Skyclave Pick-Axe

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Skyclave Pick-Axe

Artifact — Equipment

When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip

NTakamura on Good equipment finisher in jund

1 year ago

What are some good equipment finisher in jund? I want to make a voltron deck with the new card, Soul of Windgrace. It will have some equipment to power him up along with a land focus using fetch lands and land recursion. So far I have Blackblade Reforged, Adventuring Gear and Skyclave Pick-Axe

Balaam__ on Poor Man’s Landfall

1 year ago

Thanks for posting, player61050! I did look at Skyclave Pick-Axe and you pretty much nailed my initial thoughts on it. But you’ve made a strong case for it now, and I’m going to add it straight away to the Maybeboard.

I also think you’re probably right about the interaction cards being the optimal cuts to make room for it, so if I ever return to this build I’ll consider that, but that will likely be long after this rotates out of Standard (I have a similar negative outlook on the format due to its über quick rotation). I’ve actually been trying to include more interaction type cards in my decks as of late, since I frequently fall into the trap of playing too much ‘solo magic’—glass cannon decks that more or less ignore the opponent while trying to win. But you do make a valid point here. Thanks again for commenting.

player61050 on Poor Man’s Landfall

1 year ago

A card that I have had good fun with is Skyclave Pick-Axe. Since it comes with the free first time equip, it basically doubles the gains for the landfall triggers on all of your creatures for the one green mana. Throw it on the mammoth, get a double trigger with one of the sac lands, now it's 11/11, or 19/19 after a bit of the 'ol Roiling Regrowth lol. Honestly though, I don't know what I would cut here. I don't really play standard and am generally not familiar with the meta (not that it wouldn't matter if I was because it changes every month, hence my aversion to standard). My pioneer version of this deck pretty much ditches the interaction and goes all in on getting as much land on the field as I can, as quickly as I can, with the hopes of overwhelming my opponent before they can play anything that needs answering (because I won't have any answers...). Might make an interesting sideboard choice if it looks like you won't need as much removal in a particular match up or something maybe.

I'm glad I stumbled upon your deck. I had also passed on the Territorial Scythecat for the same reasons you did, but now I'm thinking that trample might actually be a pretty handy little ability to have and I doubt I would have given it another thought if not for reading the comments on this. I'll have to play around with that actually. Great deck here!

Apollo_Paladin on Crucible Gruul Landfall Variant (ARENA)

2 years ago

I've toyed with the idea of putting Heroic Intervention at least on the sideboard for use in games vs. boardwipe decks, so that's definitely not out of the question.

The thing I'm not sold on with Moraug is his casting cost. Even with running 3x Lotus Cobras, I'm still not counting on generating huge mana early-game. One thing I had to kind of trade off on to play with the Crucible/Sac-land mechanics is that despite having numerous land plays per turn, I don't have an awful lot of Mana Ramp (i.e. your Cultivates, Explores and other cards which force extra land into play). The lands I can repeat-play most often from my Graveyard are Fabled Passages/Evolving Wilds, so while triggering creatures, they don't tend to leave me with that much extra mana.

I'd say in a vast majority of games, just being able to spam-trigger lands has been enough of a win condition itself give that I've got 3 creatures who get large extremely quickly (4 if counting Skyclave Pick-Axe) and then Crash Throughs. I guess I could see Moraug working in a longer-lasting game, but in all my testing I've had so few games go that long that I'm unsure how valuable he is in this build considering I can only really reliably count on him by turn 5 or 6. Still, I may try it out once I get the build dialed in a bit more and slimmed down to 60 cards.

Thanks for the comment!

Murphy77 on Naya Landfall

3 years ago

I would think that a Naya Landfall deck with Scute Swarm really needs to be based on 3 central cards. You have Scute Swarm and Felidar Retreat but Conclave Mentor can really ramp up the +1/+1 counters that you put on creatures.

Then you want to increase your Landfall. Start wit Evolving Wilds and Fabled Passage in your land base. You might then increase your Landfall using cards like Migration Path and/or Scale the Heights and my favorite Skyclave Pick-Axe can also give your Conclave Mentor a Landfall effect.

Once you have this basic core, your biggest problem is that your insect swarm and +1/+1 counter swarm really only gets going in turn 5 or 6. You need quick, low cmc attackers and blockers just to ensure that you stand a chance of surviving to turn 6. Ancient Greenwarden, Angel of Destiny and Moraug, Fury of Akoum are all great for the late-game, but I like Akoum Hellhound, Infuriate and Fearless Fledgling for an early-game presence. Just remember that when your +1/+1 counter swarm starts, all your weenie creatures will also get very big, very quickly.

Murphy77 on Land War in Asia

3 years ago

Possibly the strongest Landfall card in the current meta is Scute Swarm, which can easily be the base around which a Landfall deck can be built. Scute Swarm with landfall generates a swarm of 1/1 insect tokens. Felidar Retreat then puts +1/+1 counters on each creature (including your insect tokens) with each Landfall. Felidar Retreat also gives your creatures vigilance for the turn. Frondland Felidar then comes in and allows you to tap any creature with vigilance to tap any of your opponent's creatures. As you will invariably have more creatures than your opponent, tap your smallest creatures to tap opposing creatures and attack Unblocked.

Conclave Mentor adds +1/+1 counters for each +1/+1 counter that you place on creatures. Murasa Rootgrazer helps Landfall by, each turn, allowing you to either return a land to your hand or play an extra land. Similar increased landfall results from Roiling Regrowth and Scale the Heights.

Then come the options and/or personal choices. Do we add extra counters with Vastwood Fortification  Flip or double up on a Landfall effect with Skyclave Pick-Axe? Is Kazandu Mammoth  Flip stronger than Wildwood Scourge? Ranger's Guile can protect your Landfall creatures, but Light of Hope may be more versatile. Can we afford to give up Roiling Regrowth for Hydra's Growth? Can we fit in Heroic Intervention against controlling decks? These are the choices that make your deck unique and personal.

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