Combos Browse all Suggest
- Dramatic Reversal + Isochron Scepter + Persistent Petitioners
- Intruder Alarm + Persistent Petitioners + Splinter Twin
- Aetherflux Reservoir + Persistent Petitioners + Thrumming Stone
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Persistent Petitioners
Creature — Human Advisor
, : Target player mills a card. (To mill a card, put the top card of your library into your graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
leovolt884_ on
Dimir... uh.. Ramp Mill..
1 month ago
Balaam__ The deck would rather have permanent mana sources. There's a fairly low curve in the deck and it is control oriented so extra mana which can be used long term is much more beneficial than short term mana acceleration, as it will usually let you cast an extra spell on many turns. Rituals are much better in decks which aim to combo off as soon as possible, or have very explosive turns which this deck doesn't. Cards in your hand are a resource, and in control you want your cards to provide as much long term value for you as possible to counter the fact that a meaningful percentage of your deck are cards which strictly interact with and slow your opponent. Also triple black mana is just not very useful here. It only really helps cast Balustrade Spy and Grisly Spectacle. There are no 3 drops in the deck which don't also require a blue pip of mana and a 3rd of the 4 drops in the deck require double blue pips. It also doesn't really aid in replicating Stream of Thought. That all being said the best value you can get out of a dark ritual is playing a spy + Priest of the Haunted Edge on an early turn, or squeezing out a piece of removal on the opponents turn which you wouldn't normally have the mana for. However that removal can only target one creature so you're spending 2 cards to destroy 1 of your opponents.
Anyways, there's definitely room for rituals in spy decks and if I'm not mistaken they're used in almost every spy combo deck, they just don't really fit into this one. To be clear, I don't think this deck is very good, I don't particularly like it, and would say its a few steps below the decks which I'm more proud of. I also think a "turbo mill" version of this would be better and more interesting and Dark Ritual would be very valuable there to play early spies to setup Jace's Phantasm or maybe to help pay for something like multiple Persistent Petitioners in one turn.
This whole comment hinges on the fact that the wincon is NOT Lotleth Giant and that you are milling the opponent rather than yourself
I may private this deck but I'd rather leave it out there for people to learn from some of the deckbuilding traps this deck falls for. I'm interested in trying to elevate this deck concept to my more current deckbuilding ideas/standards by turning it into a rakdos deck with multifunctionality. 2 modes of either milling yourself or the opponent, using cards which benefit from both and making better use of the sideboard in best of 3 or friendly games. I really like the idea of a deck which has multiple directions to play it, something highly adaptive to playstyle preference and matchups without just being a pile of goodstuff. Currently I have a midrange infect deck which sort of scratches this itch with both aggro and proliferate wincons. If you're interested in me trying to assemble a pile of optimized rakdos jank let me know
Noire_Samhain on Can a creature with the …
1 year ago
No, one can't run one copy as companion and one copy of the same as commander. The singleton rule applies to every card except for those with rules saying otherwise (Shadowborn Apostle, Persistent Petitioners, Slime Against Humanity, etc.). This would include any companions and any rule 0'd in sideboards/wishboards.
Juicy_J82 on
Bruvac's Millibuster
1 year ago
This looks like a sweet deck to play, and I forgot completely about Terisian Mindbreaker--I will have to give that a spin in my Circu deck.
In your defensive card explanations, I wanted to clarify one rules piece before it would come up for you at a LGS or anything. Fog Bank's ability isn't able to stop all trample damage. For instance, if a 6/6 with flying and trample is blocked by Fog Bank, the trampler only needs to assign damage equal to Fog Bank's toughness and then the rest could hit a player or planeswalker.
It's probably too fringe, and I've never built with Persistent Petitioners myself, but I always wondered if Arcane Adaptation would be fun with something like that so that all your creatures were Advisors. Anyway, +1 and a nice build!
legendofa on Rat Colony hub
2 years ago
sergiodelrio I'm also avoiding loose and vague hubs names. They get used incorrectly or are broad to the point of all-inclusive.
Vague hub names have caused problems in the past. One hub in particular (Team America, now inactive) was being used for the wrong decks entirely. It's a Legacy tempo shell from 2008-2009, but was being treated as a synonym for any Jeskai deck, which is about as far away from the intended definition as you can get. I understand the source of the confusion, but a confusing hub is not a good hub, in my opinion. If it can't be understood at a glance, it's going to get reworked.
"Reduced variance" or "low variance" also already exists, kind of, as the "competitive" hub. The whole intent of competitive decks is to reduce variance as much as possible, so that the deck is as streamlined and consistent as possible. This is achieved through tutors, redundancy, deck manipulation, using playsets of cards, and so on. So what would be the criteria for inclusion in a "low variance" hub? I expect that a "low variance" hub would be highly subjective, used for any deck that its creator thinks is unusually consistent, whether or not it actually is.
I have also declined to put in a real tutor hub so far for similar reasons. How many tutors do you need to have to be a "tutor" deck? Is four enough, with Imperial Seal, Vampiric Tutor, Diabolic Tutor, and Diabolic Intent? What about Eladamri's Call, Green Sun's Zenith, Natural Order, Buried Alive, Terramorphic Expanse, Misty Rainforest, Mystical Tutor... What would be a short and solid description of a "tutor" deck? "A deck that regularly searches its library" would include landfall decks, almost every competitive EDH deck, "silver bullet" decks, and hatebear decks, all of which already have their own hub, and probably more. "A deck with seven or more card that search its owner's library" is arbitrary, as is any other number for inclusion. "A deck that regularly searches its library for specific cards that help it advance its win condition"--nah, I'm going to search for this useless card that doesn't help me at all.
Incidentally, "scry" is already available as a hub in the keyword/subtype checklist.
If a hub includes a $300 Dragon's Approach Pioneer deck, a $80 Elrond, Master of Healing casual Commander deck, and a $50,000 Vintage Beseech the Mirror deck, that hub becomes even broader than the aggro/combo/control archetypes, and as such becomes almost meaningless. I've added Dragon's Approach, Rat Colony, and Shadowborn Apostle to the short list for consideration, so they might be coming soon; I didn't see as many decks or as much diversity for Persistent Petitioners. And don't worry about a long post, as long as it's meaningful. It shows the idea has people willing to defend it and fight for it, which makes it more likely to be included one way or another.
legendofa on Rat Colony hub
2 years ago
Felipix I generally don't like adding hubs based around single cards, but I agree that there's a good amount of diversity in the Rat Colony decks here. My big concern is that the next hub suggestions will be for Dragon's Approach, Shadowborn Apostle, Persistent Petitioners, and whatever else comes down the line. Is it worth it to have separate hubs for all these cards?
By the way, there's a thread to suggest new hubs here.
TheoryCrafter on
Mill
2 years ago
From the looks of this deck you've done a good job with mana efficiency.
Also, its important to remember the color identity rule. I'm a little spotty on multi-colored lands, but Nihil Spellbomb and Simic Locket could be seen as a violation of the rule.
With Bruvac as your commander, redundancy in instant win plays is important. Which is why I recommend adding Cut Your Losses and Fleet Swallower.
You've done good putting in cards that mill each opponent. This will help get around spells and abilities that give your opponents hexproof. With all the draw spells, may I recommend adding Psychic Corrosion? This will mill each opponent as you draw. In fact, if you add Jace's Archivist it will not only feed into Psychic Corrosion, but Fraying Sanity as well. In which case you may also want to consider adding Mystic Redaction to your deck.
Also, with your desire for Counter spells, you may want to look for spots for Countermand, Didn't Say Please, and Thought Collapse. While you cannot counter a card like Carnage Tyrant, you can still target the spell and force the spell's controller to mill.
At this stage keep Into the Roil in your deck for as long as you can. Outside of counter spells, this will be your best defense against Wheel of Sun and Moon. May I also suggest Nevinyrral's Disk? Not only is it another way to deal with Wheel of Sun and Moon, but also serves as a board wipe.
Also, I'd highly recommend Drowned Secrets since you're running a mono blue deck.
If at some point you choose to shift some of your deck towards more creatures, may I recommend Persistent Petitioners? With Bruvac also being an advisor, you can give him something to do other than sit around and be a target. And at 3 toughness, each copy can buy you some time against a battlefield of 4/4 tramplers. It would also give you the added bonus of giving your commander some protection from spells that would cause it to goad.
I hope this helps. Thank you for reading me out. Happy Hunting!
vomder on Official missing/incorrect card/token thread
2 years ago
Three cards that are missing their bonus Secret Lair printings.
Card: Seraph Sanctuary
Image: Seraph Sanctuary
Card: Selfless Savior
Image: Selfless Savior
Card: Persistent Petitioners
Image: Persistent Petitioners
seshiro_of_the_orochi on The archimandrite
3 years ago
Regarding the Words, how about WUBRG Go-Shintai of Life's Origin enchantress? You'd draw enough cards to go nuts with the five words enchantment.
For The Archimandrite, the most powerful version propably is Persistent Petitioners with Thrumming Stone. Is this the same every game? Absolutely. So maybe just do a "best of" of the three tribes?
| Have (1) | gildan_bladeborn |
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