
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.






Last_Laugh on
Knights of the Reliquary
9 months ago
Good job keeping your cmc low here and the deck looks good for the most part. There's 1 major thing that's missing though... card draw. I'm only seeing a few draw cards and some like Kutzil feel out of place here other than preventing opponents from casting on your turn.
Cold-Eyed Selkie and Hunter's Insight are both massive card draw here. Selvala, Explorer Returned would put in some work. Infiltration Lens would be a better fit for 1 attacking creature. Even post-combat Rishkar's Expertise or sac'ing to Momentous Fall would work nicely here.
DarkKiridon on
9 months ago
Some ideas.
Dragonmaster Outcast could be fun
DarkKiridon on
Bro Will Trample You
10 months ago
Cool Budget deck!
Some ideas:
Brawn maybe??
Garruk's Uprising or Colossal Majesty
Blasphemous Act + Wrap in Vigor is fun
Happy brewing!!
king-saproling on
Lathiel the Bisexual Unicorn
1 year ago
Looks good. Personally I would make these swaps:
Second Breakfast -> Forgotten Ancient (allows you to use Lathiel's ability to essentially put counters on Lathiel himself, resulting in exponentially-increasing lifegain and counters, and also makes commander damage a more viable wincon)
Obscuring Haze -> Scrounging Bandar (same as above. also, fog effects like Obscuring Haze aren't needed since you gain so much life)
Felidar Retreat -> Light of Promise(not enough landfall support for Felidar Retreat. Light of Promise turns Lathiel into a major threat)
Tocasia's Welcome -> Hunter's Insight
Angelic Accord -> Sunbond(Sunbond is more impactful)
Elderscale Wurm -> Pathbreaker Ibex
Garruk Wildspeaker -> Gyre Sage
Rampant Growth -> Prize Pig(Pig would be crazy here!)
Farseek -> Incubation Druid
Sanguine Sacrament -> Armorcraft Judge
Ajani, Caller of the Pride -> Cultivator of Blades
wallisface on
Triassic Trample
1 year ago
jdogz32 yeah your playtesting looks like its aligned with all my previous suspicions.
Namely:
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deck needs 24 lands.
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Hunter's Insight and Cryptolith Rite are bad cards.
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i hadn’t mentioned it before now cause i hadn’t done the math, but sounds like better ramp is needed to consistently & quickly reach 6 mana. Maybe (probably) Carnage Tyrant should only be a 2-of
On Ripjaw Raptor, it does have s way yo damage itself, via Tail Swipe
Valengeta on
Triassic Trample
1 year ago
thank you for your suggestions so far!
I can see Commune with Dinosaurs working better here
Ripjaw Raptor and Tail Swipe both look good. Moved Boros Charm to the Sideboard
I'd still like to keep Hunter's Insight because it can draw many cards, is Instant and avoids playing with an empty hand. More cards means more ramp, removal and dinosaurs
I would like to find a good alternative to Cryptolith Rite for a ramping card, but it does look decent here nonetheless
wallisface on
Triassic Trample
1 year ago
From your latest version:
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the Commune with Dinosaurs that you used to have is waay better than Commune with Nature because it importantly lets you also grab much-needed land. I would say Commune with Dinosaurs is worth playing but Commune with Nature is garbage.
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i’m really not sold on Giant Cindermaw, its just a pretty forgettable threat. If you really want a midrange dino i’d suggest playing Ripjaw Raptor instead, as its waay more threatening and can be awkward for your opponent to play around.
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I would suggest to stop being so focused on card draw, and ditch Hunter's Insight. Your deck is that of an aggressive stompy build, so every card should be applying pressure to your opponent. Taking a turn-off to draw cards just lets the opponent time to stabilise. A deck like this shouldn’t need dedicated card draw, if it feels like it does thats instead an indication your threats aren’t good enough to close a game out _(so you need better threats).
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Boros Charm is clunky here, as it does almost nothing to interact with the board, which is something you still more of. I’d suggest swapping it out for Tail Swipe as this acts as a pump spell as well as removal. Additionally it makes Ripjaw Raptor far more dangerous is yiu end up running that.
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i’m not convinced Cryptolith Rite serves as a valid card here, but its a close-call so worth playtesting (personally i’d swap it for 2 more lands).
Valengeta on
Triassic Trample
1 year ago
I think it's important to have a good 3 drop to start increasing the offensive preassure early, or to support the big dinos in combat, and Giant Cindermaw seems the perfect one for the job. A cheap 4/3 trample. Not many other decent 3 drop dinosaurs around. Territorial Hammerskull might be interesting to pacify a dangerous blocker, although it doesn't have Trample and it's weaker
I think Ilysian Caryatid is good for giving up to 2 mana, but I understand the allure of Birds of Paradise
I need something to draw more cards but in these colors I find it hard to do so efficiently. I was thinking about replacing Lead the Stampede by something else, maybe Hunter's Insight (?)
Boros Charm is 3 useful effects in one instant. It can help with the damage, save multiple creatures from being destroyed or give an unblocked or chump blocked Carnage Tyrant or Ancient Imperiosaur Double Strike for a massive hit
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