Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Unformat | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
- If I enchant an artifact land (i.e. darksteel citadel) with ensoul artifact could I copy the creature it creates with fated infatuation?
- When does it die?
- Earthcraft + Shrieking Drake = infinite?
- Can you return Savage Knuckleblade to hand before it is damaged by a blocking creature?
- What is mana cost X when I have cards that reduce colourless costs by an amount?
Island
Basic Land — Island
: Add .
plakjekaas on Tossing green out of the …
8 hours ago
Retraced Image is one I have used in mono blue to put down an additional Island in commander
Barnie22 on
Frog Goddess
2 months ago
Updates 7th September 2025
Out: Floodwaters, 1x Forest and 2x Island
In: Arcane Signet, Sol Ring, Yavimaya Hollow and Visions of Dominance
legendofa on
sultai elves
3 months ago
Would you consider other options for the commander? The partners don't really have any interaction with each other, and they interact with just 15 cards in the deck, assuming your artifacts get destroyed regularly.
The deck feels like it needs some focus. There's not really any unifying theme. Revel in Riches doesn't have much support in either killing creatures or making treasures, and there's only nine Islands for High Tide.
There's nothing strictly wrong with the deck. Each piece can be independently useful. But if you develop the Elf theme, or a big trampler theme with Aggressive Mammoth + Jumbo Cactuar as the core, it'll flow better. As it stands now, the deck doesn't have much interaction with itself, and that usually makes the deck feel slow and inconsistent.
Of course, if you're happy with the deck as it is, or want it to grow and develop more organically, or go with something more thematic than competitive, that's all completely fair. The most important thing is that the deck is what you want it to be.
Bliss266 on
Give a Land, Take the Game
5 months ago
Land Update
Cut: Izzet Boilerworks Temple of Epiphany Gruul Turf Simic Growth Chamber Myriad Landscape Island Bala Ged Sanctuary Flip Island
Add:
Ketria Triome
Forest
Breeding Pool
Scalding Tarn
Mana Confluence
Kessig Wolf Run
Academy Ruins
Minamo, School at Water's Edge
sergiodelrio on
Bounce
6 months ago
Try this:
Replace 2x Hallowed Fountain
with 2x Breeding Pool
.
Replace 4x Misty Rainforest with 2x Flooded Strand and 2x Windswept Heath.
Replace 1x Island and 1x Plains with 2x Forest.
I know why you did what you did, but give my setup a shot for a few playtests.
The problem with your manabase is that it's quite scattered, even if the numbers seem to check out in the pie chart. You need lots of green pips, and lots of isolated pips in general, so you can't even out on fetches and shocks.
Draw forests more naturally. Get dorks online. Fetch pips you didn't draw. Minimize lands like Hallowed Fountain that can't pay for your multicolored spells in a deck with more than 2 colors. What I mean by that is, those are UW in your deck, so hallowed fountain sucks, since you're gonna need another land anyway to pay for multis, but you need green too. Possibly get rid of the fountains alltogether.
Hope this makes sense. Source: trust me xD
Cheers!
heckproof on
Redblack Aggro/Tempo
7 months ago
I am assuming you meant to add two Swamp and not two Island?
Also, it seems like the deck maybe is being pulled in too many directions. It doesn't seem like it has a fast enough clock for aggro and I think you'd want a few more pieces for disruption if you're wanting to play tempo. Also, some of the creatures may not be super strong (looking at Shivan Devastator in particular, which strikes me as a pretty bad card to have early game and I don't really see the payoff late game)
Balaam__ on
Dread Naught
9 months ago
You’re right in that fetchlands aren’t a perfect fit for 100% of the decks out there. Some revolve around strategies that absolutely don’t want them. But as a general rule of thumb they’re top tier lands in the formats that support them.
“…why not just replace that fetch land with an actual useable land?”—because in multi color builds drawing a Plains when you really need that Island doesn’t progress the board state. No deck only includes exactly as many lands as will technically pay for the cards played in a given session. There’s always more lands than you actually need in a deck, all to increase the odds of drawing enough to play your cards. So losing 4 slots dedicated to lands in order to include fetches isn’t actually setting you back. You’re still drawing enough lands to play your cards, except now you have the choice of grabbing the specific land you need instead of drawing one that’s unfortunately off-color.
That’s the basic reason, but there are others. Some decks revolve around cards that want that post-search shuffle, or even the search in and of itself. Some decks don’t need the full 60 card real estate and the fetches are specifically for deck thinning purposes. And then there’s Landfall which wants them for obvious reasons. There’s probably even more nuanced ways to abuse fetches that go over my head too.
Hope this helps a bit.
Neotrup on Additional Mana
11 months ago
- You'll add , since Wastes is a mana producing land, but Overgrowth is not.
- Same situation, Island will add , but Market Festival will add two mana of any combination of colors.
- You'll add plus two mana of any combination of colors. Island added , and Mirari's Wake adds one of any color it produced, which doesn't leave many options. It cannot add one that Market Festival added, regardless of the Hall of Gemstone.
- Both Market Festival and Mirari's Wake have mana abilities (which trigger from other mana abilities). Since mana abilities resolve immediately and do not use the stack, Weaver of Harmony cannot target them. Weaver of Harmony can target the trigger from Hall of Gemstone (assuming you control it), which would let you choose a second color. When a land is tapped during that turn, there will be two replacement effects, so the land's controller will get to choose the order in which the effects apply and end up with either of those two colors.
| Have (3) | Azdranax , Benniator , thingsgoboom00 |
| Want (8) | Benniator , olofgustav , XxSirKittehxX , bladeoathkeeper , beesaurs , qao50 , Saywhatnow , TechNoble |















