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Kleptomaniacs Get All the Nice Things

Casual Control W/U/B (Esper)




Why have great cards when I can just steal yours?

"Knowledge is such a burden. Release it. Release all your fears to me." - Ashiok, Nightmare Weaver

The whole idea of this deck is to basically play your opponents deck against them self all under an esper control shell. If you don't like what your opponent has, then remove or counter it. If you do like it, just take it from them, forcibly.

Step 1

Do that thing control decks do. Deny opponent's threats through malevolent means. Get out planeswalkers. Control the board state throughout the early game. Kill your opponents creatures/planeswalkers, put their win conditions in the graveyard, and counter important spells.

Removal Spells

Hero's Downfall
Far / Away
Azorius Charm

Denial Spells

Psychic Strike

Step 2

Stabilize and start playing some planes walkers. Gain life, draw cards, clear the board, then start playing some creatures. Analyze your opponent's deck starting turn one and begin to formulate what cards will be best to take and play against them.

Stabilizing Cards

Supreme Verdict
Sphinx's Revelation
Daxos of Meletis

The Walkers

Ashiok, Nightmare Weaver
Jace, Memory Adept

Step 3

Begin to mill your opponent and take control of their best spells/creatures.

Both Jace and Ashiok do it in their own way

Jace, Memory Adept + Psychic Intrusion = Lots of options
Ashiok, Nightmare Weaver does its own thing
If the opportunity ever comes up, using Jace's ult then Ashiok's ult afterwards then watch the hilarity ensue

The creatures can do it as well
Nightveil Specter is a decent beater that has the option to steal cards
Daxos of Meletis has the option to steal cards and gain life
Lord of the Void is a game ending monster who will take all the best things

Good cards to take include:

Extra Win Conditions

Milling people to death is always a viable option. As is simply beating them to death with Lord of the Void.

The sideboard will be worked on eventually.

+1's and comments of all types are greatly appreciated.


This was originally a standard deck for pre RTR that utilized a lot of effects like Mind Control, Clone, Evil Twin and the like. It was a lot of fun so I decided if I could change it up for another go around. Tell me what you think. =)

Comments View Archive

arimondry says... #1

A really fun concept, and I think you do a really good job of making it somewhat playable. I'd just suggest that you may want to take some of your CMC's down, it's a very expensive-to-play deck. I love the control style, and would be happy to test it against my midrange-enchantment version sometime :)

I built mine mostly for shenanigans, and probably won't make a physical build.

September 24, 2013 3:08 a.m.

MR H3AT says... #2

Yeah I have been thinking about what I might cut to drop the average CMC but I am just not really wanting to do that. I have what I have because it all fits the theme. It would be lots of fun to actually build a play to see how it runs against other people but I won't be able to do that for a bit.

September 24, 2013 3:11 a.m.

GoingConcealed says... #3

I have been crafting a deck very similar to this. It works most of the time although fast aggro really can give you trouble if you don't have your sweeper. +1

September 25, 2013 2:07 p.m.

Human_Rogue_21 says... #4

AEtherling would be intense.

September 25, 2013 4:21 p.m.

gyakuza says... #5

Dimir Charm has great synergy with Ashiok, Nightmare Weaver and Nightveil Specter . I would consider putting the specter in the sideboard, though. I would also move the Psychic Intrusion to the sideboard -- fast decks will have emptied their hand before you can play it. Side it in for slower decks.

I have a similar deck that relies on the stealing mechanism. I splash red instead of white -- Ashiok, Taker of Your Things. Let me know what you think!

September 28, 2013 5:56 p.m.

MR H3AT says... #6

The reason why Psychic Intrusion can still be used in this deck is because of the ability to pull things from the graveyard as well as the hand. With Jace, Memory Adept , Psychic Strike , Thoughtsieze, and the board clears/removal it almost always sees useful cards to take.

Your deck looks like lots of fun. Interesting take on it. It gets a vote from me.

September 28, 2013 6:09 p.m.

gyakuza says... #7

Good point on on it being able to take from graveyards. I overlooked that!

September 29, 2013 1:57 a.m.

shiverman says... #8

This is beauty. I had almost the exact same deck idea when I saw Ashiok and Daxos at the prerelease. I'm in the process of building it now, but I might swap out a couple of things for quicker counter capability... there's 4 guys that play heavy control at my LGS. I'll let you know how your deck, and eveything else fairs when it's built :D

October 9, 2013 7:29 p.m.

MR H3AT says... #9

Sounds good. Definitely tell me how the match ups go. =)

October 9, 2013 7:33 p.m.

abjad says... #10

nice :)... and expensive :(

October 11, 2013 1:59 a.m.

Slizer02 says... #11

Cool deck but very expensive!

October 11, 2013 8:53 a.m.

PrezMoocow says... #12

This is the fun kind of esper! I've got a similar deck that I'm using, works really well, especially with azorius charm + steal.

What do you think about Thassa, God of the Sea ? I find her scry 1 and unblockability to be very useful, also with nightveil specters she can become a creature quite easily.

October 13, 2013 6:42 p.m.

MR H3AT says... #13

Interesting idea. Scry is always a good mechanic, but along side all of my creatures she really gets a lot of good use. They all have the prerequisite of dealing combat damage to work so making them unblockable is just perfect. I will see what I can do to work her in.

October 13, 2013 7:25 p.m.

hannabergholm says... #14

What about Rise of the Dark Realms ? It's mana cost is high, but it can be a good card to play when you have used a couple of mill-spells like the Psychic Strike and also Jace, Memory Adept 's mill-ability..

October 14, 2013 8:18 a.m.

MR H3AT says... #15

I would love to run that card. I just don't think that I would ever get to that much mana with out ramp which I don't really want to use. Great suggestion for the theme though. =)

October 14, 2013 12:54 p.m.

shiverman says... #16

So here's the final version of what my deck looks like. Your Soul is mine Liu Kang

I couldn't make an exact carbon copy, because I couldn't find a lot of the cards, but this bad boy went 3-1 tonight, and would've taken me 4-0 if I had my supreme verdicts. It was a LOT of fun to play as well. Definitely recommend putting it together if you can.

(btw any advice on the sidebaord and +1's would be appreciated)

October 18, 2013 11:12 p.m.

jermtube says... #17

hey i like this build! i have a very similar gimmick deck that i recently made up: Your Mind Is Not Your Own. yours seems to focus a lot more on control whereas mine is a little more creature based.

October 21, 2013 12:02 p.m.

Apoptosis says... #18

Just remember, if you steal aetherling or ghost dad with ashiok you can never exile them (they will come back to their owner, not you).

November 11, 2013 5:59 p.m.

MR H3AT says... #19

Good point...... Didn't think of that.

November 11, 2013 6:21 p.m.

Drac07 says... #20

Trying so hard to make this work too. Do you find the counterspells are enough to protect your creatures from removal? It would free up so much utility if I went to one-ofs, but this is a concern for me.

I'm trying to take full advantage of Lazav, Dimir Mastermind since he persists so well and there are so many ways to get things into the graveyard. I may be trying too much. I'd appreciate any feedback you have the time / inclination to offer: Your Deck

Thanks, and +1 from me!

January 15, 2014 4:36 p.m.

Fitzig23 says... #21

I just playtested this against my American Control deck, and you got scraped because you have so many dead cards against decks like mine, and a sideboard that doesn't really do anything to help against it (except AEtherling , which I'm also rocking).

Psychic Intrusion was really good against my deck, you stole a Sphinx from me and should have snowballed after that, but you literally had no answer for Elspeth once she hit the board. I would take out Doom Blade s and Far / Away s and mainboard your Hero's Downfall s and put in Detention Sphere s. This would give you four slots in your sideboard for more answers AND make it competitive against other control decks. Just my two cents, pretty cool theme all-in-all. I think your deck would have stomped mine if you made some minor adjustments.


April 7, 2014 2:49 p.m.

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Date added 5 years
Last updated 11 months

This deck is Casual legal.

Cards 62
Avg. CMC 3.39
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Top rank #15 on 2012-07-13
Views 8719

Revision 5 See all

2 years ago)