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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Highlander | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mind Twist
Sorcery
Target player discards X cards at random.




Profet93 on
Soul Siphon
1 month ago
Sensei's Divining Top - While expensive, its powerful on it's own, even more so with shuffling effects. Plus its an additional combo line for bolas citadel + aetherflux + top. Its not useless on it's own so thats a great benefit.
You have a lot of "if you lose, do this instead" cards. How helpful have they actually been? Swapping them out for additional ramp, draw, tutors or even removal might be more beneficial.
Mind Twist - Blue counterspell hate as they will eventually learn to just hold onto a counter for ur combo. If you have a lot of anti creature meta, Thought Distortion is a silver bullet that turns heads. Not a serious suggestion but worth noting.
jethstriker on How Good is Tyrannize?
10 months ago
If the goal of the deck is to make the opponent discard, then I suggest you replace the creatures that needs to connect first for more dedicated discard spells. Wrench Mind, Hymn to Tourach, and Mind Twist partnered with The Rack and Shrieking Affliction makes a good base for a discarder deck.
Also, I think its already common knowledge that choice cards are not ideal inclusions. If you really insist on using them, one of the better choice cards I recommend is Vexing Devil. It comes down fast and early enough that the opponent might make the wrong choice due to lack of information.
RiotRunner789 on How Good is Tyrannize?
10 months ago
In commander, I'd play Lava Axe over this. Mostly it'd be for a laugh but ideally you play neither. Bloodchief Ascension for life loss or Mind Twist for targeted discard would probably be better.
Profet93 on
Maha EDH
1 year ago
Beseech the Mirror and Beseech the Queen are additional tutors that might interest you to help you with consistency. More card draw in the form of Syphon Mind and Read the Bones are useful as well to maintain gas and help you get what you need. Dead of Winter might fit well for this deck as another wipe given your snow lands.
Regarding non-creature based decks, what is your meta looking like in terms of that? Is it a lot of blue players? If so, some hand hate in the form of Mind Twist (note, it says random!) as counterbait or Thought Distortion for something as a silver bullet.
Given your commander deck is heavily based on your commander, you should find additional ways to protect it. Whether it's something simple like lightning greaves or swiftfoot boots, or something more generally helpful such as Necropotence to give you additional draw to help with your ward.
I can give you ideas for cuts if you want.
000CBomb000 on Draw a Few Format?
1 year ago
I play Old School and in casual games we have a house rule that we draw two each turn, with no discarding required in the first turn only. It has several advantages:
- dramatically reduces the likelihood of mana flood/screw.
- it speeds up games, since you generally play a land and cast at least one spell per turn. Otherwise, with typical draw one, players tend to empty their hands quickly and the game slows down dramatically.
- it decreases the effectiveness of control decks like The Deck, which aren't fun to play against anyway. It increases the effectiveness of Aggro styles, which are more fun. Creatures are really janky in Old School and they need as much help as they can get.
- it reduces the advantage of Library of Alexandria, Braingeyser, and Jayemdae Tome, and reduces the disadvantage of Mind Twist, any of which can be nearly fatal in Old School matches.
There is even an Old School variant called "Gentleman's Rules" that bans Library and Mind Twist because they are so powerful in single-draw. In double draw, they are not a problem.
The only downsides:
- cards that punish card draw get much stronger. Chains of Mephistopheles and Underworld Dreams become very strong, almost problematic. If enacted in a tournament, it would definitely change the meta (maybe that's good!). We would likely have to restrict these.
- Sylvan Library becomes very strong, and may need to be restricted.
Some of those factors may be relevant to Commander. Definitely try it out!
Profet93 on
Toshiro, The Black Swordsman
1 year ago
8netherwind8 +1
Kind of hard to provide meaningful suggestions when the commander switches like that. I will say, that's a pretty cool idea!
At the risk of sounding too unimpactful, perhaps a Sensei's Divining Top to go with Rings? Rings + temple + coffers = are you stated. Adding top allows to draw and cast your entire deck. It's obviously useful on it's own, even better with shuffling effects like fetchlands (which rings turns into ramp) and urborg allows you to keep the fetches "as swamps" while saving them for rings. I made a deck off of that philosophy so that's my bias.
Should you ever want to remove some of the less impactful cards, Mind Twist can put in some work. It's counterspell bait at worst, it can be ramped into in early game crippling one player, and late game just put someone in top decking mode assuming they have no meaningful board presence.
Profet93 on
Mind-Gnawer
1 year ago
Cabal Coffers/Cabal Stronghold - Ramp
Deserted Temple - Untap the above / politics
Thespian's Stage/Vesuva - Copy cabal
Urborg, Tomb of Yawgmoth - Color fixing, not needed but nice to have if you include coffers.
Mind Twist - Random discard, super effective ramped into and as counterspell bait
Imp's Mischief - "Counter" counterspells and redirect targeted removal, draw and extra turns. Given your deck is extremely reliant on your commander, having some protection/bluff ability/utility is very valuable.
Bubbling Muck - Ramp
Feed the Swarm - Enchantment removal
Syphon Mind - Draw 3, each opponent discard 1
Vampiric Tutor - Tutor
Profet93 on
Tergrid removal pants
1 year ago
I wasn't sure what your budget per card is but this should hopefully not break the bank. I can recommend cuts should you wish
Feed the Swarm - Enchantment removal
Mind Twist - Note it states random, especially effective if ramped into in the early game. Also useful as counterspell bait.
Night's Whisper - Draw
Nightmare Unmaking - Versatile wipe
Sheoldred's Edict/Hero's Downfall - PW Removal
Bubbling Muck - Ramp! Highly recommended. Especially because you're not running urborg
Ill-Gotten Gains - Up to you, could be useful, could backfire.
Barter in Blood - Mass sacrifice
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