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Trying to make a successful competitive Turbo Fog. Since the meta is so heavily aggro, playing a deck like this gives an advantage, making many cards in their decks dead. Survive hits with cheap fog spells. They get too developed slow them down with a wrath. Get to the mill win-con. Games take about a 30 minutes so if you're curious about it please take the time to test it. Feedback is welcome, as well as +1's :)
For some reason my SB Verdict won't appear
MAIN ARTIFACTS 1x Elixir of Immortality - Gain a little life and cycle the graveyard.
CREATURES 3x Snapcaster Mage - Bring back fogs, wraths, or draw.
ENCHANTMENT1x Detention Sphere - Good for undying/indestructible.
3x Druid's Deliverance - A cute fog.
4x Fog - Guess why...
2x Forbidden Alchemy - Helps search out whatever I need with flashback.
3x Sphinx's Revelation - Life gain and drawing, everything control is about.
PLANESWALKER 2x Jace, Memory Adept - Key to the deck.
SORCERY 1x Archangel's Light - A deck that this actually works in. Gains massive life and shuffles all that good stuff back in after all that drawing.
1x Increasing Confusion - Use it for the flashback value.
3x Supreme Verdict - Uncounterable board wipe to help with aggro and flash.
UTILITY LANDS 2x Alchemist's Refuge - Wrath on opponent's turn.
1x Nephalia Drownyard - Added a black source to flashback Alchemy, so might as well run it.
1x Detention Sphere - Mostly for Planeswalkers.
3x Dispel - Help against Revelations.
1x Entreat the Angels - Alternate win condition after decks remove all creature hate.
2x Negate - Against control or Walkers.
1x Psychic Spiral - Awesome against anyone trying to mill me.
2x Purify the Grave - America Flash primarily.
1x Supreme Verdict - Mostly for America flash and G/W aggro.
Round 1 - Mono Black (splash red) - I love this match. He has such a slow start and no haste creatures so I won. Mull'ed down to 5 and kept a one-land-hand with Feeling of Dread and some cantrips. Got mana screwed :(. Last game I flashed Snappy for Negate to stop Grafdigger's Cage when he had Desecration Demon since I could sac, but he left Tragic Slip in???? Oh well. (1-2)
Round 2 - Bye :(
Round 3 - R/G Aggro - One of the wost cards to face: Strangleroot Geist . He had plenty of them so I had to use fogs early and got burned late. Same problem game 2 so I added Downpour , as I think it helps in many aggro matches. (0-2)
Round 4 - Junk GY Shenanigans - Crushed him both games without SB. He was new so I played straight up knowing there was no tricks. (2-0)
Results - 2-2 (13th of 26) - Learned the hard way people might not SB properly, and I think Downpour was a good addition.
FNM 12/28Round 1 - Golgari Aggro - He started off quick with turn 2 Dreg Mangler followed by Rancor but was able to stabilize and land a Revelation. After that wrath and mill. Second game he couldnt find a black souce after landing some Strangleroot Geist s. Terminus into mill FTW. (2-0)
Round 3 - 4c ReAnimator - Awesome match for me. He helped me by milling himself and I ended up winning easily. Second game we hit time quickly so he just gave me the win. (2-0)
Round 4 - Amerca Flash - I don't like this match, but luckily my Revelation saved me after being at 4 life. Side in a bunch of counters and dropped a Jace. (2-0)
Results - 4-0 (1st of 28) - Deck ran well, but if flash keeps dominating my meta changes will have to be made.
GPT Atlantic City 12/29Finished 4-2 (13th of 52) Will update more later.