Circle of Protection: Artifacts
(2): The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Printings View all
|Fifth Dawn (5DN)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Circle of Protection: Artifacts Discussion
3 years ago
um buddy. I see a hole in your defenses. you need to patch that up with Circle of Protection: Artifacts
4 years ago
A few things to keep in mind:
Circle of Protection: Artifacts will be more useful to you than Circle of Protection: Black will be. I have a Pestilence deck (one of the few I have from when I played about 20 years ago, before my kids got me back into the game), and while Circle of Protection: Black does help, you have to remember that each point of damage from Pestilence is a separate activation and requires a separate activation of the Circle of Protection: Black to protect you from it. So, you can't spend to deal everything 4 damage then spend to prevent all of it from hitting you. Since Armageddon Clock does all of its damage each turn as one event, you can spend just to keep it from hitting you.
Because Armageddon Clock grows non-optionally each turn, you have to make sure you can stay safe from it in later rounds. For that reason, I'd run 4 of Circle of Protection: Artifacts so I'd be more sure to get one early and to have a replacement in case my first one gets Disenchanted. I'd also include a couple of cards that can remove artifacts, just in case you have to remove the Clock yourself in a pinch. White has several good, cheap, versatile options for that, which can do double duty in your deck.
Anything with proliferate could synergize with the Clock.
You seem to be protecting against creature threats but not much else. A creatureless deck operating more on a burn, mill, or combo principle won't be slowed much and may outrun your damage engine. Especially so for Armageddon Clock, which won't show up until at least turn 6.
Touch of the Eternal has the potential for a fun interaction with Triskaidekaphobia if you can arrange to have just the right number of permanents out or to remove just the right number for your opponent, but in all I think its mana cost is just too high to be really useful.
You've got a lot of 1-of cards, leaving the deck a little unfocussed.
I like the deck, but I think it can be refactored into a stronger threat. If it were mine, I'd:
-- Increase the Circle of Protection: Artifacts to 4-of.
-- Add a few more indestructible creatures - good for keeping Pestilence going and for blocking threats while you get set up.
-- Increase the Pestilence to 3-of (or possibly 4-of). You don't benefit from multiples on the battlefield, but you do want to have one by turn 4, and you want to have some backup in case the first gets removed.
-- Add something with some life gain. Don't need too much of this probably. White has a bunch of good options for that, or Black could get you a couple of Vampire Nighthawks, which are a nice option for slowing an opponent down and picking up a few life points along the way.
-- Reduce some of the creature removal stuff and 1-of cards. Keep some anti-creature stuff, for sure, but I think you have more than you need at present, and you need the freed-up slots to pursue your own goals.
Anyway, the advice may be worth what you paid for it (i.e. 0), but I hope it helps. I like your concept, and it makes me want to go revisit my old Pestilence deck and give it a refresh with some new ideas.
4 years ago
This looks like a good start to a fun deck, that I believe in our current meta doesn't have a deck that I think would be considered a bad matchup. Not many that would be called a great matchup on the other hand, but the concept can be consistent. Here is a link to a budget enchantment deck I am working on. Its mono white, but maybe you will see some cards you like.
Good options that deal with affinity might be Aura of Silence and Circle of Protection: Artifacts.Good options to help with burn other than the obvious Leyline of Sanctity would be Story Circle and SanctimonyGood options to help with control may be Choke Luminarch AscensionGood options against tron may be Contaminated Ground and Nevermore. Nevermore can name Ulamog, the Ceaseless Hunger or Karn Liberated or other threats.
These are just some of the good cards you can use. I personally am a big fan of Porphyry Nodes. It reads awkward, but plays very well in enchantment decks. You may not like it for yours as you have a lot of creatures, but it is worth the mention anyway. You may also want to consider a 1-2 of Sun Titan. He can do wonders for your deck. Best of luck building. Enchantment decks can be a blast!
4 years ago
I know about Circle of Protection: Artifacts, but I want to defend from spells like Scour from Existence and Helvault. My deck is a mono-white EDH deck focusing around angels and making them indestructible. I can shut down most field wipes and cards to leave them on the field but I can't find a reliable way to make them immune to colorless exiles since white sucks at giving hexproof and shroud... Any suggestions using white and colorless cards only? Reusable is better but I'll take anything at this point.
4 years ago
Today was Fifth Dawn, and we were super-excited to crack it.
First, despite all the great rares available in the set, ours was basically lame:
But the rest of the pack was really cool, with stuff like Screaming Fury (fun despite the Sorcery speed) and Early Frost. And despite the downside of Blind Creeper, we were all excited about the idea of swinging with a 3/3 on turn 2.
We actually had five decent choices for 1st pick, and none of us knew enough about the archetypes to know what would have been best.
- Mirrodin was an super-heavy artifacts block (there were 7 in our pack alone!), so maybe Circle of Protection: Artifacts?
- Neurok Stealthsuit, for some shroud-y goodness (at Instant speed if blue)?
- Condescend, as a solid counterspell at any point on the curve and a Scry 2 (incidentally, Firth Dawn introduced the Scry mechanic)?
- Eternal Witness, for all the obvious reasons?
In the end though, it all came down to this: