Night of Souls' Betrayal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Night of Souls' Betrayal

Legendary Enchantment

All creatures get -1/-1.

Bookrook on Top ten most toxic commanders.

11 months ago

These are, in my opinion, the top ten most toxic commanders to play against. The ones where you get teamed up on more than the guy with the turn one sol ring.

Atraxa, Praetors' Voice. Infect infect infect infect. Also gets toxic points for being an infect commander.

Koma, Cosmos Serpent.

If they have any kind of token doubler or nonlegendary cloner, you might as well skip your untap step. Once my friend had an Essix, Fractal Bloom out with a Mirror Box.

Numot the Devestator Land destruction. Need I say more?

Tergrid, God of Fright  Flip.

Nobody cares about the lantern. Everybody cares about their creatures going up for adoption.

Kiki-Jiki, Mirror Breaker

Goes infinite with a ham sandwich. Pray WOTC never makes a blue version of it.

The Beamtown Bullies I’m guilty of playing with this deck. Who new there were so many cards with very big downsides. *cough cough Leveler

Grand Arbiter Augustin IV

Do you want people to play with you?

Maha, Its Feathers Night

Kaervek, the Spiteful, Night of Souls' Betrayal, and the million other cards that give all creatures -1/-1 until end of turn exist.

All the Phyrexian praetors (but mostly Sheoldred, the Apocalypse)

Card draw is good in commander. Sheoldred deals damage to your opponents when they draw cards. Plus,Peer into the Abyss either instakills an opponent or gives you 30 life and 40 cards.

Nekusar, the Mindrazer

Just like sheoldred, but you get access to red for wheels and handsize burn spells, and blue for being blue.

*honarable mention to The Infamous Cruelclaw decks that play 99 lands and Worldfire.

Profet93 on Toshiro - Spell Slinging Samurai

1 year ago

Emisary121

Have you considered Night of Souls' Betrayal > illness in the ranks? Unless there are lots of token decks in your meta, night of soul's betrayal can destroy mana dorks upon entry.

Sensei's Divining Top - To dig deeper and to combo with aetherflux + bolas citadel.

GabeBurch on Grismold, the Token Vending Machine

2 years ago

Edit: Oops I must have missed your not wanting these when reading your description


I like to use what I call 'Mass Minus' cards in my Grismold deck so the tokens die immediately

eliakimras on Grismold, the Token Vending Machine

2 years ago

Dangerwillrobinson79, Grismold decks are usually low-curve (2-5 mana), so Avenger of Zendikar might land too late to be relevant. Also, the original Scute Swarm is dead most of the time if the deck is running properly (Kaervek, the Spiteful, Night of Souls' Betrayal), so it is a non-bo here.

Pheardemons on Mishra's Relentless Horde

2 years ago

KBK7101 That would work really well in a rakdos control deck with Night of Souls' Betrayal.

Chasmolinker on Rakdos Reanimental

3 years ago

You may want to look at more ways to deal with Plague Engineer and Night of Souls' Betrayal. Feed the Swarm could be a good 1-of

seshiro_of_the_orochi on Scute^10

3 years ago

The general idea is pretty cool, but I have some thoghts:

Generally speaking, 21 lands is far too few. You have multiple ways to tutor for lands, and you still want to play one per turn. 25 or 26 is the minimum amount to play here, and I could argue for more.

Rootweaver Druid is great in 4-player games because you get three lands while everybody else gets two. In a 1v1 game, it's simply a terrible card. If your opponent takes the deal, they get two lands, while you get one. If they don't take the deal, you just played a really bad creature. Both options are bad. Maybe play woodelves instead?

Veteran Explorer is powerful, but you have no way of killing it on purpose, so it's up to your opponent to kill it. Sakura-Tribe Elder is worlds better here.

Lastly, Champion of Lambholt and Sylvan Primordial surely work here, but these would be the first I'd kick for more lands, with the next being Migratory Greathorn. It's a fine card, but due to your low creature count, you propably won't have too many chances of using its mutate ability.

Lastly: You already ramp like hell, so why not use more landfall? Rampaging Baloths is one hell of a card, a great curve topper, and can bd redundancy for your swarm in case somewhat has Night of Souls' Betrayal.

To summarize: You should kick Rootweaver Druid, Migratory Greathorn, Veteran Explorer, Champion of Lambholt and Sylvan Primordial. You should add in woodelves (or something comparable), Sakura-Tribe Elder, Rampaging Baloths, and something between five and nine forests.

TypicalTimmy on Too many of the same …

3 years ago

May I ask, what is your decklist? Running Boros land destruction is not something normally seen. Usually black is thrown in for targeted single removal, or sometimes even green. Wave of Vitriol is an example of mass land destruction in green, and black - while I don't believe has printed MLD, has ways around it.


  • All lands are Swamps
  • All Swamps are 1/1 creatures
  • All creatures get -1/-1

Nobody ever gets a land for the rest of the game. If you buff your own side, such as with Gaea's Anthem, your side survives while theirs does not. Elesh Norn, Grand Cenobite also works quite well but is a lot harder to get out early game.

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