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The World of Arourakut

Modern*

zacarega


Sideboard

Sorcery (2)

Creature (3)

Enchantment (3)


Maybeboard


Ever since I found out about The Great Aurora I have wanted to use it in a deck. This deck is a way to utilize its ability to make a version of a Scapeshift deck, with some other win conditions such as using Rude Awakening or Empty the Warrens to completely overrun the field.

The deck requires three things. First, it wants a lot of stuff on the battlefield so that it can out benefit our opponent when our Warp World, or The Great Aurora resolve. Second, the deck needs a lot of mana ramp while maintaining a large card advantage. Third it has to have enough mountains and lands to actually pull off a win consistently after resolving one of our big cards.

The main problems is stalling till the late game, which Kher Keep, khaini garden, Nissa's Renewal , and Courser of Kruphix are for. If our opponent is exceedingly fast, our sideboard Jaddi Offshoot , and Lightning Bolt removal should be up to the task of keeping us alive.

It should be noted that you can use Rude Awakening to untap your lands a bunch of times to generate more spells for Empty the Warrens , or to untap lands after The Great Aurora / Warp World resolves. This usually allows you to "go off" and cast another TGA or WW until the field favors you or you outright win with the use of Valakut, the Molten Pinnacle.

Eternal Witness is particularly good at maintaining the amount of mana by bringing back our Rude Awakening or to recover our Valakut if it is destroyed by Ghost Quarter, or Tectonic Edge

Stuff that will NOT work: Search for Tomorrow, and Sakura-Tribe Elder. This is because you must always get more cards on the field AND the hand rather than a 1 for 1. This is due to the nature of the two key cards in the deck

Stuff that I have been looking at is making the deck more spell heavy and having Young Pyromancer, having at least one Riftsweeper for more chaining, and having removal in the main board. I have also considered adding in Harmonize for card draw, and Thragtusk for resilience.

Main questions are how can I make this deck more consistent? Are there any enter the battlefield cards that are better than the ones I am using? Is my mana base balanced? Are their better sideboard cards for use in a deck like this? Is there a card that is better than Elvish Visionary for the two drop slot? Is there a good one drop that I should include without losing the integrity of the deck?

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Date added 7 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

24 - 0 Rares

2 - 9 Uncommons

14 - 6 Commons

Cards 60
Avg. CMC 4.52
Tokens Ashaya, the Awoken World, Clue, Goblin 1/1 R, Kobold 0/1 R, Plant 0/1 G
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