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Maybeboard


Hello ALL

Idea of the deck..

  1. First off the Idea behind the deck is to use Indestructible to bully your opponent and hit for big damage fast or mid to late game by using Syndicate Trafficker and any Servos to pump it, you have a lot of options to make 1/1 Servo with cards like Hidden Stockpile (tokens proc the Revolt) and Servo Schematic running 4 of these cause they work well with Syndicate Trafficker and Scrap Trawler and as it makes a Servo when you cast it and then for 1 mana you can sack the Servo Schematic to not only pump Syndicate Trafficker but also make another Servo Syndicate Trafficker abilities are great sac a artifact and give Syndicate Trafficker a +1/+1 counter and Indestructible until end of turn and you can also pump him the turn he hits the board . Also there is one copy of Servo Exhibition to help with Servo Production and one copy of Sram's Expertise .

  2. Also with you sacrificing all those servo can also be used to pump Solemn Recruit we are running 3 of these every turn you sac a Servo at your end step Solemn Recruit will get a +1/+1 counter along with your other creatures but this doesn't add any extra steps to what you will already be doing with the deck and all you have to do is just keep pumping your other creatures Bontu the Glorified has a funny spot in the deck Bontu the Glorified can hit the board early and put pressure on your opponent until they read the card and say so it cant attack unless something dies and I am like yes. But dont sleep on him, his other abilities which is pay 1 mana and a swamp sacrifice a creature and scry 1 and all Opponents take 1 damage you gain one, The nice thing about this is you can pump it late game say you have 8 mana you can tap 6 mana and sac 3 servo's for scry 3 and gain 3 and they take 3 also if it's your turn or the opponent this is another way to have Bontu the Glorified attack and block also.

  3. The Other Creatures in the deck are mainly whatever you need them to be with so many artifact tokens you can drop a Herald of Anguish turn 3-4. Reminder you can tap the Servo Schematic also to Improvise Herald of Anguish so far the play test show having 3 artifacts out on the board with 3-4 mana turn 3-4 is a common thing so it makes Herald of Anguish dangerous.

  4. MORE TO COME AFTER FRIDAY NIGHT MAGIC...So I took Third in the local Saturday Standard Tournament The deck was great vs Counter/Control and did good vs Mono Black Zombies where it fell off was +1/+1 counter Mono Green Nissa, Voice of Zendikar deck the problem was that I would do a lot of early game damage he would be able to get out something pump up to be bale to block my big creatures and put pressure with a counter attack, then he would fort up not attack until he got Nissa, Voice of Zendikar and would ULT her and flood the board with creatures. So I have made some changes to be able to maintain my pressure that I put on early game and keep the flow of the deck more tuned in giving me options to board creatures for free and make it easier to pump the Main creatures of the deck still trying things out I have had a few suggestions which I put in the Maybe section so feel free to comment and add your suggestions

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Revision 12 See all

(6 years ago)

-1 Chief of the Foundry maybe
Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 1 Mythic Rares

19 - 9 Rares

19 - 3 Uncommons

2 - 2 Commons

Cards 60
Avg. CMC 2.45
Tokens Servo 1/1 C, Zombie 2/2 B
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