Island

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Island

Basic Land — Island

: Add .

plakjekaas on Tossing green out of the …

8 hours ago

Retraced Image is one I have used in mono blue to put down an additional Island in commander

Barnie22 on Frog Goddess

2 months ago

Updates 7th September 2025

Out: Floodwaters, 1x Forest and 2x Island

In: Arcane Signet, Sol Ring, Yavimaya Hollow and Visions of Dominance

legendofa on sultai elves

3 months ago

Would you consider other options for the commander? The partners don't really have any interaction with each other, and they interact with just 15 cards in the deck, assuming your artifacts get destroyed regularly.

The deck feels like it needs some focus. There's not really any unifying theme. Revel in Riches doesn't have much support in either killing creatures or making treasures, and there's only nine Islands for High Tide.

There's nothing strictly wrong with the deck. Each piece can be independently useful. But if you develop the Elf theme, or a big trampler theme with Aggressive Mammoth + Jumbo Cactuar as the core, it'll flow better. As it stands now, the deck doesn't have much interaction with itself, and that usually makes the deck feel slow and inconsistent.

Of course, if you're happy with the deck as it is, or want it to grow and develop more organically, or go with something more thematic than competitive, that's all completely fair. The most important thing is that the deck is what you want it to be.

sergiodelrio on Bounce

6 months ago

Try this:

Replace 2x Hallowed Fountainfoil with 2x Breeding Poolfoil.

Replace 4x Misty Rainforest with 2x Flooded Strand and 2x Windswept Heath.

Replace 1x Island and 1x Plains with 2x Forest.

I know why you did what you did, but give my setup a shot for a few playtests.

The problem with your manabase is that it's quite scattered, even if the numbers seem to check out in the pie chart. You need lots of green pips, and lots of isolated pips in general, so you can't even out on fetches and shocks.

Draw forests more naturally. Get dorks online. Fetch pips you didn't draw. Minimize lands like Hallowed Fountain that can't pay for your multicolored spells in a deck with more than 2 colors. What I mean by that is, those are UW in your deck, so hallowed fountain sucks, since you're gonna need another land anyway to pay for multis, but you need green too. Possibly get rid of the fountains alltogether.

Hope this makes sense. Source: trust me xD

Cheers!

heckproof on Redblack Aggro/Tempo

7 months ago

I am assuming you meant to add two Swamp and not two Island?

Also, it seems like the deck maybe is being pulled in too many directions. It doesn't seem like it has a fast enough clock for aggro and I think you'd want a few more pieces for disruption if you're wanting to play tempo. Also, some of the creatures may not be super strong (looking at Shivan Devastator in particular, which strikes me as a pretty bad card to have early game and I don't really see the payoff late game)

Balaam__ on Dread Naught

9 months ago

You’re right in that fetchlands aren’t a perfect fit for 100% of the decks out there. Some revolve around strategies that absolutely don’t want them. But as a general rule of thumb they’re top tier lands in the formats that support them.

“…why not just replace that fetch land with an actual useable land?”—because in multi color builds drawing a Plains when you really need that Island doesn’t progress the board state. No deck only includes exactly as many lands as will technically pay for the cards played in a given session. There’s always more lands than you actually need in a deck, all to increase the odds of drawing enough to play your cards. So losing 4 slots dedicated to lands in order to include fetches isn’t actually setting you back. You’re still drawing enough lands to play your cards, except now you have the choice of grabbing the specific land you need instead of drawing one that’s unfortunately off-color.

That’s the basic reason, but there are others. Some decks revolve around cards that want that post-search shuffle, or even the search in and of itself. Some decks don’t need the full 60 card real estate and the fetches are specifically for deck thinning purposes. And then there’s Landfall which wants them for obvious reasons. There’s probably even more nuanced ways to abuse fetches that go over my head too.

Hope this helps a bit.

Neotrup on Additional Mana

11 months ago
  1. You'll add , since Wastes is a mana producing land, but Overgrowth is not.
  2. Same situation, Island will add , but Market Festival will add two mana of any combination of colors.
  3. You'll add plus two mana of any combination of colors. Island added , and Mirari's Wake adds one of any color it produced, which doesn't leave many options. It cannot add one that Market Festival added, regardless of the Hall of Gemstone.
  4. Both Market Festival and Mirari's Wake have mana abilities (which trigger from other mana abilities). Since mana abilities resolve immediately and do not use the stack, Weaver of Harmony cannot target them. Weaver of Harmony can target the trigger from Hall of Gemstone (assuming you control it), which would let you choose a second color. When a land is tapped during that turn, there will be two replacement effects, so the land's controller will get to choose the order in which the effects apply and end up with either of those two colors.
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