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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
War Room
Land
: Add .
, , Pay life equal to the number of colours in your commanders' colour identity: Draw a card.
doc_frank_18 on
time for a clock (alaundo)
1 month ago
I recommend 35-36 lands with one of them being War Room
so remove Cyclical Evolution, remove Deep-Sea Kraken, remove Rift Sower, remove The Thirteenth Doctor
, remove Tolarian Kraken, remove Rotating Fireplace....
Add Clockspinning!
DreadKhan on
Modified Unbazi Deck
1 month ago
It's vulnerable to interaction, but Scorched Ruins is very good with Deserted Temple. I feel like War Room
is pretty good in colourless decks. With more than 30 artifacts maybe Inventors' Fair?
Obviously your call, but I'd switch Scour from Existence from the maybeboard to the main deck, replacing Titan's Presence, mostly because I think you'll want the consistency way more (needing a high power creature in hand seems like it'll be a problem sometimes), and it even triggers your Commander's ability.
Hope something here will work for you!
rwn1971 on
Chandra Tribal because yes
3 months ago
Love the deck. What about War Room
?? I always play this in a mono colour deck.
DemonDragonJ on
Pursuit of Happiness
3 months ago
I have replaced War Room
with Nivix, Aerie of the Firemind, because this deck does not have a sufficient focus on gaining life to justify the former land, and, while I normally dislike "impulse draw," Elsha's static ability helps to reduce the risk of employing that strategy, in this deck.
DemonDragonJ on
Don't Blink, or You'll Miss It!
5 months ago
I have replaced War Room
with Alchemist's Refuge, since this deck does not have a major emphasis on gaining life, and already has sufficient methods for drawing cards.
Profet93 on
Xenagos: Jumbo AF
6 months ago
How has playing with 40 lands been like for you with an avg 4.2 cmc? Have you considered swapping out 1-3 lands for either ramp or card draw? Speaking of lands, here are some lands you might find useful.
Castle Garenbrig - Ramp
Turntimber, Serpentine Wood Flip - Big creature
War Room
- Draw
Yavimaya Hollow - Regen + Politics
Beast Within - Removal
Deflecting Swat - Protection, politics. Redirect counterspells, targeted removal, extra turns and draw. Ability to bluff while tapped out is nice.
Heroic Intervention - Protection
Your creature choices seem solid like most xenagos decks. I do wonder how Realm Seakers and panglacial wurm have been playing for you, +1
Belfore on
Mo' Counters, Mo' Mana, Mo' Monsters! *Help
8 months ago
I would drop the lands that aren't allowed in his deck for lands like War Room
, Karn's Bastion, Boseiju, Who Endures, Scavenger Grounds, Opal Palace, Myriad Landscape, and Blighted Woodland. And for the ones that aren't allowed you can drop for just basic forests. Land count is pretty strong. For draw along with war room there is Garruk's Uprising, Guardian Project, Stocking the Pantry, Greater Good, Lifecrafter's Bestiary, Rishkar's Expertise (which feels like a flavor win), Return of the Wildspeaker, Beast Whisperer, and I would say Toski, Bearer of Secrets is surprisingly useful depending on how often you get through.
SlangNTrees13 on
Dionus? You Barely Know Us!
9 months ago
Hey, digging the deck. Few new good ones. Three Tree City, is a junior Cradle and Banner of Kinship is a 5 drop wincon with all the elves about. I also like War Room
for some extra draw chances at very little downside. Survival of the Fittest if not out for budget.
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