This deck aims to burn your opponent with spells, while using those same spells to trigger Guttersnipe and Young Pyromancer for more damage and tokens. Those tokens also are triggering Purphoros, God of the Forge for additional damage.
First match vs. green/red huge monsters, went 1-2. The plan was to play somewhat defensively, doing my best to burn away his acceleration and generate enough tokens to block his creatures that were too difficult to remove. Sylvan Caryatid was a huge thorn in my side, being unburnable and big enough to block any one creature effectively. In the end, I couldn't deal with my opponent using Ghor-Clan Rampager for bloodrush, bypassing my blocks. In future will try to spend more time burning face, less time managing board.
Second match vs. mono-red aggro, went 2-1. This match up was very favourable for me. First game got surprised by speed, was at 4 life by my 3rd turn. Managed to stop the bleeding, but eventually fell to a top-decked Lightning Strike. Side-boarded in Boros Reckoner, more Ash Zealots, and Mindsparkers, taking out Act of Treason and Guttersnipe. Next two games were easy wins, with early Ash Zealot and lots of 1/1 elementals preventing my opponent from doing anything until I could overwhelm them.
Third match vs. mono-white aggro, went 2-0. First game just burnt any threat (Precinct Captain), dropped tokens, and let my deck do its thing. Second game opponent sided in Fiendslayer Paladins, slowing things down a lot. I eventually just generated enough tokens to overwhelm them.
Fourth match vs. a pretty odd blue-white Daxos of Meletis deck, went 1-2. On paper, I think this should have been a very easy win. Game one my opponent drops Daxos with an Aqueous Form, and my burn fails repeatedly to land due to Mizzium Skin and Brave the Elements. Daxos then takes all the burn off my deck and plays it on me. Game two, I successfully burn away Daxos, and overwhelm my opponent with 3/3 golems from Hammer of Purphoros. Game 3 I get stuck on two land while my opponent builds up a decent board state, protecting Daxos from my burn. I eventually stabilize at 7 life, but at this point my opponent drops Elspeth, Sun's Champion on the board, and I'm all out of burn.
Seems like a great token-burn deck. Have you thought about removing Ash Zealot , since no more flashback. I would put in Satyr Firedancer . Doubles the amount a burn spell hits the opponet for, conserving other spells for creatures. I would not consider Stormbreath Dragon . too expensive mana wise, especially if you blow up lands with hammer. Would also not consider Anger of the Gods , it kills every creature in the deck excpet purphoros, which means he goes back to enchantment anyway. Not even your sideboard contains anything that would stay alive. I would put in Massive Raid , but what to cut...
This deck has been become pretty unsuccessful as my local meta has evolved over BTG. Fiendslayer Paladin and Obzedat, Ghost Council abound and this deck handles them both really poorly. I find myself in most games disappointed with Guttersnipe and end up bringing in Boros Reckoner instead. I will revisit this deck in the future, but for now it is on the back burner.
Reckoner and anger combo is awesome. It's a fast six points to the big creatures, or to the face. Or three from anger plus three from reckoner kills most big monsters. Doesn't handle obzidot, but blocking with reckoner does.