Aurelia, the Warleader
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Aurelia, the Warleader

Legendary Creature — Angel

Flying, vigilance, haste

Whenever this attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

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SaberTech on Naya tricks

3 months ago

Yeah, I was a bit confused about what you were asking for because spells like Guided Strike that are used to influence combat situations are what are typically called "combat tricks". I didn't clue in that you might have meant meant creatures with combat related triggered abilities until after I had already posted.

In naya colours, some creatures with notable combat related abilities include:

(3 or less mana) - Ragavan, Nimble Pilferer, Arabella, Abandoned Doll, Jacked Rabbit, Kellan, Daring Traveler, Phelia, Exuberant Shepherd, Syr Faren, the Hengehammer, Tilonalli's Summoner, Arni Metalbrow, Breeches, Eager Pillager, Combat Celebrant, Adeline, Resplendent Cathar, Brimaz, King of Oreskos, Laelia, the Blade Reforged, Mirri, Weatherlight Duelistfoil, Ogre Battlecaster, Phlage, Titan of Fire's Fury, Anim Pakal, Thousandth Moon.

(Over 3 mana) Odric, Lunarch Marshal, Odric, Master Tactician, Hero of Bladehold, Ilharg, the Raze-Boar, Kogla, the Titan Ape, Aurelia, the Warleader.

Honestly, there are a ton of useful options that I didn't list. It all depends on what sort of deck you want to build.

SaberTech on Nature's Bounty

4 months ago

I think that there is some potential room.

Tamanoa has limited synergy within the deck. There are only a handful of cards that it can work with, although the combo with Searing Meditation is kind of fun. My question would be, is it worth it to use that slot to try to support a tangential part of your deck when you could be strengthening synergies with your commander and a main mechanical theme within your deck?

You have four large damage amplifier cards in Aurelia, the Warleader, Pathbreaker Ibex, Akroma's Memorial, and True Conviction. I'm not sure you need that many expensive amplifiers when you already have the +1/+1 token theme strengthening your creatures. You could take at least one of those out (the Memorial would be my pick) to make room and help to drop your deck's average CMC. Marath + Cathars' Crusade already gives you really strong inevitability. Going harder into the +1/+1 counter support also lets Shalai and Hallar more easily step up to fill the extra damage role in place of the amplifier that you are taking out.

Getting Firemane Avenger's ability to work can be a little finicky. A Basilisk Collar could be an easier way for you to gain life and pick off creatures with your commander.

Unless Elixir of Immortality is a pick for your local meta, I think that it might be unnecessary for your deck. You are going to either win or lose long before you deck out. Replacing it with Bow of Nylea helps to cover for any need to gain life or shuffle some cards back into your library while also giving you another way to reload counters onto Marath or give it deathtouch.

DemonDragonJ on How Does Aurelia Work with …

5 months ago

If a player controls both Aurelia, the Warleader and Isshin, Two Heavens as One and then attacks with Aurelia, what shall happen? How many additional combat phases will that player have?

DemonDragonJ on Should I Put the New …

9 months ago

I would like to put Elsha, Threefold Master into my Numot, the Devastator EDH deck, but I am not certain which creature I should remove, to make room, for her; Gisela, Blade of Goldnight is very expensive, but she is one of my favorite creatures in the game, and she has great synergy with numerous other cards in this deck, including both version of Aurelia: Aurelia, the Warleader, and Aurelia, the Law Above. Medomai the Ageless is not the most powerful of creatures, but I always enjoy being able to take additional turns, and I can take even more, if I combine him with either True Conviction and/or the aforementioned Aurelia. Wall of Denial is merely a blocker, but it is an amazingly excellent one, so I would like to keep it, in that deck, as well, and Esper Sentinel is not essential to this deck's identity or strategy, but I would prefer to avoid raising its mana curve, if I can help it. I feel that I may not need to keep either Iroas, God of Victory *list* or Keranos, God of Storms in this deck, since reaching seven devotion to two colors is not always easy to achieve in a three-colored deck, and, between those two creatures, I believe that Keranos is the least essential to the deck, since the deck originally did not have a very strong central them, but it gradually has evolved to have a focus on combat, so Iroas is more essential to the deck's theme and strategy than is Keranos.

What does everyone else here say, about this? Should I put the new Elsha into my Numot deck, and, if so, what card should I remove to make room, for her? I certainly am eager to receive your feedback!

greyninja on Clout Conquistadors

10 months ago

Neat list. I have a foil copy and thought about building this commander many times. Really like some of your includes like Aurelia, the Warleader & Tymna the Weaver *f-etch*

lhetrick13 on Anim's Automotives

1 year ago

muzack - I know right? Anim Pakal, Thousandth Moon is surprising fun to play and is a very overlooked commander.

The deck could go in multiple directions but the direction I was taking this in was more of a burn deck with the inclusion of various ways to hit opponents with non-combat damage with cards like Impact Tremors and Sunshot Militia, compounding that damage with multipliers like Fiery Emancipation or trying to trigger it multiple times per turn with extra combat via cards like Aurelia, the Warleader. The entire concept of the deck is trying to either make gnomes and ping for damage or just creatures to ping for damage. The inclusion of Roaming Throne made me want to give the deck a tribal feel so that is why you see a strong human theme as Roaming Throne will let me trigger Anim twice.

I won a game with this deck by getting out Anointed Procession, Fiery Emancipation, and Impact Tremors throughout the game and in a single turn created 18 gnomes for a total of 72 damage directly to each opponent :) Keep an eye on this as I recently just put in a order to Cardkingdom to pick up better support cards. Many of the cards in this deck were just what I had one hand and are not exactly a good fit. So I will be altering it heavily in the near future.

Regardless, thank you for the compliments and feedback! I am pretty humbled that you legitly piloted the deck. That is pretty cool!

TypicalTimmy on Card creation challenge

1 year ago

Never watched Knight Rider but it seems to be some kind of early 80s action series about a guy named Michael Knight who drives a muscle car? Alright?


Michael Knight

Legendary Creature - Human Pilot

Haste

Whenever Michael Knight crews a vehicle, put a +1/+1 counter on that vehicle. It gains haste and vigilance until end of turn.

Vehicles you control have "Crew by Michael Knight: "

3/3


shrug??


Make a Gruul legendary Turtle Berserker with your choice of either Power being 10, Toughness being 10 or both being 10

Bare in mind you're looking at some ungodly massive stats and abilities so be sure you cost things appropriately.

Protip: You don't have to do . You could do something like .

It may cost mana less, but is significantly harder to come up with in most scenarios. Just look at Aurelia, the Warleader as an example.

Last_Laugh on Bipedal Beastmode (Éowyn Human Tribal)

2 years ago

Azoth2099 I like the idea of extra combats but that card requiring combat damage to a player adds a really big hoop to jump through. I've considered Aurelia, the Warleader, Karlach, Fury of Avernus, and/or Moraug, Fury of Akoum though and ty for taking the time to post.

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