Aurelia, the Warleader
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Aurelia, the Warleader

Legendary Creature — Angel

Flying, vigilance, haste

Whenever this attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

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DemonDragonJ on Should I Put the New …

1 week ago

I would like to put Elsha, Threefold Master into my Numot, the Devastator EDH deck, but I am not certain which creature I should remove, to make room, for her; Gisela, Blade of Goldnight is very expensive, but she is one of my favorite creatures in the game, and she has great synergy with numerous other cards in this deck, including both version of Aurelia: Aurelia, the Warleader, and Aurelia, the Law Above. Medomai the Ageless is not the most powerful of creatures, but I always enjoy being able to take additional turns, and I can take even more, if I combine him with either True Conviction and/or the aforementioned Aurelia. Wall of Denial is merely a blocker, but it is an amazingly excellent one, so I would like to keep it, in that deck, as well, and Esper Sentinel is not essential to this deck's identity or strategy, but I would prefer to avoid raising its mana curve, if I can help it. I feel that I may not need to keep either Iroas, God of Victory *list* or Keranos, God of Storms in this deck, since reaching seven devotion to two colors is not always easy to achieve in a three-colored deck, and, between those two creatures, I believe that Keranos is the least essential to the deck, since the deck originally did not have a very strong central them, but it gradually has evolved to have a focus on combat, so Iroas is more essential to the deck's theme and strategy than is Keranos.

What does everyone else here say, about this? Should I put the new Elsha into my Numot deck, and, if so, what card should I remove to make room, for her? I certainly am eager to receive your feedback!

greyninja on Clout Conquistadors

1 month ago

Neat list. I have a foil copy and thought about building this commander many times. Really like some of your includes like Aurelia, the Warleader & Tymna the Weaver *f-etch*

lhetrick13 on Anim's Automotives

11 months ago

muzack - I know right? Anim Pakal, Thousandth Moon is surprising fun to play and is a very overlooked commander.

The deck could go in multiple directions but the direction I was taking this in was more of a burn deck with the inclusion of various ways to hit opponents with non-combat damage with cards like Impact Tremors and Sunshot Militia, compounding that damage with multipliers like Fiery Emancipation or trying to trigger it multiple times per turn with extra combat via cards like Aurelia, the Warleader. The entire concept of the deck is trying to either make gnomes and ping for damage or just creatures to ping for damage. The inclusion of Roaming Throne made me want to give the deck a tribal feel so that is why you see a strong human theme as Roaming Throne will let me trigger Anim twice.

I won a game with this deck by getting out Anointed Procession, Fiery Emancipation, and Impact Tremors throughout the game and in a single turn created 18 gnomes for a total of 72 damage directly to each opponent :) Keep an eye on this as I recently just put in a order to Cardkingdom to pick up better support cards. Many of the cards in this deck were just what I had one hand and are not exactly a good fit. So I will be altering it heavily in the near future.

Regardless, thank you for the compliments and feedback! I am pretty humbled that you legitly piloted the deck. That is pretty cool!

TypicalTimmy on Card creation challenge

1 year ago

Never watched Knight Rider but it seems to be some kind of early 80s action series about a guy named Michael Knight who drives a muscle car? Alright?


Michael Knight

Legendary Creature - Human Pilot

Haste

Whenever Michael Knight crews a vehicle, put a +1/+1 counter on that vehicle. It gains haste and vigilance until end of turn.

Vehicles you control have "Crew by Michael Knight: "

3/3


shrug??


Make a Gruul legendary Turtle Berserker with your choice of either Power being 10, Toughness being 10 or both being 10

Bare in mind you're looking at some ungodly massive stats and abilities so be sure you cost things appropriately.

Protip: You don't have to do . You could do something like .

It may cost mana less, but is significantly harder to come up with in most scenarios. Just look at Aurelia, the Warleader as an example.

Last_Laugh on Bipedal Beastmode (Éowyn Human Tribal)

1 year ago

Azoth2099 I like the idea of extra combats but that card requiring combat damage to a player adds a really big hoop to jump through. I've considered Aurelia, the Warleader, Karlach, Fury of Avernus, and/or Moraug, Fury of Akoum though and ty for taking the time to post.

Xalor90 on List of all infinite combos 2.0

1 year ago

This one will create infinite tokens and infinite combat phases:

The Master, Multiplied, Aurelia, the Warleader, & Legion Loyalty.

The Master makes it so that Myriad tokens don’t get sacrificed/exiled and removes the Legendary rule, while Legion gives Aurelia Myriad. Because tokens entering the the battlefield tapped & attacking don’t register as “attacking”, you can get infinite combat phases, so long as you have at least 2 opponents.

Crow_Umbra on Isshin, We Couldn't Budget the Second Heaven

1 year ago

You've got a pretty decent looking deck here. I love the name, +1 for that alone.

If you're open to suggestions, I do have some thoughts on potential changes you could make. I get that a lot of the expensive stuff in deck is stuff you already own, so my suggestions are being made with budget not necessarily being an issue:

  • I think you can replace Chaos Warp and Mortify, mostly because Mardu has some more versatile options like Anguished Unmaking, Generous Gift, Stroke of Midnight, Soul Partition, and Wear / Tear.

  • I highly recommend adding Dolmen Gate and Reconnaissance as additional board protection effects. Reconnaissance basically acts a pseudo-Vigilance anthem that can untap and save your creatures at the end of combat, since they are considered attacking until the end of combat.

  • Karlach, Fury of Avernus and/or Aurelia, the Warleader could be potential swaps with Raiyuu, since you aren't limiting yourself to a single Samurai or Warrior attacking, and can swing with the whole team. Both Karlach and Aurelia get some additional mileage with vigilance anthems.

  • Chivalric Alliance could be a potential swap with Thorough Investigation or Search the Premises.

  • As much as I love Alesha, she was my first Mardu commander before I converted her to Isshin over a year ago, I don't think she really fits this deck. Only ~8 of your creatures have power 2 or less. Perhaps Professional Face-Breaker could be a swap to reward your aggro plays, and also give you another means of (impulse) drawing.

I hope these suggestions are helpful. I'm happy to chat through any additional suggestions or ideas if you're up to it. Best of luck with your deck and its games!

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