Aurelia, the Warleader
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Aurelia, the Warleader

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Recommendations View more recommendations

Screeching Griffin
Ordruun Commando
Wojek Apothecary
Serra Paladin
Towering Thunderfist
Sun-Blessed Guardian

lhetrick13 on Anim's Automotives

6 months ago

muzack - I know right? Anim Pakal, Thousandth Moon is surprising fun to play and is a very overlooked commander.

The deck could go in multiple directions but the direction I was taking this in was more of a burn deck with the inclusion of various ways to hit opponents with non-combat damage with cards like Impact Tremors and Sunshot Militia, compounding that damage with multipliers like Fiery Emancipation or trying to trigger it multiple times per turn with extra combat via cards like Aurelia, the Warleader. The entire concept of the deck is trying to either make gnomes and ping for damage or just creatures to ping for damage. The inclusion of Roaming Throne made me want to give the deck a tribal feel so that is why you see a strong human theme as Roaming Throne will let me trigger Anim twice.

I won a game with this deck by getting out Anointed Procession, Fiery Emancipation, and Impact Tremors throughout the game and in a single turn created 18 gnomes for a total of 72 damage directly to each opponent :) Keep an eye on this as I recently just put in a order to Cardkingdom to pick up better support cards. Many of the cards in this deck were just what I had one hand and are not exactly a good fit. So I will be altering it heavily in the near future.

Regardless, thank you for the compliments and feedback! I am pretty humbled that you legitly piloted the deck. That is pretty cool!

TypicalTimmy on Card creation challenge

9 months ago

Never watched Knight Rider but it seems to be some kind of early 80s action series about a guy named Michael Knight who drives a muscle car? Alright?


Michael Knight

Legendary Creature - Human Pilot

Haste

Whenever Michael Knight crews a vehicle, put a +1/+1 counter on that vehicle. It gains haste and vigilance until end of turn.

Vehicles you control have "Crew by Michael Knight: "

3/3


shrug??


Make a Gruul legendary Turtle Berserker with your choice of either Power being 10, Toughness being 10 or both being 10

Bare in mind you're looking at some ungodly massive stats and abilities so be sure you cost things appropriately.

Protip: You don't have to do . You could do something like .

It may cost mana less, but is significantly harder to come up with in most scenarios. Just look at Aurelia, the Warleader as an example.

Last_Laugh on Bipedal Beastmode (Éowyn Human Tribal)

10 months ago

Azoth2099 I like the idea of extra combats but that card requiring combat damage to a player adds a really big hoop to jump through. I've considered Aurelia, the Warleader, Karlach, Fury of Avernus, and/or Moraug, Fury of Akoum though and ty for taking the time to post.

Xalor90 on List of all infinite combos 2.0

10 months ago

This one will create infinite tokens and infinite combat phases:

The Master, Multiplied, Aurelia, the Warleader, & Legion Loyalty.

The Master makes it so that Myriad tokens don’t get sacrificed/exiled and removes the Legendary rule, while Legion gives Aurelia Myriad. Because tokens entering the the battlefield tapped & attacking don’t register as “attacking”, you can get infinite combat phases, so long as you have at least 2 opponents.

Crow_Umbra on Isshin, We Couldn't Budget the Second Heaven

1 year ago

You've got a pretty decent looking deck here. I love the name, +1 for that alone.

If you're open to suggestions, I do have some thoughts on potential changes you could make. I get that a lot of the expensive stuff in deck is stuff you already own, so my suggestions are being made with budget not necessarily being an issue:

  • I think you can replace Chaos Warp and Mortify, mostly because Mardu has some more versatile options like Anguished Unmaking, Generous Gift, Stroke of Midnight, Soul Partition, and Wear / Tear.

  • I highly recommend adding Dolmen Gate and Reconnaissance as additional board protection effects. Reconnaissance basically acts a pseudo-Vigilance anthem that can untap and save your creatures at the end of combat, since they are considered attacking until the end of combat.

  • Karlach, Fury of Avernus and/or Aurelia, the Warleader could be potential swaps with Raiyuu, since you aren't limiting yourself to a single Samurai or Warrior attacking, and can swing with the whole team. Both Karlach and Aurelia get some additional mileage with vigilance anthems.

  • Chivalric Alliance could be a potential swap with Thorough Investigation or Search the Premises.

  • As much as I love Alesha, she was my first Mardu commander before I converted her to Isshin over a year ago, I don't think she really fits this deck. Only ~8 of your creatures have power 2 or less. Perhaps Professional Face-Breaker could be a swap to reward your aggro plays, and also give you another means of (impulse) drawing.

I hope these suggestions are helpful. I'm happy to chat through any additional suggestions or ideas if you're up to it. Best of luck with your deck and its games!

jameswarlord on [KFC] Kaalia Friended Chickens

1 year ago

Azoth2099 I've never tried Moxfield! I pre-emptively imported the deck in there (www.moxfield.com/decks/_LTrrj5RfUKsBLkk0pXm4g) just in case but no idea how to go about co-brewing it :)

For a list of cards I wouldn't really like to part with from playing as I enjoy them quite a lot and always play I made this little list:

jameswarlord on [KFC] Kaalia Friended Chickens

1 year ago

Hi there! Thank you both Azoth2099 and lhetrick13 so much for the feedback! I agree that this deck right now isn't going many places as its trying to do too many things at once so your conversation is very insightful for me!

To clarify on lhetrick13 first comment (which I really appreciate!), Liliana's Contract is really there just for the card draw as I don't like her win con. I should probably replace it with something else as you point out. Maybe some of the ramp cards Azoth2099 suggested.

If anything, one of my goals with the deck was to be as versatile as I could to be able to exist in most games. The reasoning for my lifegain additions were that sometimes the demons (and other cards) giving me card draw outright leave with single digit health (looking at you Diabolic Intent) so I wanted things to soak damage and allow me to cancel out the life drain I was having. I do find fun however to gain a lot of life, but I have seen in many decks focused on lifegain that they go for wincons with Aetherflux Reservoir and I don't feel that's fun for me, so not sure how would I go about that rooute.

On the other side, I'm also very hesitant to go the aristocrat/reanimator route as all I feel all it takes is a cheap instant with graveyard hate to ruin the whole thing. I might be wrong here, but that's what I've seen from friends playing with half their deck in the graveyard. I've seen a lot of Kaalia of the Vast lists, however, that use just 2-3 cards that bring things back from the graveyard and I think that might be okay? But I might just be increasing the amount of things the deck can do without giving it more direction. What cards would you cut for more graveyard play?

As an aside, cards like Luminarch Ascension and Valkyrie Harbinger I've found to enjoy quite a lot as they give me more board presence over time and serve as a backup plan in case Kaalia is costing me 12 mana. I have no idea what type of deck that would lean into (probably army/tokens) but then I don't think I would be using Kaalia properly.

All that to just say, I'm very happy that you both are willing to share knowledge and help me here :D I would really like to add Azoth2099's suggestions, such as the Saw in Half combo but I am very lost with what cards should I cut as I would like to keep synergies with Dragon Tempest and synergies with Aurelia, the Warleader. I would assume that my intention with the deck is to go ful aggro? Honestly no idea, I welcome any thoughts.

Load more