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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Bojuka Bog
Land
This enters tapped.
When this enters, exile all cards from target player's graveyard.
: Add .
legendofa on
Turbo Reanimator
3 weeks ago
How often do you transform Rona or see graveyard hate? Pestilence effects work with the back side to give you an out for your reanimation targets if people start spamming Bojuka Bog or whatever.
FadingReality on
Dragons, Dragons, Dragons
1 month ago
I forgot to mention this in the above post, but Archdruid's Charm is also grave hate because it can grab your Bojuka Bog at instant speed. Card does so much work.
Anyway here's a list of lands worth taking a look at. Main reason for this second post.
Maelstrom of the Spirit Dragon
Horizon of Progress Taps for literally any mana (even colorless since it says "mana of any type" instead of "mana of any color"), can ramp you (!!!!), and can draw you a card in a pinch. Super good.
First two are for ramp/dragon stuff respectively. Last 4 all make your mana base stronger and more consistent. Also, when The World Tree comes online, all your lands that hurt you (cracking fetches, Ancient Tomb, Mana Confluence, Horizon of Progress, etc will no longer hurt you. They will now have the new ability "add one mana of any color" and you can pick that ability so that the lands don't deal damage to you.
SufferFromEDHD on
1 month ago
Fair enough. I was thinking about grabbing value like Accursed Duneyard, Bojuka Bog, Crypt of Agadeem and Geier Reach Sanitarium
I see the Canyon Slough and the Fluctuator. How do you feel about Ash Barrens, Polluted Mire and Smoldering Crater?
kamarupa on
Magnificence
2 months ago
You have a lot of singletons for the Modern format. I suggest you add "Casual" and "Budget" to the Hubs.
You're already at 70 spells. That, combined with the number of singletons, might make this brew better suited for Commander/EDH than Modern. It would also open up even more spells.
Alternatively, if you want to keep it modern, even with a casual and budget focus, you can get more power and consistency out of it by tightening up your focus. A good deck doesn't need to do everything, just a few things well. You seem to have a lot of Vampires, Angels, and Humans. You might try to pick one of those creature types, and focus on that tribe - cut all the other creatures and increase the best of your chosen tribe to a full set, keeping in mind you want most of your creatures to cost 1-3MV.
When it comes to non-creature, non-land spells, I find the most success with the following catagories: removal/disruption, card advantage, protection. I try to include 4-8 removal/disruption spells, 2-4 card advantage spells (draw 2 or more cards from 1 spell), and 1-4 protection spells (deny opponent's removal). Anything that doesn't fall into those 3 categories usually isn't helping a deck succeed. Of course, every deck is different and there are lots of ways of achieving essentially the same results - like Harmonize and Collected Company are different in approach, but essentially both card advantage.
Sign in Blood is about as good as it gets for card advantage. Path to Exile isn't that expensive anymore, but black has so many good removal spells - I won't list them here. Discard can function as removal, so if that's your preference, it's fine, too, but keep in mind removal spells are cheaper to cast to target creatures and don't require as much timing to use effectively. White is great for protection spells - Faith's Shield is great, but Ephemerate can be just as good in decks with lots of ETB triggers.
Artifact/Enchantment removal is usually reserved for the sideboard.
Pump and lifegain are usually peripheral mechanics.
A dual color deck needs dual lands. It looks like you're going for a budget deck here, so I suggest adding more budget dual lands. While it's generally preferred to avoid lands that enter tapped, if you're brewing a budget deck, I think it's better to include such lands than to rely on luck to get the basics you need to cast spells of both colors. Concealed Courtyard would be great. Caves of Koilos would be ok, too, especially with a tribes like Angels or Vampires that have lots of creatures with lifegain mechanics. If resorting to lands that always enter tapped, I think the Scry lands provide the most value - you could do worse than Temple of Silence. I love managathering.com as a land resource - https://managathering.com/duallands/orzhov.html
I recommend 8-12 dual lands, 1-3 utility lands and the rest basics.
I usually include Bojuka Bog in decks that use black mana, as there's so much graveyard recursion in my play group.
To sum it up: if not brewing EDH, reduce to 60 spells. Cut your enchantments, tighten your creatures, focus your utilities. Remember: you don't have to annihilate opponents to win - focus on making a fast, reliable kill, not an elaborate one.
Veghelia on
Combat Superiority
2 months ago
Hey Crow_Umbra, sorry for the radio silence. Become a bit more busy with non-MTG stuff, so I got less time for brewing, sadly.
"Support" suspicions are just going to be part of playing this deck, so I've accepted that's going to be something I'm gonna run into. I do mostly play with a relatively consistent group of friends (read: like 5 different groups, some with some overlapping players, but all with similar vibes), and they do look at me with suspicion, but are most of the time greedy enough that they'll take advantage of my almost-symmetrical support cards. If they ever choose to destroy them or otherwise turn them off for the others, that tends to draw the table's ire, so most of the time they don't unless everyone agrees they're becoming an issue, in which case I can hardly blame them. I'm currently still mostly feeling that I'm going to try to leave goad out of it as much as possible, safe for a few choice cards (Taunt from the Rampart hasn't shined yet, but I'm feeling it will at some point).
Alright, now on to the card discussions.
-
I'm leaving Xantcha, Sleeper Agent
and Emberwilde Captain in the maybeboard. Your arguments are very valid, but I do feel like the don't vibe enough with the "support" idea.
-
I had Nelly Borca, Impulsive Accuser
in my deck before and removed her, because she's an odd play. With my lack of goad or other ways to force attacks, I have very little control over the amount of cards I draw with her, if I draw any. I imagine she'd work great as a commander, since you can reliably have her on the field in the early to mid game, where plenty of people attack each other, but I think she does a lot worse as a late-game topdeck.
-
Kambal, Profiteering Mayor feels like a "one step too far" kinda card. If my entire point was to give my opponents tokens, then he'd be amazing, but I feel like he's going to not do anything far too often (although I will admit that I don't quite now how often my playgroups play tokens).
-
Master Warcraft has one mayor flaw that I'm pretty sure a good chunk of my playgroup will notice: I can force an attack, but I can't force them to not attack me, and my playgroups are spiteful enough that that is exactly what will happen :P
-
Batwing Brume is interesting. It's going on the maybeboard for now, since I'm not sure if the problem it fixes is one I run into all that often, but it does feel like a beautiful blindside.
Currently, Ghostly Prison and Brutal Hordechief are most likely going to be in the next version.
Besides that, I'm reviewing:
- The beaters I have in the deck, since they don't feel strong enough. It's not like I didn't know Skysovereign, Consul Flagship and Tajic, Blade of the Legion weren't the best in slot, but the little hope I had for them has been dashed.
- Different graveyard hate (I'm recently formed the opinion that Bojuka Bog really only works in a lands deck), and Kutzil's Flanker is currently my most considered option.
- Lands and ramp. Thran Dynamo was way better when Endbringer was going to be a part of the deck, and the deck feels too color-heavy to run it otherwise. Similar thoughts about the pain-lands. Also, I've adopted the "Chromatic Lantern is bad" position.
kamarupa on
Golgari Scavengers
3 months ago
I have some suggestions. Feel free to ignore them!
-
Unearth instead of Treasured Find.
-
The Ozolith instead of or in addition to Fate Transfer - it's quite a expensive, so maybe you don't want to invest in it, but it's cheaper to cast and as a permanent, works statically, which is quite nice. The downside, in addition to its hefty price is that it's Legendary.
-
Corpsejack Menace has long been a staple in golgari counters
-
You didn't include "Budget" in your description or Hubs, so I'll suggest Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth as useful lands. They might help your opponents mana-fix, too though. And of course, if they're too expensive, just disregard this. Other lands to consider: Castle Locthwain, Bojuka Bog, Darkbore Pathway Flip, Blooming Marsh, Deathcap Glade.
-
Thoughtseize is a classic black spell, but only 2x isn't much, especially when it's your only means of removal. Golgari is arguably the best color combination for removal ever. Abrupt Decay and Assassin's Trophy are at the top of a long list of great removal spells, and both are exclusive to golgari. I'd suggest 2x of each, but either would be useful. The other could go in your sideboard. Since you are already running some sac outlet creatures, Fatal Push would be a good fit, too.
-
Bow of Nylea is always good. It's another Legendary, so no more than 1x.
Necramus on
Zombies Ate My Neighbors (Zul Ashur)
3 months ago
Goldberserkerdragon I run Bojuka Bog just so I can target myself! LOL
Konrad really is the G!
TheoryCrafter on
Lifedrain Casual Commander
7 months ago
Since Extort is your main objective here, you may want to consider Pontiff of Blight. This will give all of your creatures Extort.
Considering your lack of board wipes I would definitely consider adding Merciless Eviction.
Protection spells including, but not limited to, Angelic Intervention, Faith's Shield and Sejiri Shelter Flip have the advantage of protecting you from board wipes that damage rather than destroy, exile or reduce your creatures' toughness.
May I suggest Gerrard's Verdict? This could set your opponent back a little. Other discard cards I would suggest include, but not be limited to, Divest, Inquisition of Kozilek and Vicious Rumors.
My suggestion is to aim for cheaper control spells such as the protection and discard spells I mentioned(definitely keep Soul Tithe) and lean more into the Extort ability. Leave mana expensive spell slots only for board wipes. Then use cards such as Vito, Thorn of the Dusk Rose to cause more harm to your opponents.
Also, you can't go wrong with Graveyard hate. Cards such as Bojuka Bog and Lion Sash should be must adds.
Also, after doing all these changes if you find yourself with extra space, add in an Alternate Win Card for in case the game stalls . My Suggestions would be any combination of Angel of Destiny or Felidar Sovereign—both of which can feed into Pontiff of Blight.
I hope this helps. Thank you for reading me out. Happy Hunting!
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