I took a Mono-Red Polymorph approach to this deck. Basically, the deck contains ways to create cheap tokens to morph into big beaters. Lukka, Coppercoat Outcast helps support this strategy with his -3 ability, meaning we will always have a polymorph affect at our disposal. The secondary approach is prison, slowing down our opponents until we can polymorph a creature or wear our opponents out.

Thorn of Amethyst, Chalice of the Void and Blood Moon will help limit not just what kind of spells our opponents can play, but how many as well. Crawlspace will help keep our opponents from slinging wide boards at us. I was considering Tangle Wire, but I decided against it. Since we don't have many permanents in the deck, this would mean tapping down our lands and slowing down board progression. And since there is only 1 nonbasic land in the deck, From the Ashes and Ruination will help further slow our opponents down.
The primary polymorph rewards are Darksteel Colossus and Blightsteel Colossus. Both of these indestructible beaters will help destroy our opponents, whether through sheer force or infect. Void Winnower won't help end a game quickly, but is a great prison payoff card.
Having polymorph affects isn't our only way of winning. With the large number of mountains we are running, Valakut, the Molten Pinnacle can become especially nasty and steadily wear down our opponents. Koth of the Hammer is a swiss army knife, as he can create mana in a pinch, has an emblem turning our Mountains into pingers, or even give us a polymorph target in a pinch.

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Casual

96% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Oathbreaker legal.

Rarity (main - side)

10 - 0 Mythic Rares

18 - 0 Rares

5 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 3.24
Tokens Devil 1/1 R, Dragon 4/4 R, Elemental 1/1 R, Emblem Chandra, Awakened Inferno, Emblem Chandra, Torch of Defiance, Giant 4/4 R, Goblin 1/1 R, Satyr 1/1 R
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