Orzhov's Healing Touch

Modern* StormedWolf

SCORE: 7 | 22 COMMENTS | 1622 VIEWS | IN 2 FOLDERS


_Colossus_ says... #1

Welcome to the family. I started playing magic a couple months ago and was more or less in the same position, building a deck out of the toolkit/cards I had gotten in a draft. Something most experienced players do when building decks is use multiple copies of cards rather than tons of different creatures/other spells. It makes your deck more consistent which will give you a better feel for the draws your deck is going to give you

March 12, 2014 2:14 a.m.

_Colossus_ says... #2

ok so now to try and be actually helpful. If you want to do a black white life gain type deck that is relatively inexpensive and uses a few of the cards you already have, a friend of mine runs a Festering Newt , Bogbrew Witch , Bubbling Cauldron , Angelic Accord B/W life gain deck that makes angel tokens. B/W gives access to good removal like Doom Blade and enchantments like Pacifism . I am sure with the interaction of the cauldron, newt and witch you could find some fun life gain stuff to do with your Oreskos Sun Guide , Servant of Tymaret and Sunbond

March 12, 2014 2:24 a.m.

joosushi says... #3

I'm not current familiar with the standard meta game so I am going to offer you more general knowledge.

First, your average converted mana cost (CMC) is a little high. Try to get to to 3, or less. This will allow you to do more earlier on in the game. The mana cost of your spells should resemble a pyramid - you should have lots of things that cost 1 and 2 mana, some 3 mana stuff, some 4 mana stuff, and then very, very few 5+ mana cost spells.

Second, try not to spread yourself out so much. As a new player it is easy to make the mistake of thinking Magic is mostly about getting lucky with draws. As you mature as a player, you will see that one of the most important aspects of Magic is reducing your reliance on random chance. You want your deck to be as consistent as possible. To that end, try running 3 or 4 of the same copy of a a few different cards, rather than 1 or 2 of many different cards.

Third, try to keep in mind that standard is turn 5 format. That means your deck should be able to do 20 damage to your opponent by turn 5. If it can't, you should have ways to slow the game down, such as with life gain and with removal. Doom Blade is an example of removal.

tl;dr

Run 4 Child of Night , 4 Soulmender , and remove all your spells that cost more than 5 mana, and add more removal like Doom Blade

March 12, 2014 2:49 a.m.

ntTg says... #4

Okay first things first, focus your deck to what you want it to be I.e lifegain. You should take out all things that does not help with the idea (with the exception of removal and lands) so i would suggest removing Accursed Spirit and Minotaur Abomination for now and replace them with two more Angelic Accord s. Then you need a way to gain at least 4 life each turn. That is where the bogbrew witch and her cauldron full of newts shine, with the following card : Trading Post . Think about the posibilities with this card and the synenergy it has with that combo, sac your newt gain 4 on your turn get angel token, in the opponent turn make a goat token and sac for 4 and get another angel token, look carefully at each card's ruling and what is there but look especially for what is not there (like what you can do at instant speed etc. ). If you need any help feel free to contact me!

March 12, 2014 4:17 a.m.

lookoutimscary says... #5

What kind of deck did your friend give you?

March 12, 2014 7:54 a.m.

StormedWolf says... #6

lookoutimscary, my friend gave me a red/blue deck. I played with it a couple of times. The deck wasn't that strong from what I noticed, but it was complete enough to give me a decent understanding of the game.

March 12, 2014 3:03 p.m.

lookoutimscary says... #7

Ah, ok cool. Sorry for asking, I recently got a friend into MTG by giving him a deck and he bought a Toolkit and built a W/B lifegain deck also and I thought that might be you but apparently not.

March 12, 2014 8:24 p.m.

ntTg says... #8

If you can cast Pasifism and Stab Wound on one creature it would be an interesting thing because you are putting your opponent on a sort of clock, unless he uses removal on his own creature, but I have no idea how effective it would be in real play.

Wring Flesh isn't that good as removal, it can be used as combat tricks, but I would suggest using cards like Doom Blade , Ultimate Price , Celestial Flare or even Devour Flesh . Avenging arrow is okay removal with one problem : your opponent's creature has to do combat damage first before it can be destroyed, yes you can chump block with your little dude and kill his big creature that way but it is still a 2 for 1 situation which isn't a good thing.

March 13, 2014 12:54 a.m.

ntTg says... #9

Also one more thing, you need to drop a few lands, 28 is just too much, I'd suggest playing 24. You can use those 4 spaces for more creatures.

March 13, 2014 12:56 a.m.

StormedWolf says... #10

I actually played against a friend shortly after making this version of the deck, and noticed this problem. I'm going out to my local card shop to get some of the cards in the Maybeboard, and I'll definitely toss out some lands to make room for them.

March 13, 2014 1:07 a.m.

_Colossus_ says... #11

28 lands is a lot... 24ish should be fine, especially if you can get 4 of the B/W scry lands. Guildgates are a cheaper option and are still dual lands. Cutting your land count down to 24/25 gives you three more slots for creatures and other spells

March 14, 2014 4:49 p.m.

ntTg says... #12

The thing about playing aura's (enchantments that you use on your creatures) is that you are opening youself for 2 for 1 situations, except if you play cards like pacifism on you opponents creatures (remember that card is also a sort of removal). That is why cards like Angelic Accord are pretty good because you are not making youself suceptible to those situations.

I like the idea of that synenergy with the oracle but I don't think it will work with effectiveness. For more efficient life loss/ gain look at Sanguine Bond . With Trading Post you can enjoy a one mana Soul Feast each turn.

Looks good man! Just remember a deck is never totally completed, It will always adapt and change to become better!

P.S drop the Liturgy of blood's, they are way too expensive (mana wise) and you do not really have cards that can utilze the mana gain, you best replacement will be 2 more trading posts (you will want that and angelic accord to be the core of your deck).

March 15, 2014 1:33 p.m.

Frayace says... #13

Alive / Well instead of Congregate ? You don't have to use the green side, it costs alot less, but it only heals you for each creature you control. but it only costs 1 mana.

April 16, 2014 10:20 a.m.

StormedWolf says... #14

Frayace, I'm using Congregate as opposed to Alive / Well mainly because Congregate is playable at instant speed. If I get into a tight spot and I need to gain life quickly, Congregate has the potential to keep me in the game. whereas Alive / Well can't do much on my opponent's turn.

April 18, 2014 3:25 a.m.

Osang says... #15

Do you plan on playing this in public Modern events?

Getting Godless Shrine is almost optimal right now, since it's nearing rotation and it will most likely rise in price over time since it is a shockland.

You can go for a Soul Sisters approach (which changes the deck, though. I don't know if you want to do that) with Soul Warden , Soul's Attendant , Serra Ascendant , Suture Priest and Ajani's Pridemate . Maybe Felidar Sovereign .

July 20, 2014 8:51 p.m.

buildingadeck says... #16

I personally am not a fan of Font of Vigor . I understand that it is 7 lifepoints, but it's essentially 5 mana for 7 life with no other benefit. I feel like lifelink creatures are a better option, so I'd advise Hopeful Eidolon because it can be bestowed on a larger creature for heavy life gain over a period of time. I know you already have a lot of lifelink, but I feel like a one drop doesn't hurt here.

July 20, 2014 9:11 p.m.

buildingadeck says... #17

July 20, 2014 10:05 p.m.

You could try to make this a combo deck and go for Exquisite Blood + Sanguine Bond infinite lifegain/damage!!

July 20, 2014 10:19 p.m.

Boza says... #19

Ok, so for this deck you requested some help. I like the idea and the direction. Lets go through the basics and see what we need:

  • this is a combo deck that pumps a 4/4 angel every turn and/or makes a 8 point life swing with 1 creature.

  • focus on the combos is a bit weak, that needs to change.

Assuming a standard 22 lands (I would prefer 24, have you noticed mana problems?), we need a lot of cards as a minimum before we can start building. here is the core:

4 Angelic Accord , 4 Bogbrew Witch , 4 Festering Newt , 2 Bubbling Cauldron , 4 Trading Post - that is 18 cards more before we even start adding anything new. I like the 4 witches, since they search for anything else you need. Now, we need more synergy with everything.

4 Lingering Souls - not all creatures need to be gaining life. Protecting our lifetotal while assembling the combos is enough.

3 Lone Missionary - gaining 4 life on a stick.

2 Sanguine Bond - no reason not to make the opponent lose even more life.

2 Sun's Bounty - great synergy with newt/cauldron and trading post.

4 Goldenglow Moth - a great blocker that gains 4 life.

4 Sunbond - great on the aforementioned moth or even a spirit token.

1 Return to the Ranks - a single m15 rare, which is pretty cool in this deck. Returns moth and newt and missionary.

Ideally, Idyllic Tutor can be good here, but it is damn expensive.

For the SB:

More lifegain in the SB is overkill, you have the aggro matchup covered in the maindeck. You need protection and recursion in the SB:

1 Proclamation of Rebirth and 1 Immortal Servitude - a great recursion for moth and newt.

4 Faith's Fetters - trouble with a planeswalker? Deal with it and get a 4/4 angel out of the deal.

4 Cloudshift - protect your critical dudes and get their ETBs again.

4 Xathrid Necromancer - great to recover from your creatures getting destroyed.

1 Unmake the Graves - convoke seems pretty good with all those spirit tokens.

July 21, 2014 6:48 a.m.

Proximity says... #20

This looks really fun, might buy it soon, if i find anything that might be useful for it i'll let you know

August 16, 2014 3:23 p.m.

Proximity says... #21

Maybe Elixir of Immortality to return some of Newts to your deck so you can tutor for them again, and you get a free Angel in the process

August 17, 2014 8:27 a.m.

Headers13 says... #22

Vampire Nighthawk to replace Child of Night maybe?

It's worked well in my Orzhov deck, That's Life, That's What All The People Say, if you wanted to check it out?

September 24, 2014 2:55 p.m.

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