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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Hare Apparent
Creature — Rabbit Noble
When this enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.






VladMarkov on Advertise your deck!
1 week ago
Hello,
I figured I could give Selesnya token deck a try. I am not sure, if there is too little (or too many) Hare Apparent cards. Or maybe it's okay? I wanted to put some protection/board control spells, as well as few card advantage cards. But the most thing is to create as many tokens as I can and just smash with tons of furry rabbits (and other beings)
Would really appreciate any advice :)
Andramalech on
Miku and her Rabbits
1 month ago
This is an invested list. I'm foremost, super happy to see this level of understanding. I'll explain myself with a question.
Do you feel like there's just an insurmountable amount of cards that NEVER stand the chance to see play in EDH? For one reason or another, cards that fundamentally don't belong in a traditionally built format like EDH, where one of everything. Well?
Cards like this, and for example, Doubling Chant, Echoing Courage, and the like are very explosive, unheard of, and wouldn't be of use otherwise.. if not for Hare Apparent.
My commentary is mostly gonna be brief because I see you stand on your bidness and perform well, but in a few bullet points..
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put Pearl Medallion back in, you'll like feel better with around 32 or 33 copies of the Hare Apparent. It's a numbers game when you're going to overwhelm like this, pun not intended.
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I really appreciate your sense of proper, consistent play. The blink effects are cool, so maybe slot Ephemerate, and other spells like that.
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You have next to no Instants in the deck, so a lot of what's happening is just ignoring removal/spot removal. Maybe include things like Get Lost, Path to Exile, Swords to Plowshares, Swift Reconfiguration, Shelter, etc.
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I respect and see what you're going for here, and have decks similar in design and heads pace. I really like decks with large numbers like that! A very specific and curious concept, no matter what colors you're using. I'm gonna insert deck tags for my comment so you can go find the lists.
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the first one is more stax focused (Ursavus) and happens to be really particular about it's execution- it happened to be a lot of fun in play testing.
kamarupa on
Population Bomb
2 months ago
I think it's a bit better. I still think you need more lands. The only time you can get away with only 16 lands is if you're playing a deck where every spell is either 0 or 1 to cast.
Regarding budget and the [often absurd] cost of cards - If you're very casual, how do you feel about playing with proxies? A set of sleeves, spare commons, and a print job gets you any deck you want for pretty cheap. Even cheaper than that - play for free online at Untap.in or via the crossplatform (Mac, Windows, Linux) client Cockatrice. (That's where I play). Or you can even play for free on MTG Arena on a computer or I believe even your phone. (I've never played there; I'm not competitive and I like freedom to choose any spells when brewing and playing strictly against my friends)
Another way to keep decks fast and cheap is to brew mono-colored decks. Then you don't need any expensive lands. And mono-colored decks can be just as good as multicolored decks. In many ways, mono-colored decks are more consistent, efficient, and faster. I just slapped together a mono-white Rabbit tribal deck trying to keep it as budget as possible while also including 8xHare Apparent, and it came out to basically the same price as what you currently have. (Budget Bunny Brigade)
But I want to be clear - You brew you! I'm not saying you should just ditch this brew and restart as mono white; instead I'm trying to show that mono-colored decks can be good, cheap, and fast.
I do think Valley Questcaller would be a great addition here - it's not expensive to buy or cast, gives you a lot of ETB triggers to Scry your way through your deck, and is a nice bunny Lord (+1/+1 to all your bunbuns!). I also like Harvestrite Host with Hare Apparent - you'll always trigger it to get the drawcard, which, being repeatable is really nice.
DMBrandon on
Population Bomb
2 months ago
kamarupa that's a lot of good advice. I made some changes based on your suggestions. First though, let me clarify what I meant when I said fast paced. I simply meant low mana cost average, not a "turn 3" win condition. We play a lot of kitchen table MtG, not competitive. Ideally, I have a good setup and finish up the game with Finneas or Overrun by turn 7. Now to the changes. I removed Call of the Conclave and Wake the Reflections like you advised. I agree that don't add much value. I kept Druid's Deliverance because fog is more cost effective, I get the added value of a populate. I also kept Selesnya Charm because of its versatility. I decided to go full-tilt on Hare Apparent, taking advantage of their unlimited number rule and add Cloudshift to abuse this further. I know a lot of people go life gain with token decks, but I wanted to keep this deck more simple and go for a shout out style. Again, I know it's not a crazy competitive deck, but I want something that will be fun to play specifically into my friend's goblin deck. And throwing rabbits at him is hilarious to me. :) Thoughts on the changes?
kamarupa on
Population Bomb
2 months ago
Nice work! I guess you really deserve some props, as I've seen plenty of people on here that aren't new list decks as certain formats but still include cards that aren't legal in that format. So that's why I asked.
In terms of advice, I probably have more than you want. For starters, I'm not sure a Populate/Tokens deck is going to be what I would consider "fast-paced." It may or may not keep up with a Goblin deck - it would really depend on the caliber of each deck and to a lesser degree, the player piloting that deck. When it comes to speed, I think of low MV infinite combos, burn, Elves, +1/+1 counter Humans... So if you're really looking for speed, then there may be better place to look.
That said, if it's not so much speed, but a tokens, and tokens that can maybe compete with a fast paced Goblin deck, I think that is probably possible. As it stands, it looks like you've got a fairly budget brew going, though I notice a few pricier spells in the sideboard. So I'll be mentioning both cheap and pricier spells and let you decide where you want to draw the line.
For starters, land is one of the best investments you can make. All decks need it and the better lands you have to choose from, the more solid your decks' foundations will be. In my opinion, there is no point in spending big bucks on spells when your land base can't consistently cast them. www.managathering.com is an awesome resource to find lands. It didn't exist when I first started brewing, but I go there all the time now, namely because I just can't remember all the card names like I used to, lol. Ideally, you want lands that don't enter tapped, especially if you're going for speed. If you can afford them, Temple Garden & Windswept Heath are the perennial favorites. But Razorverge Thicket, Overgrown Farmland, and Branchloft Pathway
Flip are all decent. I recommend 22 lands for a "fast deck" - IE a deck with an Average MV of 2 or less (2.05 is close enough). Much greater than 2 average and I'd recommend 23-24 lands. Which stinks, I know, because the more land you include, the less spells you get and more likely you are to get mana screwed. But I've found that if you ever want to reliably cast spells that are 3 or more, you're going to need those extra few lands. Even with mana ramp, 16 is not enough land.
Typically, Artifact/Enchantment removal spells go in the sideboard. And typically, people run 4x creature removal in the mainboard: Any of the following would be good: Winds of Abandon, Sheltered by Ghosts, Path to Exile should be in the mainboard.
Druid's Deliverance is fun, but even in decks where I include Fog, I rarely include more than 1 copy. At double the MV, Druid's Deliverance is either going to tie up your mana (slowing you down), and/or delay instead of remove, and/or get cast just for the populate, which you already have spells for. So I'd suggest cutting it 1 copy.
Fight as One is... a decent spell. Heroic Intervention would be better. Since all but 1 of your creatures is white, Brave the Elements would be more versatile and cheaper and Tamiyo's Safekeeping is just cheaper. In my experience, 1 is the MV that is best for protection spells because it doesn't need as much mana to be available - that is - they're just more versatile. And I usually only include 1-2 of such spells.
I'd just cut Selesnya Charm. It just doesn't do anything that well and it's single use doesn't make it valuable enough to include.
Call of the Conclave is similar to Selesnya Charm - tokens aren't much about how big so much as how many. Repeatable token generators are going to be bigger threats than single-use spells.
The thing with Populate is that it doesn't really give you much oomph unless you've got bigger tokens. So you're not wrong looking for tokens that are on the bigger size. But since tokens are easy to get rid of and impossible to bring back, most people ignore the Populate mechanic altogether in favor of making lots of tokens as quickly as possible and at instant speed if they can.
Thraben Doomsayer is pretty good, though I do hate the 3MV casting cost. But you can make tokens at instant speed, which is great, and you can do it every turn.
Lingering Souls is one of the best token spells because you get so many for not that much mana, though you don't have the black mana here to make it worthwhile.
Tocasia's Welcome is great card draw for tokens, namely if you can create a token on your turn and your opponent's turn.
Creatures that care about ETB triggers are really good with tokens, too. You really can't go wrong with Soul Warden and/or Soul's Attendant - with 6+ Soul Sisters, I'd imagine a Goblin deck would find it very difficult to hit you for more life than they cause you to gain. And if you can gain enough life, Speaker of the Heavens gives you tokens that are worth Populating.
Growing Ranks is pretty good, but at 4MV,it's on the slow side.
Overrun is a good spell here, and I think you've got the right number.
Wake the Reflections is ok, I guess, but again, only copying 1 token just isn't as good as it might seem. At least it only costs you 1 to cast. The question is whether its actually powerful enough to be worth including, verses using that space for more token spells.
Something like Ephemerate or Cloudshift would probably be good with Hare Apparent
I like Finneas, Ace Archer, but I don't like it enough to overlook its Legendary status to run 4 copies.
Broad-stroke advice: 4x creature removal, 2x protection spell, 1x fog spell, 22x lands, 2-3x card advantage spell, 12x token generators, 8x ETB trigger spells. That leaves you with about 10 spells to lean into a mechanic like populate or more removal, etc, etc.
Please don't think what I write is definitive or that I'm insisting. Ignore whatever you want. I'm just throwing out my thoughts, hoping something might be useful for you.
hyalopterouslemur on What commander for a Hare …
2 months ago
I'm kind of fond of Rhys the Redeemed. Green gives you access to card draw and mana accel, so you can keep playing more copies of Hare Apparent every turn. Rhys also can double your tokens on his own. All this extra card draw will also help you get to the Thrumming Stone (or to an artifact tutor). Finally, this gives you access to Parallel Lives, for another token doubler if you need it.
You must make a decision, as with all token decks. Do you want to anthem and Cathars' Crusade your bunnies to be huge? Or do you want to use Meekstone and Dusk / Dawn to mess with your opponents while not hurting yourself at all?
Bookrook on What commander for a Hare …
3 months ago
Delney, Streetwise Lookout is pretty ridiculous with Hare Apparent. Arabella, Abandoned Doll is good too. However, Arabella gets enough value from other cards that I prefer playing about 15-20 apparents. So Arabella if you want mostly other cards, delney if you want most cards to be hare apparent.
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