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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
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Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Dire Fleet Neckbreaker
Creature — Orc Pirate
Attacking Pirates you control get +2/+0.




legendofa on
Speedy pirates
3 years ago
How reliable is Blade Historian ? It basically costs in a three-color budget deck, which I'm assuming means you're not diving into the shock lands and fetch lands. I also see a very low cost:land ratio, with only seven cards needing even one blue mana, so maybe drop two Island s for another Mountain and Swamp . Bloodline Pretender seems like it takes a while to become a worthwhile threat.
Cards I would recommend are Daring Buccaneer , Rigging Runner , and Storm Fleet Sprinter , Dire Fleet Neckbreaker , and maybe Headstrong Brute .
capt_sparklefingers on
Pirate's Treasure
4 years ago
Links to the cards updated as of 10 DEC 2020
Removed:
Navigator's Compass, Dire Fleet Neckbreaker, Brazen Freebooter, Headstrong Brute, Goblin Trailblazer, Dire Fleet Hoarder, Dire Fleet Interloper
Added:
Sky Diamond, Lightning-Rig Crew, Coercive Recruiter, Kitesail Freebooter, Warkite Marauder, Siren Stormtamer, Spectral Sailor
Spongee07 on
Bloody Tides
5 years ago
I know you said you wanted to keep it on the budget side. However, this is the current version of the deck I run. When Dire Fleet Neckbreaker hits the field it's GG.
https://tappedout.net/mtg-decks/pirate-pioneer-1/
pistolpeteiii on
Admiral Beckett and her Pirate Booty
5 years ago
I love a good tribal deck, and have considered building a pirate themed deck of my own. I think the Grixis aggro style decks are interesting, and Admiral Beckett Brass is a fun looking and vastly underplayed commander. I have a few thoughts that might help steer your deck building into a more precise direction.
One major thing I think you should lean more into the "combat damage to a player" aspect that your commander provides, as stealing permanents can be extremely important in EDH. Swarming the board with hard to block creatures will allow you to quickly gain advantage over your opponents, so I would play more cards that lean into that plan. Dire Fleet Neckbreaker, Bident of Thassa, and Rogue's Passage can help to keep pressure on your opponents, and Kitesail Freebooter provides another cheap flier that could snag removal/ramp spells from an opponent.
If you're just looking for fun tribal, might I suggest the biggest flavor win that you missed... Captain's Hook
Sorin_Markov_1947 on
Raiding Party
5 years ago
I really like Dire Fleet Neckbreaker as a pirate lord. I'd also recommend taking out Dire Fleet Hoarder for some other high-power card (maybe the aforementioned lord), and Seekers' Squire is questionable as well. I also like Daring Buccaneer as an early play, and March of the Drowned can give you a big late-game boost for just one mana. Dire Fleet Poisoner is also a good combat trick.
I personally think this deck could use less burn/removal, since you really only need so much. 20 cards is excessive. Even removal-heavy decks play less. I think you'll find that high-power cards and fewer removal will give you a more proactive strategy that forces your opponent to react to you.
xSpicyMeat on
But Why Is Rum Gone?!
5 years ago
Skullblade248, I definitely appreciate your feedback - I will test with the Dire Fleet Neckbreaker and see how I go. :) I think we're onto something here with pirates though!
Skullblade248 on
But Why Is Rum Gone?!
5 years ago
If I had the money for Aether Vial , I would put them in every deck. It was super powerful and enabled quite the shenanigans. Your deck looks fairly aggressive, which seems rare for Pirate decks. Perhaps consider Dire Fleet Neckbreaker . It may look weak, but it's like a free Trumpet blast for every turn it survives. And it's on a creature, so it counts itself. Even if you drop it to end a game, it's super effective. Unfortunately, no one really uses it because it can be Shock ed. In the end, it's your choice. Your deck did force me to rethink my Mana base, so I'm glad I found that problem before I got the new cards for my deck. Hope my feedback helps.
Skullblade248 on
YarHarFidllyDee, I steal ur Planeswalker Abilities
5 years ago
Again, I don't mean to ruin your fun, but as this website is designed to help improve decks...
First, I assume it's just a midrange Pirate tribal deck. I don't really see any Revel in Riches shenanigans or anything. There is a little bit of artifact interaction, and I think that's something that could be built upon.
Deadeye Plunderers is a ridiculous card that can end games fast if you can build up a bunch of artifacts. But, it's a liability if you don't have any on the board. A 3/3 for 5 is too slow by itself. I think that two copies sounds fair, and with two copies, you'll most assuredly have a smile on your face when you topdeck it. Going with the Artifact subtheme, I would say 2 Fell Flagship wouldn't hurt.
Captain Lannery Storm is a really nice way to power up Deadeye Plunderers . Even if you don't have one, she ramps you up a turn or two, which if we want to run Nicky B and Moo, we're going to need. Three copies is plenty, as she's powerful, but still legendary.
Dire Fleet Captain works really well in any Pirate deck. I run four in mine, but mine is super aggressive. I think that with a longer game , less copies are necessary. I would also say that Dire Fleet Neckbreaker is a great way to close out games, but for a more casual and fun game, two is plenty. March of the Drowned will also be pretty helpful later in the game. 2x. If you want even more Pirates to go with the treasure you're amassing, perhaps 3 Fathom Fleet Captain .
Now, this shocks me. You run two Planeswalkers from planeswalker decks, but fail to use their fetch cards. Especially as they're perfect in casual games. I would say 2 of both Angrath's Fury and Visage of Bolas . And of course, keep all of the Planeswalkers the same, number and all. I would also say that Angrath, the Flame-Chained is on flavor. Why just take their loyalty abilities when you can help yourself to everything they have? Maybe 1 Admiral Beckett Brass too.
We should put in more Treasure, so 3 Sailor of Means and 2 Wily Goblin . Slap them in with the power of FlexTape! (not sponsored). Removal is lacking, so I would say 3x Unlicensed Disintegration. Trust me, it's worth it.
And we're left with 2 more slots. More instant and sorcery spells would make this a control deck. Hostage Taker is great in casual games, but it costs a pretty penny. I think that 1 copy of Revel in Riches wouldn't hurt, as we have a bunch of treasure token makers. To help you win with Treasure tokens so you can throw them in the air as depicted in the art, then Storm the Vault Flip is our best bet.
2x
March of the Drowned
3x
Dire Fleet Captain
3x
Fathom Fleet Captain
2x
Wily Goblin
3x
Captain Lannery Storm
2x
Fell Flagship
3x
Sailor of Means
3x
Unlicensed Disintegration
1x
Admiral Beckett Brass
2x
Dire Fleet Neckbreaker
1x
Storm the Vault
Flip
2x
Visage of Bolas
2x
Angrath's Fury
2x
Deadeye Plunderers
1x
Revel in Riches
1x
Angrath, the Flame-Chained
1x
Nicol Bolas, Dragon-God
1x
Angrath, Minotaur Pirate
1x Nicol Bolas, The Deciever
Do whatever with the mana base, I guess. Maybe Artifact Lands. I left out Fathom Fleet Boarder as it literally kills you for no reason. Rona isn't a Pirate and is a liability, and Dreamcaller Siren is neat, but niche. Sideboard material. I believe the list I spent the last hour on is budget, but I hope it gives you some inspiration and perhaps a few new tricks to try with your friends.
Just remember this rule of thumb with Pirates: Anything they can do, you can do better.
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