caracal seems a bit slow for cat plays, I'd prefer The Great Henge , where a 5 power cat, (original power of 2 with Arahbo boost), gets it to be a 5 drop, or even a 4 drop with 6 power from those 3 original powered cats, etc.

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