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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Spark Elemental
Creature — Elemental
Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and Tap as soon as it comes under your control.)
At end of turn, sacrifice Spark Elemental.







leovolt884_ on
Domain Zoo 2025 2nd try
2 months ago
Personally I like Lush Growth over Abundant Growth to enable your creatures and this deck is just naya anyways so it's a lot better than it is in 4 or 5 color domain. I would maybe consider some tapped duals that have basic land types so you can have a swamps or islands for domain without banking on drawing Nylea's Presence. 6 copies of Terramorphic Expanse/Evolving Wilds are pretty slow already so swapping them for tap lands doesn't seem like too much of a loss. Running the swamp type on a few lands + 4 Nylea's Presence in the deck would make running some copies of Snuff Out pretty consistent. Having premium removal that costs 0 mana seems great for a creature heavy aggro deck. I don't see too much of a point in Kor Skyfisher as you really have no good targets to bounce. It's a niche combo with rancor since bouncing the enchanted creature puts it in the graveyard, then back into your hand, but it seems like too much of a tempo loss to have to bounce your own beaters. I guess you can also bounce a land and replay it if you miss a land drop but if that's what you're going for I would suggest going down to 18 lands and cutting 1-2 Matca Rioters to run more aggressive 1 drop creatures. Spark Elemental, Jungle Lion, Jackal Familiar, Goblin Cohort, Clockwork Percussionist, Fanatical Firebrand, or Gingerbrute are all aggressive 1 drops that come to mind. Clockwork Percussionist in particular provides card advantage which is very good and can help you hit land drops if you choose to run a lower land count.
Deck looks cool and keep in mind these are just suggestions, have a nice day <3
tangentbaker on
Lightning Cajones
2 years ago
What do you think about this RB elemental deck, I like the Unearth, Lightning Skelemental, Fulminator Mage and Spark Elemental it has. Grixis would be too expensive for a budget I think, but the counterspells of your deck are also hard to pass on.
Mousemke on
Balls Lightning
2 years ago
i'll throw my own example into the comparison ring 8 ball
interesting takeaways -
Fulminator Mage is an elemental and can be Unearthed
Merchant of the Vale for 1 mana looting and a later body (body not always relevant but can loot if a game goes that long)
Spark Elemental is just a little baby ball lightning!
Skin Invasion Flip is... dunno. probably a bad card bad i love it in this deck
Icbrgr on
Modern Ninja Control
2 years ago
I feel your pain... I've spent a lot of time brewing ninjutsu decks... I have never been able to find success with the deck but i can share some synergies that DID WORK WELL but not exactly anything that put the deck over-the-top....closing out games is just tough.
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Signal Pest/Ornithopter: These have always been my favorite ninjutsu enablers.... the pest is great for getting more damage through and the 0/2 flyer should never be underestimated as a blocker or enabler... also being colorless really helps with mana management.
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Familiar's Ruse: It works really well as a one of... nowadays we have access to Counterspell but it can still recycle ETB effects/Ninjutsu.
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Higure, the Still Wind: Tutoring additional ninjas in hand is strong and has a mana dump ability to just get more damage through if needed.
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Thieving Sprite/Okiba-Gang Shinobi.... discard can be brutal with bounce effects and or The Rack/Shrieking Affliction.
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Master of Cruelties: This isn't exactly a "competitive" option but splashing for access to this with ninjutsu is a very funny way to cheese a win. Haste enabler/cantrips like Spark Elemental/Expedite or burn/removal like Lightning Bolt fit the strategy well.
I wish you the best of luck and hope you can find the secret sauce to make ninjas work!
cyeRunner on
Modern Mardu Skelemental
2 years ago
Village Rites seems better than Thrill of Possibility, what do you think ?
Also you have only 3x Spark Elemental in your 1-Drop slot, I recommend cutting Viashino Sandsprinter and adding Flamekin Harbinger for a better curve.
kamarupa on
Any advice? (Burn)
3 years ago
Perhaps Spark Elemental? It's as good as a lighting bolt on T1. If they chump-block, it will remove those little creatures that might erode your life total.
mlequesne on
Lightning Cajones
3 years ago
Hello friend :) I love your deck, almost as much as I love Ball Lightning!! I have 3 thoughts on your deck:
1) I love it!
2) It seems like a elemental deck so, maybe you can ponder to add Flamekin Harbinger, Hellspark Elemental and Spark Elemental
3) lagotripha has a good point with Lightning Skelemental, if you manage to get the grixis mana base the reward can be awesome, Unearth is great to reanimate balls
Kazierts on
No Remorse
3 years ago
I think Magmaroth is a bit too slow for this deck. I'd recommend either a number of Spark Elemental and/or Hell's Thunder.
One thing I definitely would include is four copies of Ramunap Ruins. It's basically an upgraded Mountain that can help you finish a game when just a little bit is needed to cross the finish line.