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Vintage | Legal |
Nemesis of Reason
Creature — Leviathan Horror
Whenever Nemesis of Reason attacks, defending player mills ten cards. (To mill a card, put the top card of your library into your graveyard.)
DemonDragonJ on Waste Not
4 months ago
I have replaced Teferi, Mage of Zhalfir with Nemesis of Reason, since the newer creature better fits the theme of this desk; I had contemplated either Ruthless Deathfang, but that creature would have raised the mana curve of this deck, or Mirko Vosk, Mind Drinker, but he needs to actually deal damage to a player in order for his ability to trigger, whereas the nemesis needs to only attack in order for its ability to trigger.
DemonDragonJ on Should I Replace Visara the …
9 months ago
I have a copy of Visara the Dreadful in these two EDH decks, because she can destroy creatures for the generals of those decks to steal, but I wonder if she is the best possible way to do that, since I cannot both attack with her and then user her ability; each of those decks also does contain a copy of Seedborn Muse, but there is no guarantee that I shall draw both of those creatures in the same game, so Visara is rather a risky choice.
For my Teneb, the Harvester deck, I am considering Archfiend of Depravity, Archpriest of Shadows, or Indulgent Tormentor, and, for The Mimeoplasm deck, I am considering either Acidic Slime or Nemesis of Reason, because all of those creatures synergize with the themes of those decks.
What does everyone else say about this? Should I keep Visara the Dreadful in those decks, or replace her with other creatures, and, if I do, with what creatures should I replace her?
jon_hill987 on The Horror ... THE HORROR! *PRIMER*
10 months ago
Nemesis of Reason seems a good fit?
MrHuffle on Bro, You Need To Take A Mill Pill
1 year ago
I did actually at one point have Keening Stone in the deck, but the reason it and Nemesis of Reason are not in the deck is because they do not fare well in a multiplayer setting and can end up being too resource heavy (although they can be quite fun).
On the other hand, that's why I quite like Jace Beleren as he is card advantage mainly for me with the upside of incidental draw/deck depletion for my opponents.
Headers13 on Bro, You Need To Take A Mill Pill
1 year ago
Keening Stone and Nemesis of Reason? Would maybe drop Jace Beleren for one of them as it's unlikely you'll hit the -10 in a game.
I like unconventional decks so +1 on this, love to see an EDH mill deck.
My Zur deck (Don't worry... I've got an enchantment for that) ended up turning into a sudo-mill deck with Zur being used to lock down my opponents while I mill them, so you might find a few more useful cards in that.
DemonDragonJ on Mind Over Matter
1 year ago
I have replaced Archon of the Triumvirate, Drogskol Reaver, and Nemesis of Reason with Azor, the Lawbringer, Duskmantle Seer, and Queza, Augur of Agonies, which reduced this deck's average converted mana cost from 4.02 to 3.94, which is very nice, as the previous creatures were simply too expensive.
ClockworkSwordfish on Mind Over Matter
1 year ago
Sen Triplets is a lot of fun, and it's always good to see the gals still kicking in a world where some might argue better alternatives might exist to fit the same niche.
The control shell definitely fits the Triplets well, but I feel like a good chunk of your deck is gummed up with giant creatures who maybe don't play too well with your strategy! Sure, a number of them can bring home the bacon, but... what's Nemesis of Reason doing? You'll never mill your opponent out, and a number of decks would actually benefit from having ten cards placed in the bin more often than not. Thistledown Liege and Glen Elendra Liege are best in an aggressive deck with lots of cheap multicoloured creatures, not a slower control deck that aims to take its time. Archon of the Triumvirate and Drogskol Reaver have fine abilities, but how often will they be stuck in your hand while you're struggling to hit seven mana? I think cheaper cards that support your main strategy might be wiser in their place.
One thing that's easy to miss about the Triplets is that they stop your opponent from activating any abilities - even mana abilities, so that means your chosen patsy is prevented from tapping lands on your turn! An easy way to capitalize on that is with cheap taxing effects on your own turn, such as Crystal Shard or Erratic Portal - your foe won't be able to resist your cheap bounce effects, and hey presto, the Triplets mean you can play whatever creature you returned to his hand. Nice! Fade Away can be another real killer, ensuring your opponent is ditching a ton of permanents if he has a sizable number of creatures.
Some more classic pairings I think you left out are Exotic Orchard/Fellwar Stone - it's easy to forget that you need to actually be able to pay for the cards you steal from your opponent, including off-colour mana. Taking his lands is definitely a possibility, but the Orchard/Stone guarantees you'll have your opponent's colours on hand (and will more often than not give you a colour you can use anyway since you're running three colours!)
The last wicked piece of tech I had success with was Jester's Mask/Head Games. You can hand-pick a custom shopping list of whatever you like from your opponent's deck to play - or at the very least, pick out some stuff that won't come back to haunt you when their turn rolls around.
Good luck and hope this helps!
wallisface on Mill,mill and mill....
2 years ago
It feels like this list should be far more optimised than it is, considering the $$$ investment. Some thoughts:
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5 mana is incredibly slow in modern, particularly for Mill, which really doesn’t want a game to go that long. Jace, Memory Adept and Nemesis of Reason are just too slow/clumsy to ever be useful.
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Tome Scour and Dream Twist are the equivalent of a burn deck running Shock… that is, it’s just too low value and is a waste of your own resources. I would put Mind Funeral in the same bucket - there’s no point to running any of these cards while Fractured Sanity, Tasha's Hideous Laughter, or Maddening Cacophony exist.
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In a similar vein, you should be running the full playsets of Archive Trap and Glimpse the Unthinkable mainboard, instead of weaker cards like Mind Sculpt.
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You want to be attacking the opponents library, not their life total, so stuff like Jace's Phantasm is pointless. The only creatures ever worth running in mill are Hedron Crab and Ruin Crab.
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Ghost Quarter doesn’t force a search, so isn’t great for forcing Archive Trap. You need Field of Ruin.
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Mill can’t just race and expect to win, you need some interaction to throw your opponents off-kilter and give you the edge. Drown in the Loch, Fatal Push, and Surgical Extraction are all great in the mainboard.
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Your sideboard needs major rework. It currently just feels like cards you couldn’t fit into the mainboard, instead of being able to help shore-up weak matchups.
I have my own competitive mill deck here which may help inspire you.
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