Karona Group Hug is FUN!

Commander / EDH* plax77

SCORE: 18 | 29 COMMENTS | 6960 VIEWS | IN 11 FOLDERS


apt142 says... #2

Consider a sneaky win condition like Door to Nothingness to slip in there. After you've made it to number 2 then you can just remove the last of your competition.

April 18, 2013 11:32 a.m.

plax77 says... #3

Just having that in my deck would remove all immunity I have to attacks. I already take some big flak from having the legacy weapon in my deck. I like the idea. It's just that it doesn't fit the theme. I was thinking more along the line of Luminarch Ascension sneaky. Where they know I have the enchantment, it can't hurt them immediately or in a turn or two, so they don't bother with it, but 4 turns later I swing with 25 angels.

April 18, 2013 1:36 p.m.

apt142 says... #4

Hrm... Yes. You need something much more subtle.

Celestial Convergence ? Maybe a very slow gotcha combo?

A late game Psychic Spiral can be brutal. Especially if you've gone through your own deck pretty heavily or had a lot of group hug draw power (Howling Mine , Prosperity , etc.). I'm not sure if that would be enough though.

A Traumatize + Psychic Spiral could do it.

Words of Wind + Howling Mine , Prosperity , etc. can appear to be benign but could turn a late game one on one in your favor. Particularly with Propaganda and so on in play.

April 18, 2013 2:15 p.m.

apt142 says... #5

Also, consider a Homeward Path . It'll give you protection from your own Karona and allow you to arbitrate squabbles over ownership.

It's too bad the token ownership rules were changed. Because it used to be able to snag you back your knight tokens from Hunted Dragon.

April 18, 2013 2:40 p.m.

plax77 says... #6

Homeward Path is almost definitely a great change to be made.

I love the idea you had with Psychic Spiral . After having been Tunnel Vision 'd once I feel like I need some anti-mill/win-con in my deck. This seems great in addition to what you were saying.

April 18, 2013 3:01 p.m.

apt142 says... #7

April 18, 2013 3:14 p.m.

plax77 says... #8

I'm not sure if I want to shift the focus of the deck to group draw. It would change the deck a lot. On the other hand, nice catch with the Arcane Denial . Can't believe I missed that. It's a really good card!

April 18, 2013 3:26 p.m.

These decks bug me but for some reason I like it.

Just outta curiosity, why not put in Alliance cards in?

April 19, 2013 2:30 p.m.

plax77 says... #10

Allies need their own deck to get going. They also get scary really fast. There's an ally deck in my playgroup that plays really similar to a sliver deck where they need constant removal of his creatures or he get really ridiculous really fast.

April 19, 2013 5:03 p.m.

I meant Join Forces. Things like Minds Aglow and stuff.

April 20, 2013 2:22 a.m.

plax77 says... #12

Because I play with 3-5 people. If you play the blue one and they tap out (after I've given them a ton of land) everyone draws 10 cards. Thus Minds Aglow has a bad reputation in my group and it will garner hate towards my deck. Right now I've managed to maintain complete neutrality in my meta. Everyone ignores me til the very end. I don't play the white one due to the amount of sac decks in my meta. Also, reasons.

April 22, 2013 9:32 a.m.

zerabbiitt says... #13

I do not even like EDH but this is a really cool idea

April 25, 2013 1:35 p.m.

TiredTofu says... #14

Oooh, oooh! Try Endless Whispers ! Every creature that dies comes back... but they have to Donate to someone!

It always tends to balance out the battlefield since nobody wants to give the guy who's winning any more creatures, and it'd be a great way for people to repay you for all of the assistance you've given them in the game so far!

April 26, 2013 3:24 a.m.

Ginray72 says... #15

If you're really going group-huggy, have you considered Braids, Conjurer Adept ? If Child of Alara slows your games down, try the reverse and speed it up!

April 27, 2013 10:38 a.m.

plax77 says... #16

When I made the deck I considered Braids, Conjurer Adept , but it's just that I'm playing with a couple combo decks and with Braids there is no randomness factor to the card they're putting out there, they just put it out there and with their giant hands that I'm giving them they'll probably have their combo and just set it off and win. It's not really a good situation to be in.

April 28, 2013 6:53 p.m.

Ginray72 says... #17

Oh...yeah that doesn't sound great for your meta. In that case, you know what I love? Scrambleverse 'Cause...screw it.

April 29, 2013 12:58 a.m.

plax77 says... #18

Oh mai god. Yeah, that looks good. It's going in...

April 29, 2013 3:08 a.m.

KaraZorEl says... #19

If you're going heavy into the Maze's End win, Weathered Wayfarer will help you get there.

May 15, 2013 1:08 p.m.

plax77 says... #20

Thanks, I was going to go over how to make this whole Maze's End thing more viable after a weekend of playtesting, but ideas are always welcome! I'm sure that the next iteration of my deck will include Weathered Wayfarer ! He's an awesome card, thanks for the suggestion!

May 15, 2013 1:13 p.m.

apt142 says... #21

Scapeshift lets you scrap any number of lands and search for any other number of lands.

As long as you have any 11 lands out and cast that, you'll win. Because you can fetch your 10 gates and your maze if they are not already out in play.

May 15, 2013 2:13 p.m.

Ginray72 says... #22

In case you're looking for options to find the maze itself, I've always been a fan of Expedition Map to find essential non-basics.

May 15, 2013 10:01 p.m.

Izzet says... #23

Crop Rotation and Tolaria West can help you search for lands for your Maze's End win.

Collective Voyage , Minds Aglow , Alliance of Arms and Mana-Charged Dragon all fit in with the group hug theme (if someone's annoying the group, they can all pitch in to kill them with Mana-Charged Dragon).

No Mercy is great for ensuring people don't attack you.

Edric, Spymaster of Trest ensures your opponents will kill each other, not you.

Jace, Memory Adept has an ultimate that you can use on everyone plus the +1 won't annoy anyone plus he can be a win condition if you start milling the person most likely to kill you..

Entreat the Angels can give you a lot of flying blockers to ensure people don't attack you plus it's another win condition.

May 16, 2013 10:52 p.m.

Svedishgypsy says... #24

Maybe an Expedition Map to help with Maze's End ?

May 18, 2013 2:39 a.m.

Blisterdark says... #25

maybe an Eladamri's Vineyard as another group hug?

May 22, 2013 1:33 a.m.

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