
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Prismatic Ending
Sorcery
Converge — Exile target nonland permanent if its converted mana cost/mana value is less than equal to the number of colours of mana spent to cast this spell.

CommanderNeyo on
Gruul Land Destruction
2 months ago
That's fair, didn't think about how Elder Gargaroth dodges Fatal Push and Prismatic Ending, and forgot about Goblin Dark-Dwellers recasting things.
Sliverguy420 on
Gruul Land Destruction
2 months ago
CommanderNeyo: ragavan is too easily blocked to guarantee a land destruction spell turn 2. Elder Gargaroth is my beater of choice. drawing cards and/or making 3/3 tokens is plenty of card advantage while not being in Fatal Push or Prismatic Ending range. i only have 20 lands, so i wont be saccing one for Boom / Bust. Fulminator Mage can't be re-cast with Goblin Dark-Dwellers.
wallisface on
10 months ago
To get your deck to 60 cards, I would recommend Sorin of House Markov Flip. It provides a lot of flexibility in as well as a dangerous threat.
Some other thoughts looking at your current list:
-
I know you say you already have a sideboard, but is there a reason it’s not listed here? Sideboards are as-important as the mainboard, so I would’ve thought you’d want feedback on both?
-
As has been already mentioned, your landbase is suboptimal. I would suggest not running more than 2-of each kind of basic. A playset of Concealed Courtyard would do wonders here.
-
both Kaya's Guile and March of Otherworldly Light feel more like niche sideboard options than valid mainboard tech. Their applications are both niche and matchup dependant, and they are both fairly mana-hungry compared to a lot of other interaction. I’d suggest running stuff like Fatal Push, Thoughtseize, or (if you can assemble the manabase to support them) Prismatic Ending and Leyline Binding.
-
I’m really not convinced by Walking Ballista here. Yes it is super-strong with Heliod, but you’re only running 2 of each and Ballista is practically a dead card whenever it’s not comboing off. Furthermore, the play-pattern for the Heliod/Ballista combo is often quite mana intensive (because you need to avoid Ballista sitting on the field long enough to get killed), and your land count is super-low.
wallisface on
Sultai Lantern Control
11 months ago
As a long-time lantern player myself, I have some thoughts:
-
your only on-board interaction at the moment is the two copies of Drown in the Loch… this feels severely inadequate for cleaning up the board once your lock is in-place. I would be expecting stuff like Prismatic Ending or Abrupt Decay so you could hit a wider variety of answers, or Fatal Push so you could be more proactive. In any case having only 2 on-board interaction pieces feels too low. Added to that, Lantern never needs countermagic because you’re able to soo easily strip the opponents hand and then control their topdeck.
-
Emry, Lurker of the Loch validates your opponents cards too much imo (i.e it means their killspells aren’t dead-draws, so there’s less garbage they can topdeck). I’d ditch it.
-
In a format as fast as modern, there will be lots of instances where you need to get Ensnaring Bridge online asap. I don’t think Ashiok, Dream Render, being a 3-mana cards, helps with that. It’s a sideboard option at-best.
-
Ego Drain feels incredibly dangerous to yourself as far as limiting your own limited resources. You really need Thoughtseize
-
Scheming Symmetry only feels useful if you’re already ahead/winning. Though there’s possibly a few niche situations where it’s helpful, so maybe its fine.
-
you really need a copy of The Underworld Cookbook to deal with aggro and burn, while also ensuring nothing gets under Ensnaring Bridge.
xtechnetia on
angels
11 months ago
For a kitchen table deck you usually just want some way to remove opposing creatures. Path to Exile was the classic Modern staple for , nowadays people usually prefer stuff like Prismatic Ending or Solitude but Path is still good.
Unfortunately, angels are not a very competitive Modern tribe since they're usually big inefficient creatures, and the more efficient angels are probably out of your budget range, e.g. Resplendent Angel. But for casual play this doesn't really matter, just try to focus on creatures that do something useful (draw a card, gain life, etc) while also having decent offensive stats, and maximize your copies of them. So for example, Inspiring Overseer isn't too bad since it's a 2 power flier while gaining 1 life and replacing itself, so 4 copies of it is probably a good idea.
GofyTomcat1 on
Jeskai Aggro
1 year ago
Preordain is better than Serum Visions most of the time, since it lets you scry before drawing.
You might also consider splitting Path with Prismatic Ending (I personally run 3 Ending, two Path). Ending is super relevant in the modern meta right now.
I really like Geist of Saint Traft, so I would want to see at least 3 copies in here, however that is purely me really liking the card. 4 Boros Charms is a lot for a non-burn deck, so you might consider dropping to 3 and upping Geist by one copy.
Overall, this is a fantastic start. I really like the direction the deck is going!
artcwolf22 on
CoCo Grimalkin (Naya)
1 year ago
I breathed a sigh of relief to see Kaheera as companion for cats, not that cursed blue/white elemental control.
You seem to be making the most from the tribe you chose.
I might consider swapping out mana tithe for other control stuff like Leyline Binding or Prismatic Ending. Maybe even applicable cycling cards like Cast Out (not the best example) or Eladamri's Call just for deck manipulation.
Happy brewing!
wallisface on
Sheoldred Control
1 year ago
Some thoughts:
-
As already mentioned, both Teferi's Protection and Thriving Moor are not modern legal.
-
Also as already mentioned, you always want your deck to be at 60 cards - anything above this is a concession of both power and reliability. The first thing you should be doing is ditching 19 cards to get back to 60.
-
your deck is running a LOT of really suboptimal versions of cards. Specifically, i’d be expecting countermagic like Counterspell, No More Lies, and Spell Pierce. And interaction like Prismatic Ending, Fatal Push, and Leyline Binding. And, board-wipes like Supreme Verdict or Damn.
-
some of these cards seem more “cute” than “useful”. Specifically looking at Smothering Tithe, Palantir of Orthanc, and Approach of the Second Sun.
-
the landbase needs a lot of work, soecifically fetchlands and shocklands (allied fetchlands are getting reprinted in mh3 this year so should get a lot cheaper when that happens).
Have (4) | Azdranax , Downside_Up , SirFowler , metalmagic |
Want (0) |