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Burn your opponents, not your wallet!
I've been working on many different approaches to building a decent Modern deck on a budget and this is the next in line. It is capable of a Turn 3 win, here's how:
This quick win becomes even easier if the opponent is damaging themselves with shocklands, fetchlands, Dark Confidant , etc. Advice and +1 are greatly appreciated!
Nothing like a bit of RDW to ruin your opponen's fun, eh?
I feel that this deck could make good use of Young Pyromancer . Given that your curve tops at 3, I don't think you need 22 lands. I also don't think that the singleton Blood Moon is particularly useful either, especially given that you run Valakut, the Molten Pinnacle . Ball Lightning seems a little bit underwhelming. In optimum conditions, it's 6 damage for 3 mana. However, any old creature with first strike just stops it dead.
I would change the following:
-1 Blood Moon
Thanks for the tips! An earlier iteration of the deck had Young Pyromancer , but I took it out because I felt it was too slow and didn't have a big enough effect. Burn decks need to race, fast, and the Pyromancer just didn't do enough to get there for me.
As for Ball Lightning , I have my reservations about it as well. 6 damage for 3 mana certainly isn't bad (compare it to Lava Axe ), First Strike blockers aren't an issue because I could easily burn them away, and if they waste a kill spell than whoop-de-doo, it was gonna die anyway. However, you're right that it can fall really flat against Fog or large blockers. What would you think of replacing it with more copies of Boros Reckoner ? The Reckoner synergizes with Flamebreak , Pyroclasm , and Volcanic Fallout ...
The Blood Moon is mostly a sideboard card. I think I want to run 3x of it (2x? Thoughts?) against decks with greedy landbases i.e. WUR Control, UrzaTron, and/or Celestial Colonnade , Mutavault , etc. And I want to run 3x Char in its place for monocolor decks or fatty creatures. I simply couldn't decide which of the two to mainboard, so I went with a 1-1 split with a 2-2 split in the sideboard. I figure that in Modern Blood Moon hoses enough decks to deserve a singleton mainboard spot. However, I may be wrong. What would you recommend as the optimal mainboard-sideboard split?
As for the lands, I've been on the fence on that as well. I've been wanting to drop to 21 for the exact reason you mentioned, but keep going back up to 22 due to synergy with Searing Blaze and Valakut, the Molten Pinnacle . However, I've been hitting landfall pretty consistently for Searing Blaze , so I guess I'm ok there.
Here's what I'm gonna change mainboard:
What do you think about that? I decided to keep Ball Lightning for now because I mean, nobody sides in Fog or killspells against a burn deck. In fact, sometimes people side OUT kill spells. But I'd still like to hear your thoughts on Boros Reckoner , and/or other choices.
Thank you for the advice and the +1!
I'd say they are some good switches. I think Blood Moon should only exist in sideboards. The mainboard is, in my opinion, a place where all the cards should function well against every deck. Against 1 or 2 colour decks, Blood Moon is a waste of precious space, whereas Char has use no matter who you're playing against.
I'm not sure about the Boros Reckoner . It has synergy with some of your other cards and is a good card in general, but I'm not sure whether it's fast enough. As you said yourself, RDW is about being fast and furious, whereas Reckoner seems like more of a Midrange card. I think 2 is enough.
This is certainly a more burn-y approach. It's all fairly good, except for Rift Bolt . I really don't like that one bit. In my opinion, burn spells should be ready when you want them. You shouldn't have to wait a turn to get 3 damage. I'd replace them with Searing Spear . Also, be careful with such a low land count. You still need 3 lands to play some of your top-end stuff.
So playing my Aggro Tired of Your Plans versus your modern budget red deck wins was very close. I won 1 game and you won 2. The final game you won, but only cause I became mana flooded for 6 turns in a row. Both our decks were very close, each of use bringing the other down to similarly low health before landing the killing blow. +1
@dreamaddict thanks for the comment! At 5cmc, Pyromancer's Gauntlet is simply too expensive to be playing in a 19-land deck, and too slow to be playing in a deck that aims to win by turn 4. By the time I have 5 mana and I can play it, I usually have my opponent at ~5 or less life (if they're not dead already), and probably an empty hand. So in that scenario, I really want to draw a Flame Javelin , not a Pyromancer's Gauntlet , which does nothing the turn it hits the field. I'd welcome you to playtest the deck, and see first-hand what I'm talking about.
Thanks again for the coment!
Have you considered sideboarding a few copies of Shivan Meteor to combo with a Boros Reckoner ? If you run into a fairly solid life gain or stall deck a 5 mana (or even 3 mana if suspended) spell hitting Reckoner, and thus your opponent, for 13 damage would be a real good way to get the upper hand.
@smccl thanks for the suggestion, I actually had Boros Reckoner in the deck for a while but in the end he simply wasn't aggressive enough. I don't want to be running two many 3-drops, and if I do I think I prefer Ball Lightning to the reckoner. And Shivan Meteor is really useless without him.
As for life gain, it's obviously a problem but that's why I'm mainboarding 4x Skullcrack . Hopefully that's enough :)
Would ya mind having a look at my deathtouch deck? Your budget burn is sweet and I'd like to see if you can give me some ideas to make my Hythonia's Lair deck more dangerous. And I see what you mean, unless you're going against an insane life gain deck those Skullcrack should deal with most issues.