Protective Sphere

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Protective Sphere

Enchantment

(1), Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

MonsterMacRat on Karona Don't Hit Me

2 years ago

Like the list! I have a really similar deck on here. You might look at Protective Sphere . It's really good against the Voltron-style decks that run right past propaganda/ghostly prison. Not to mention it prevents damage from Karona without having to worry about keeping a specific color of mana up since any of them work for her.

BS-T on Pillow Fort Bleed - Protecting …

4 years ago

This is tricky - I like it!

There are a few decent prevention effects among these: Scryfall, the best for you probably being Light of Sanction .

Though you've likely tackled this angle fairly well... The best repeatable ones on the list are Story Circle , Circle of Protection: Red / Rune of Protection: Red - and the slightly spicier Shieldmage Advocate , Protective Sphere / Righteous Aura .

Urza's Armor is decent if you're using things like Pyrohemia and is useful to a degree vs Spellshock or Pyrostatic Pillar (also have you got Eidolon of the Great Revel ?) Similarly the ult of Ajani Steadfast seems good.

griffstick on engine out, painters servant in

4 years ago

Wash Out . Or Sudden Demise or maybe Protective Sphere . Idk Compost . I really can't think of anything broken.

Sejr_Odinsson on Lavinia, Azorius Renegade

6 years ago

Thinking about something like Ethereal Champion as a Second Chance enabler. Anything in these colors that can help me engineer my life total would do it, but the Champion is Terese Nielsen.Protective Sphere is more the style of the deck, it's an enchantment, has Hanna in the art, and just sounds right, but it costs mana with each use. That being said it might be useful leading up to the combo

Other than these two, I haven't found any white or blue cards that have "Pay 1 life:" in their text. Any suggestions?

matledge on In Sickness and In Health

6 years ago

Pestilence itself is a pretty good finisher, as Protective Sphere protects you as you nuke your opponent.

IDontMakeSense on The Queen's Curse

6 years ago

Interesting protection tech could include Protective Sphere. Gives some safety for one life, and since you gain life off other enchantments and curses, you have it's not a heavy cost.

GS10 on Alesha, Who Smiles at Her Bank Account

7 years ago

First of all I want to say that I read your description, so I know you are not trying to make a killer deck out of the bat. I'm going to give you some suggestions, I understand some might be a bit over your budget (even though I'll try and keep the more expensive cards only around a couple bucks) and some might not be as interesting for you considering your specific playgroup and your goal with the deck, but since EDH is the perfect format to develop a deck during longer periods of time, and I strongly encourage everyone who plays to do so in order to create an healthy and dynamic playgroup, I'm going to suggest some changes that will improve both on the power level and consistency of your deck.

My deck is more expensive (but still pretty reasonable considering 100 cards) but it performs really well in competitive environments without overpowering the board in more fun oriented playgroups. You can check it out and maybe you'll find some other cards you don't know about that might be good for you:


Watch out, we've got a badass over here

Commander / EDH* GS10

SCORE: 8 | 4 COMMENTS | 635 VIEWS | IN 2 FOLDERS


About your deck now, I'll list the changes I'd make and try to explain why so you can pick and choose when you start making replacements.

I'd definitely take these creatures out: Aviary Mechanic, Battle Brawler, Daru Sanctifier, Enraged Revolutionary, Minotaur Skullcleaver, Rotting Mastodon, Timely Hordemate and Zurgo Helmsmasher

You want your plays and reanimations to be more than vannilla creatures, doesn't matter if they make themselves larger if they are easilly blocked and killed, and definitely, if you are running cards over 2 power which are not targets for Alesha, they must enable something game ending, otherwise you are taking consistency out from your deck and not gaining anything in return.

As for noncreature spells I'd take out: Asha's Favor, Berserkers' Onslaught, Blue Ward, Fear, Messenger's Speed, Protective Sphere, Skeletal Grimace, Demystify, Dragonrage (this is kinda okay with double strike, but still, much better options), Harsh Sustenance, Pay No Heed, Profit / Loss, Showstopper, Tenacity, Uncaged Fury, Uncanny Speed, War Flare, Wing Shards (You have no reasonable way to enable storm, so for 3 mana there are numerous better removal options), Coercion (it's one use only. In a multiplayer game you can't possibly gain advantage from picking one card from one opponent in 99% of situations), Kytheon's Tactics, Spectral Reserves and Terashi's Grasp.

I'd take almost all of those auras and instants/sorceries because in my experience Alesha isn't suited for that. She is perfect for a toolbox commander, so you should enforce that and play effects like destroying enchantments, on creatures that you can recurr as you need them instead of on one spell that can be used once. Again, this is relevant because Alesha can use creatures over and over, but not noncreature spells. In decks like Dralnu and such, it would be the other way around. As for ways to pump your creatures, again, it's a one trick pony and then your opponents will be able to block or remove your threat's easilly. Double strike definitely is not the best option, since Alesha likes small creatures, and double strike on small creatures is underwhelming. The trick is to manage a way to keep the board under control, and win little by little or comboing off with something.

I won't change the land base because that's where most money is usually spent and I avoid that as well. Command Tower, Vivid Marsh and Vivid Crag are solid and not very expensive, but again, I don't usually feel the need to improve that much on mana base. But if you feel you are playing this deck for a long time, I'd recommend you pick up a Chromatic Lantern soon. It's insanely important, since Alesha is , and her ability costs so sometimes getting the colours you need for both soon in the game might be harsh. The lantern just saw a reprint so it's lower on price now than it's ever gonna be for a long time after.

What to include then? I'd change a lot, but since you are playing a deck made of what you had laying around, I understand if you don't. I'll go over a few that you should include if you want to improve on the list and you can pick and adjust as you feel it's right. Also, probably all of these will be in my deck, so you can check it and see if there are other options there that you'd want to play instead of those I suggested you'd switch out:

I hope this was of help, it's really cool you are making a deck out of scraps, per say, so you can easilly bring new players in, that's something admirable, since most times the biggest barrier to new players is the intricate play levels of their potential playgroups. I usually lend my decks to new players until they feel comfortable enough with the format to build their own, but that kind of approach making almost a "limited" EDH deck is pretty cool and perfect to help new players improve. As I said, EDH is perfect to improve deckbuilding in time, so that's an awesome way to kick it off!

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