Druid Class

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Druid Class

Enchantment — Class

victor00vm on It's Almost Harvesting Season! — Budget Sythis

10 months ago

Playtested your deck and loved it. It is a card draw/ramp machine, might even build one for myself. I will research some cards, but for now, I can remember some cool things to ad.

Druid Class for extra land drops (it cost 5 mana to do so, it is a maybe board).

Stasis Snare and Banishment. Removal enchantment with flash is aways good.

Benevolent Blessing maybe better then Karametra's Blessing?

Darksteel Mutation If budget enough.

Beardzilla on Official missing/incorrect card/token thread

1 year ago

Several cards with level up/leveling activated abilities are marked as illegal when Zirda, the Dawnmaker is designated as companion.

Here is a list of the cards I have noticed:

Lighthouse Chronologist, Artificer Class, Barbarian Class, Cleric Class, Druid Class, Fighter Class, Monk Class, Paladin Class, Ranger Class, Rogue Class, Sorcerer Class, Warlock Class, Wizard Class

Phyrexian Dragon Engine  Meld seems to have a similar issue.

PrismMTG on The Island Awakened [[Primer]]

1 year ago

You think I should drop Druid Class and have a 3rd walker?

Mr.Himer on Will this create token lands …

1 year ago

This might be really convoluted and stupid but that's what I like about Magic so bear with me. Thanks in advance for any help.

At the start of my turn, I have a Growing Ranks, a Helm of the Host, a Thornglint Bridge, and a Druid Class which is at level 2 on the battlefield. During my first Main Phase, I spend the mana to put Druid Class at level 3 and target Thornglint Bridge making it a creature that's power and toughness are each equal to the number of lands I control. If I then equip Helm of the Host to the Thornglint Bridge land creature and go to my combat phase, I get a token copy. Is that token just a copy of Thornglint Bridge or is it also a land creature that I could then target with Growing Ranks at the beginning of my next upkeep?

If it's not a creature, could I target that token copy of Thornglint Bridge with Living Terrain and make it available to be targeted by Growing Ranks?

I like the idea of getting myself a bunch of indestructible land tokens. Is there an easier way to do this and I'm just dumb? Probably. Thanks for any and all help!!!

amarthaler on EDH Jorn, God of Winter

1 year ago

Update!

In: Crop Rotation

Out: Druid Class

Druid Class was as exciting as I thought it might be - but it was worth a try! Crop Rotation will let us filter a land if we need to or since it reads "find a land", we could tutor up Dark Depths or Thespian's Stage!

Squee_Spirit_Guide on Shifty Crabs!

1 year ago

Hey lcarl3035, thanks for the suggestion! Druid Class is interesting. I like that it's a little harder to remove than Jaddi Offshoot since it's an enchantment and the level 2 might come in handy sometimes.

TheOfficialCreator is spot on though. Since it's usually just a race, the lifeloss from the fetches and shocks isn't a major factor. Typically the mana is better spent on crabs and extra land drops, and Jaddi Offshoot is in the board to help mitigate the life loss against matchups where damage is key.

lcarl3035 on Shifty Crabs!

1 year ago

I would add Druid Class to compensate for all the "pay 1 life" fetchlands. It gains you life whenever a land etbs.

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