
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Devour Flesh
Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.


![Angelic Skirmisher feature for [LTMD] RTR/GTC/DGM Block Draft #2](http://static.tappedout.net/mtg-cards/gatecrash/angelic-skirmisher.jpg)

legendofa on Food themed Commander deck
3 years ago
Footbottom Feast is a fairly useful one. For a somewhat darker interpretation of food, other cards with Hunger, Devour, or Feast on the name could fit: Master of the Feast, Devour Flesh, Tribute to Hunger, Feast of the Unicorn...
zapyourtumor on
Tainted remedy
3 years ago
I'd cut the bad stuff and lean 100% into the enemy lifegain theme. This means up to 4 Tainted Remedy plus 4x Kavu Predator , and cut Idyllic Tutor , Serrated Scorpion , Twilight Prophet , Gonti's Machinations , Roiling Vortex , etc.
I know Blessed Alliance and Rest for the Weary are used with Tainted Remedy, but the best cards with Remedy are ones that have a "drawback" that involves your opponent gaining life and Remedy/Kavu turn that drawback into an advantage. I see you already have Wall of Shards and Grove of the Burnwillows , which are classics. Some other ones are Oust , Fiery Justice , Solitude / Condemn , Devour Flesh with Nature's Claim for the sideboard. Alms Beast is also funny.
KingKilvas on
No Reservations
4 years ago
Nice deck! If you wanna go even harder on the theme a few cards that hit the 'flavor' and are still playable for a budget deck; Consume the Meek , Consumptive Goo , Rite of Consumption , Devour Flesh , Devour in Shadow , Devouring Swarm , Devouring Tendrils , Faceless Devourer , Feast of Succession , Feast of Worms , Feaster of Fools , Grothama, All-Devouring , Soul Swallower , Gluttonous Slime , Marrow Chomper , Mycoloth , Ravenous Gigantotherium , and Skullmuncher
And, best of all, Hot Soup . Gotta run hot spip with Gyome, it's too perfect.
Grubbernaut on
4 years ago
Diabolic Edict seems good over Devour Flesh , but I love this list. Right up my alley.
Cheers!
saluma on Angel of Jubilation questions
5 years ago
No, because Angel of Jubilation says "Players can’t pay life or sacrifice creatures to cast spells or activate abilities." Chainer's Edict nor Devour Flesh says "As an additional cost to cast this spell, sacrifice a creature." Bone Splinters says that tho so angle would stop that card. Angle also stops cards like Ashnod's Altar
abdiel242 on Angel of Jubilation questions
5 years ago
would angel of jubilation prevent sacrifice from cards that target a player such as Chainer's Edict or Devour Flesh ?
athurdent on
How To Make Alms Beast Usable!!!!
5 years ago
you could try Devour Flesh for removal, I have it with Condemn to have 8 cards for removal in a white/green burn deck using Tainted Remedy to make it work like yours
trey12321 on
Tainted Bond
5 years ago
Thanks for the suggestions, Lucky! The issue I've run into with Alms Beast is that it's strength is largely dictated by what my opponent is playing, making it seem more relevant in a sideboard. Even then many of the large creatures that I can't outsustain with the occasional self-heal tend to either have life-gain effects anyways (IE. Griselbrand or Wurmcoil Engine ) or are better targeted by a Condemn than hoping that they only have the one creature so that Devour Flesh would be relevant, though I would likely keep some Devour Flesh in the SB. Even Oust seems to be generally better specifically because I can choose a target, and even if the damage is only effectively a bolt it works better on smaller creatures or the ones that don't attack and therefore can't be Condemn ed anyways.
The other creatures are primarily placeholders at the moment. I'd auto-include Dark Confidant if I had the money for him at the moment, and I already have Wall of Shards listed in the main deck. Currently running the cheap deathtouch creatures+ Warriors' Lesson is a solid enough replacement until I can afford it, but it's not looking to be the end-all-be-all of the build.
Manamorphose is actually probably a really easy way to justify Aria of Flame now that you mention it, so I'll probably look to get some for it when I've got the money to spare.
Thanks again for the suggestions...!