Archon of Emeria

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Archon of Emeria

Creature — Archon

Flying

Each player can't cast more than one spell each turn.

Nonbasic lands you opponents control enter the battlefield tapped.

Crow_Umbra on I’d like help building a …

2 weeks ago

It sounds like tax effects would probably be your best bet. Beyond stax/tax effects like Glowrider or Archon of Emeria, you could also make use of "speed bumps" like Authority of the Consuls and similar effects. Other stuff to consider could be Alpine Moon or Thalia, Heretic Cathar.

If mana dorks and smaller utility creatures are an issue, you could also use Goad or Edict effects to keep boards cleared or in compromised positions. Stax/tax, Goad, & Edicts are all in the Mardu playbook.

As for a Mardu commander option, there is the new Squall, Gunblade Duelist if you're not opposed to Universes Beyond. Otherwise, I think Kelsien is a solid option to be able to ping threats.

DreadKhan on Elsha's Flashy Show

3 months ago

Have you ever tried Thought Lash in here? The idea is you play it the turn after Elsha is cast and use it like a more controlled Blue Tainted Pact to dig to a win that turn.

I am hoping I can find something that will work to repeatedly clear top decks, so I'm digging into Scryfall! Well, after digging I stumbled on Serum-Core Chimera, maybe this could work? You have a very low land count, so statistically it might help you dig through stuff like lands that you can't cast (or Simian Spirit Guide or a counter that you want in hand can be drawn). I have no idea if you'd ever want to pitch stuff to it, but turning something into a Bolt for no mana seems like real upside, this can snipe Hatebears like Archon of Emeria or Thalia, Guardian of Thraben that might ruin your day otherwise.

Well, maybe something in all this will be helpful?

OberstHati on Swinging with Isshin

9 months ago

Thank You Last_Laugh, Valet is another spicy Option,… I have Hanweir Garrison  Meld don’t really know what to cut in its favour though, and Breena, the Demagogue The opponents Card draw scares me a bit… Dollmaker's Shop / Porcelain Gallery is a bomb on Arena, Shared Animosity too, Both should find their way into the 100,… I think about adding Drannith Magistrate and Archon of Emeria, Ragavan, Nimble Pilferer is already ordered… That should help a bit with the curve issue too…

DreadKhan on How Good is Angel of …

9 months ago

Angel of Jubilation has a fairly strong stax effect (the anthem and the 3/3 flyer mean very little in most decks), meaning it might be reasonable in a 3 or 4, but as is usually true of stax you could just play good cards yourself instead of playing a bunch of bad stax cards that make good cards suck. I think it's a worse card than Clarion Conqueror fwiw, though Conqueror will get you publicly defenestrated if you play it in the wrong pod. If you plan to play vs lower power decks (1s and 2s) I would avoid most stax effects, they aren't as effective there and people rarely appreciate meta plays in non-competitive games. Vs higher power decks I would play stax if you hate explosive games, stax decks make for longer games on average (unless you're combining stax with an actual win con, you mostly see this in cEDH).

General point, most stax/hatebear effects improve dramatically if you play more interlocking parts, if you have this AND say Archon of Emeria out it might be impossible for some decks to win until they kill your hatebears. I think the biggest problem with this specific stax Angel is that you'd want it most badly in 4s and 5s, and neither of those brackets wants to pay 4 mana for a 3/3, let alone 1WWW (unless you're in mono-white I guess?).

In my personal experience the odds go up dramatically that whatever I'm trying to do is nowhere near optimal if I find I really want to make it a stax deck, my examples are Boros Weenies or Dimir Discard, neither is really good enough without some really weird board restrictions at the power level I want to play those decks, so in go fun stuff like Static Orb!

legendofa on Baird, Steward of Control

1 year ago

My first thought here is to slow down your opponents' mana production. Imi Statue and Kataki, War's Wage shut down mana rocks. Kismet, Thalia, Heretic Cathar, Loxodon Gatekeeper, and Archon of Emeria shut down lands for a turn. Winter Moon shuts down nonbasic lands.

You can also get your opponents' creatures to work for you with Martial Impetus, Bloodthirsty Blade, and Redemption Arc. If they're forced to attack each other, they can't attack you.

capwner on I wanna be the evil …

1 year ago

White is the true evilest color

Drannith Magistrate Serra Ascendant Grand Abolisher Archon of Emeria Silence Smothering Tithe Farewell Rest in Peace Cataclysm *list* Humility

Red does have a lot more raw combo potential esp. when paired with black/blue. But once you start building like that you're getting into cEDH territory. All depends on the sort of deck you want to build. If you want to keep the flavor of your mono black i.e. reanimate-y combo-y sacrifice-y, with the insidious ability to tutor and win out of nowhere, I'd say Golgari or Rakdos are probably the best colors you could expand into. In general 1 or 2-color will have waaaaayyy more options in terms of specific commander synergies, as well as more powerful effects from your commander in general. (whereas more colors give you more flexibility and power ceiling, from using a wider card pool, but I think this can often make decks feel more generic). Green compliments black really well with its resilient ramp, creature+land tutors to assemble combos, and more flexible removal. While Rakdos decks are often insanely aggressive and stompy, with some of the scariest reanimation targets. Though you can also build them to be more focused on attrition, board control, and prison effects. On the other hand if you wanted to be more controlling and oppressive, you'd probably want to be Dimir, Esper, or Grixis--or WURB which I believe is the most popular cEDH color combo. Hope that helps and good luck building!

RalphWP on Mono White Hatebears

1 year ago

BioProfDude my reasoning was because of Archon of Emeria. With Archon on the field Cathar is sorcery speed removal and will never flip back to remove a second target since you and your opponent are not allowed to cast a second spell where the Werefox is instant speed, allowing removal on oponents turn and effectively sidestepping your own rule-of-law. I have put 2 more Cathars in the board incase the matchup dictates more removal though.

wallisface on Winter Moon

1 year ago

Icbrgr Yeah Winter Moon feels odd here in that it normally won't be doing a lot. None of these cards particularly shore-up any of Winter Moons shortcomings. And some cards will make Winter Moon appear even weaker than it is (particularly, it feels like land-destruction weakens the impact of Winter Moon, as it means that there are less lands the opponent is forced to have tapped. I'm probably wrong on that thought though).

Personally if I were trying to make a Winter Moon brew today, it would either be in a mono-white tax list with stuff like Leonin Arbiter and Archon of Emeria, or a mono-blue build with stuff like Ashiok, Dream Render and Vedalken Certarch... I haven't got any further in my own thought processes than that (i really think this card needs to know the meta its fighting to know how to fight it, so i'm waiting a few months for the post-mh3 meta to stabilize)... But I think however a Winter Moon deck is built, it has to cover for the cards shortcomings so that its actually reliably useful on-board.

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