Thopter Foundry

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thopter Foundry

Artifact

, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

lightningbefore on Counter Intelligence with mods

5 months ago

austintayshus thank you again! I was wondering if my deck was automatically going to change Brackets when I added the 2 GCs but apparently not, I don't know the Brackets well enough or how to change it on here, but I will look into updating that.

This also reminded me I did want to look into a way to untap my Commander and I simply forgot about it along the way. Are there any untap cards you'd recommend for this deck?

So I very well may end up removing both Thopter Foundry and Sword of the Meek as I only thought it seemed like a fun and powerful ability (without including the infinite combo) that matched my Commander colors, but it doesn't appear to be the case, and I do want this to be fully legal.

lightningbefore on Counter Intelligence with mods

5 months ago

austintayshus thank you so much for the heads up! I was wondering about that split / req, I should have asked first before assuming it was ok since it seemed like an optional flexible choice between the two.

Would you swap it for Coalition Relic just to give me more mana options or to give me more charge counters to possibly move around the board freely (or some other synergy, I'm new to this)?

And If I remove Thopter Foundry should I also remove Sword of the Meek?

austintayshus on Counter Intelligence with mods

5 months ago

Technically Thopter Foundry isn't legal in your deck because of its color identity, but if your playgroup is okay with it, then that's fine. Unless they changed the hybrid mana rule in commander since I last played.

You might swap it for something like Coalition Relic

CommanderNeyo on How to Destroy tokens with Breya

1 year ago

Have you considered Loyal Apprentice? Creates a thopter every turn, which is handy.

Also, +1 for the Thopter Foundry and Sword of the Meek combo. Have you considered Time Sieve? Gives you infinite turns once you have the other two out and 5+ mana.

wallisface on I will drown you in Thopters

1 year ago

I would highly recommend Sword of the Meek as a way to make as many thopters as you want (just keep sacing the sword and have it come back equipped to your new thopter).

Assuming you’re including the sword, Urza, Lord High Artificer is then another anazing piece for letting you make infinite thopters (as the sword can tap for mana before you sac it)

Gidgetimer on All the combos

1 year ago

I need a little more clarification on the objective of the deck. Are you wanting a deck with the longest list of combos, a deck with a large number of completely unique combos that you want to draw naturally, or a deck with a large number of completely unique combos and you will tutor the last piece? Each different style is going to require different combos.

Without any specific guidance on how you want to build the deck I am just going to list some of my favorites. I'll just list off cards, LMK if you need an explanation for any.

wallisface on Thopters!

2 years ago

Also just something else i’ve noticed, Sword of the Meek won’t work with Tempered Steel or Chief of the Foundry, as the buffs will mean the creature is no longer a 1/1.

Keeping that in mind, here’s an example list incorporating my suggestions:

Load more
Have (1) metalmagic
Want (0)