Cone of Flame

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Cone of Flame

Sorcery

Cone of Flame deals 1 damage to any target (creature, player or planeswalker), 2 damage to another target, and 3 damage to a third target.

Rorolith on i have no idea what im doing

3 years ago

You don't want your game to be ruined because someone countered/destroyed the creature that you ramped into. Cut Cone of Flame ,add Lightning Bolt .Cone of Flame doesn't do much, but Lightning Bolt it is much cheaper and can deal with early threats while you try to get things together. cut Magmatic Insight and add Thrill of Possibility maybe, play around with it. Cut Flameblast Dragon and 1x Tectonic Hellion to add 3x Irencrag Feat . Cut Coal Stoker add Simian Spirit Guide , this will allow you to get your combo together as early as turn 1 if you are lucky and draw 2 of them, or turn 2 more consistently.

Reason for cutting Flameblast Dragon : You are trying to cast a big creature as early as possible,so with Flameblast Dragon, once you get it out, you will not have much mana to pour into its ability, so it will generally be a 5/5 flyer that might do 1-2 damage.

multimedia on Call the Army

3 years ago

Hey, good start upgrading the precon on a budget.

28 lands is not enough land for an avg. CMC of 3.4 which is high. I recommend 36 lands and adding Knight of the White Orchid. First strike with a two drop Human is good with +2 pump from Jirina. You want to take more advantage of Jirina who's a four drop anthem effect for Humans. This means you want to consistently be able to play more impactful one drops (Champion of the Parish)/two drops (Thalia's Lieutenant)/three drops (Frontline Medic) to attack with the turn you play Jirina.

Tribal creature strategies in Commander fold to board wipes. To combat this play more repeatable instant speed indestructible protection (Etchings of the Chosen), creature recursion (Phyrexian Reclamation), reanimation (Alesha, Who Smiles at Death) and noncreature repeatable sources of Humans (Outlaws' Merriment).


Budget lands to consider adding:

Cards to consider cutting to add more lands and other suggestions:

Would you like more help?

Good luck with your deck.

Kiran_M on Card creation challenge

3 years ago

Epicgamer was that on purpose?

Magus of the Flametwister-

Creature- Human Shaman

, : ~ deals 1 damage to any target, then 2 damage to another target, then 3 damage to another target, then deals damage to you equal to the total amount of damage dealt in this way. Any player may activate this ability.

: ~ deals 1 damage to any target. Counter target activated ability of a permanent you control named Magus of the Flametwister.

Loosely based on Cone of Flame.

Make a colorless Magus.

JANKYARD_DOG on Card creation challenge

4 years ago

I'll do another iteration of Sorin vs Nahiri

Final Confrontation

Instant

Choose a creature or planeswalker you control and a creature or planeswalker your opponent controls. Then Exile each of them.

As Sorin's Blade found home, so too did Nahiri's. It was over for them both, perhaps for the better of the multiverse... or worse.

Make an escalating spell similar to Cone of Flame but not damage.

JANKYARD_DOG on Card creation challenge

4 years ago

I'll do another iteration of Sorin vs Nahiri

Final Confrontation

Instant

Choose a creature or planeswalker you control and a creature or planeswalker your opponent controls. Then Exile each of them.

As Sorin's Blade found home, so too did Nahiri's. It was over for them both, perhaps for the better of the multiverse... or worse.

Make an escalating spell similar to Cone of Flame but not damage.

Gidgetimer on Why does Cone of Flame …

4 years ago

I am including CR 700.1 below as proof that a spell can cause multiple events. I don't think that you specifically would doubt this, but it heads off the question. Yes, it is basically that each clause is a different game event in this case. CR 608.2c tells you to follow the instructions in written order. This means that during the resolution of Cone of Flame you deal 1 damage as a game event, then you deal 2 damage as a separate game event, then you deal 3 damage as a third gave event. With Fireball you deal X damage divided evenly as a single game event.

608.2c The controller of the spell or ability follows its instructions in the order written. However, replacement effects may modify these actions. In some cases, later text on the card may modify the meaning of earlier text (for example, “Destroy target creature. It can’t be regenerated” or “Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into its owner’s graveyard.”) Don’t just apply effects step by step without thinking in these cases—read the whole text and apply the rules of English to the text.

700.1. Anything that happens in a game is an event. Multiple events may take place during the resolution of a spell or ability. The text of triggered abilities and replacement effects defines the event they’re looking for. One “happening” may be treated as a single event by one ability and as multiple events by another.

Yesterday on Why does Cone of Flame …

4 years ago

So this came up just recently in another thread that I didn't want to derail. Dual Shot deals one instance of damage to either one creature or two different creatures. Fireball deals one instance of damage regardless of the number of targets. Cone of Flame deals three instances of damage to three different creatures, despite the fact that the text explaining the effects of the card aren't separated across different sentences or by the word 'then'.

I understand this, and when it came up it made logical sense to me, but I found that I couldn't explain it to my imaginary friend in actual words. Is there a specific ruling somebody could share with me that explains it? Is it just also the case that things happen in sequencial order when separated with commas?

Gidgetimer on Firesong and sunspeaker/ painters servant …

4 years ago

It isn't quite as good as Lightning Helix since you only add 3 to red burn spells for each instance of damage they do, not 6. But yes, you name white (naming red doesn't work to make your life gain into bigger life gain since FS&SS deal the damage not the spell on the triggered ability) and then your burn spells deal 3 extra damage per instance of damage being dealt.

You may notice that I am being careful to say "per instance of damage". This is because FS&SS are going to trigger for each time you gain life, and different instances of damage being dealt are different instances of lifegain from lifelink. This means that Cone of Flame will give you three triggers, Fiery Confluence will give you a FS&SS trigger for each damaging mode you choose, Chandra's Fury gives you two triggers, and Fireball gives you one.

Load more
Have (2) SunshineDynamo , ajmcnulty
Want (1) Slasker