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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- If I enchant an artifact land (i.e. darksteel citadel) with ensoul artifact could I copy the creature it creates with fated infatuation?
- When does it die?
- Earthcraft + Shrieking Drake = infinite?
- Can you return Savage Knuckleblade to hand before it is damaged by a blocking creature?
- What is mana cost X when I have cards that reduce colourless costs by an amount?
Island
Basic Land — Island
: Add .








![Satya, Aetherflux Genius feature for The Surgin' General [Primer]](http://static.tappedout.net/mtg-cards-2/M3C/satya-aetherflux-genius/31-1718002317.png)


heckproof on
Redblack Aggro/Tempo
1 month ago
I am assuming you meant to add two Swamp and not two Island?
Also, it seems like the deck maybe is being pulled in too many directions. It doesn't seem like it has a fast enough clock for aggro and I think you'd want a few more pieces for disruption if you're wanting to play tempo. Also, some of the creatures may not be super strong (looking at Shivan Devastator in particular, which strikes me as a pretty bad card to have early game and I don't really see the payoff late game)
Balaam__ on
Dread Naught
3 months ago
You’re right in that fetchlands aren’t a perfect fit for 100% of the decks out there. Some revolve around strategies that absolutely don’t want them. But as a general rule of thumb they’re top tier lands in the formats that support them.
“…why not just replace that fetch land with an actual useable land?”—because in multi color builds drawing a Plains when you really need that Island doesn’t progress the board state. No deck only includes exactly as many lands as will technically pay for the cards played in a given session. There’s always more lands than you actually need in a deck, all to increase the odds of drawing enough to play your cards. So losing 4 slots dedicated to lands in order to include fetches isn’t actually setting you back. You’re still drawing enough lands to play your cards, except now you have the choice of grabbing the specific land you need instead of drawing one that’s unfortunately off-color.
That’s the basic reason, but there are others. Some decks revolve around cards that want that post-search shuffle, or even the search in and of itself. Some decks don’t need the full 60 card real estate and the fetches are specifically for deck thinning purposes. And then there’s Landfall which wants them for obvious reasons. There’s probably even more nuanced ways to abuse fetches that go over my head too.
Hope this helps a bit.
Neotrup on Additional Mana
4 months ago
- You'll add , since Wastes is a mana producing land, but Overgrowth is not.
- Same situation, Island will add , but Market Festival will add two mana of any combination of colors.
- You'll add plus two mana of any combination of colors. Island added , and Mirari's Wake adds one of any color it produced, which doesn't leave many options. It cannot add one that Market Festival added, regardless of the Hall of Gemstone.
- Both Market Festival and Mirari's Wake have mana abilities (which trigger from other mana abilities). Since mana abilities resolve immediately and do not use the stack, Weaver of Harmony cannot target them. Weaver of Harmony can target the trigger from Hall of Gemstone (assuming you control it), which would let you choose a second color. When a land is tapped during that turn, there will be two replacement effects, so the land's controller will get to choose the order in which the effects apply and end up with either of those two colors.
proterran98 on Additional Mana
4 months ago
I have a Hall of Gemstone in play. At the beginning of turn I declare White.
-
I tap a Wastes with a Overgrowth on it for mana. What do I add?
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I have a Island with Market Festival and tap for mana, do I add XX (x being my choice of colors) or ?
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I have a Mirari's Wake in play also. With that Island taped for mana, do I get , XX or do I get XXX?
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I have Weaver of Harmony in play. Does his ability work on Market Festival? If so, how does that work with the Hall of Gemstone and Mirari's Wake in play?
wallisface on Should I Put Additional Artifact …
7 months ago
As an example, this list costs well-under half of the money of your current list, but will significantly outperform it by prettymuch every metric:
- 4x Ornithopter
- 3x Signal Pest
- 3x Vault Skirge
- 4x Frogmite
- 4x Sojourner's Companion
- 2x Myr Enforcer
- 4x Thought Monitor
- 4x Welding Jar
- 4x Sol Ring
- 4x Springleaf Drum
- 4x Cranial Plating
- 4x Thoughtcast
- 4x Seat of the Synod
- 4x Darksteel Citadel
- 8x Island
TypicalTimmy on Eda, Mother of the Lost
10 months ago
legendofa, let's assume you can hardcast Avenger for 7 mana using only lands (In other words you've ramped into 7 lands on the battlefield), and you pay the additional for Offspring (Perhaps paying for it with a Sol Ring)
Both Avengers enter the battlefield together, both see 7 lands, so both create 7x 0/1 plant tokens for a total of 14 plants plus the Avenger token himself. That would yield 15 total life from 1 card investing 9 total mana into it, putting 1x 5/5, 1x 1/1 and 14x 0/1 creatures into play.
Now lets assume you play a land for turn. And let's assume it isn't even a fetchland, but like just an Island. That'll trigger both Avengers, putting a total of 2x +1/+1 counters on all 14x plants, giving your boardstate a total upgrade of 1x 5/5, 1x 1/1, and now 14x 2/3s
Then, if you Populate on your next turn and copy Avenger, you'll get another 8x 0/1s because of the Island you played last turn. Play your land for this turn and now you have 1x 5/5, 1x 1/1 now all three Avengers see your land drop. That means your 14x 2/3s each get 3x +1/+1 counters making them all 5/6s and your new 8x 0/1s become 3/4s
Not to mention the 9 life you just gained from the Avenger token thanks to Populate plus the 8x plant tokens (Before this turn's land drop, taking into account last turn's Island as your 8th land)
So you've spent 13 mana over the course of two turns and gained:
24 life, 1x 5/5, 1x 1/1, 14x 5/6s and 8x 3/4s
Yeah, I'd say that's pretty good value?
MadPilot on
Mono Blue Pauper Fae
11 months ago
updated manabase to simpler.
-1 Bojuka Bog -4 Evolving Wilds +3 Island +2 Swamp
nuperokaso on
elemental lorwyn block constructed
11 months ago
- Play 4 Reflecting Pool. Works great with Vivids and Primal Beyond. No need to play Prismatic Omen.
- Supreme Exemplar is not very good. It works only with Incandescent Soulstoke.
- Horde of Notions is the best card you have. You should be playing more of them, most likely 4. If one is answered, you drop a second one. If not answered, he'll overtake over the game.
- Play more lands. Your deck is mana hungry, and even with Smokebraider you always have expensive things to cast or activate Horde of Notions.
- I would replace one Island with Mystic Gate. You have white and blue spells with double mana and this filter will help you casting them.
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