Expedition Map

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

Profet93 on Cosmic Horror

2 weeks ago

EquivocalVision

You could potentially swap out Arch of Orazca, Environmental Sciences and Doubling Cube for the urza lands and potentially an Expedition Map. Arch costs a lot. Environmental just gives you a basic land and some life, which isn't that great. Doubling cube is winmore, although helpful if you have 7+ mana.

I love the urza lands. You do have a land that can tutor for another land. Adding expedition map as well can help increase your chances. The question is, how much do you use the utility in the above mentioned (or other cards/lands)?

nbarry223 on Viga-BOOM! (Scapeshift + Analyst)

1 month ago

Strongly considering

-3 The One Ring

+1 Expedition Map

+1 Lumra, Bellow of the Woods

+1 Scapeshift / Vexing Bauble / ???

The One Ring just doesn't seem to be as reliable at winning as I would like it to be, and honestly a lot of decks are capable of ignoring it, or making it actively bad for us.

wallisface on Need help from Tron-Eldrazi experts

2 months ago

Trying to optimise option 1 while still trying to keep things reasonably close to an average of $1-per-card:

Note both Oblivion Stone and Ugin, the Ineffable give you potential mainboard answers to Blood Moon (albeit slow)

wallisface on Need help from Tron-Eldrazi experts

2 months ago

My first thought is that it looks too much like you’re doing two things here, and you need to pick a lane. Tron decks either only do ramping/assembling-tron early, and then win with their impactful large-mana cards, OR the deck sticks relatively low to the ground, gaining potential speed from assembling tron, but primarily just trying to be aggressive and win the game fast.

By trying to enact both parts of that plan I think you’ll struggle to do either - so personally i’d first suggest picking a lane, and ditching the other half of the cards that don’t help you achieve that.

Here’s some very-loose examples of what i’m getting at. I’ve tried to mostly use cards already in your current list:

Option 1, Ramp Eldrazi Tron

Option 2, Aggressive Eldrazi Tron

It feels like on an ultra budget, the first ramp option is going to be more viable - its hard to find decent low-money cards for option 2.

DreadKhan on My Vampire Deck

2 months ago

Just at a glance, if I was you I'd probably hack out Bloodthirsty Aerialist, this is too small of a payoff in a Commander game IMHO, Defiant Bloodlord is a literal mountain of Mana (unless you've got a doubler out it's hard to cast a 7 drop), he's also redundant with your Commander to an extent. I'm guessing it's a pet card but I don't like Eternal Thirst. The various and sundry Murder effects (3 mana to kill 1 creature) are pretty awful in my experience, but mono-Black makes it a bit harder to eschew cards like this. I've mentioned a few removal options below for you to consider, hopefully something will fit in!

I feel like I should mention Urborg, Tomb of Yawgmoth, it's $$$ but it's a pretty good card in a Black deck that wants to use some utility lands. Maybe Expedition Map, finding a land for 3 mana is really good if you've got Urborg or Coffers out, being able to get the other one can be helpful. With your Discard payoffs I think you could justify a Geier Reach Sanitarium, the dig can be nice if you've drawn an otherwise 'meh' hand but have enough mana to want to keep it. I feel like I'd switch out Wedding Invitation for Tome of Legends, you certainly want to cast your Commander and he can give EVERYONE Lifelink. I feel like if you've got this many 'big mana' sources in here you could switch out Diabolic Tutor for the much, much flashier Diabolic Revelation, I love it in a weird Rakdos list that often ends up with too much mana, if you can cast it for 9 or more you're just getting a bespoke hand! The other option I'd consider switching out Diabolic Tutor for is Rune-Scarred Demon, mostly because it gives you a fairly big blocker to help you survive when you find your win con, but IMHO Revelation is way more fun (it's also a gorgeous foil). You might try out Decree of Pain over In Garruk's Wake, the card draw is usually VERY good, and sometimes you actually need an instant speed -2/-2 effect to kill a token army before the opponent can resolve their Craterhoof. I'm lowkey shocked to see you're not running a War Roomfoil in here, I think it's certainly worth a look. If you're fine with combos and already have Bolas' Citadel in here, maybe Sensei's Divining Topfoil and Aetherflux Reservoir as a back up combo? Top and Citadel are amazing, as is Reservoir with Citadel, but all 3 should win on the spot. Now that I think about it you could probably benefit from Reservoir even without the other two, if your deck is working correctly you're probably at a solid life total and can threaten to 1-shot someone with the Reservoir.

As for removal, they cost a bit of life, but you can easily afford it so maybe Ashes to Ashes and Reckless Spite? I've always liked Cannibalize, it's exile on top of everything, including being a potential buff if you need 2 more damage from a swing. I've heard only good things about Curtains' Call, it's busted in a 4 player game. Do or Die and Make an Example are both impressive cards, even if they are Sorceries they can cripple an opponent, though Make an Example is IMHO the Gold Standard of sorcery speed removal for creatures, it gets around almost any protection and always removes at worst the creature you most want gone from EACH opponent, that's insane value for only 4 mana. There is also Wicked Pact *list*, it's not a 'great' card but the art is cool on some versions, and it's still a 2 for 1. TBH I don't think I'd run more than 2 removal spells that only hit non-Black creatures, but one or two is rarely a problem in my experience. Feed the Swarm is a pretty wild colour break, this lets you blow up an Enchantment, something Black normally can't do, this can save your bacon sometimes. It's a bit of a weird card, but Transmogrifying Wand is a criminally underplayed card, removing 1 creature isn't great value, but the 2nd and 3rd creature feels pretty amazing. Just thought of one of my old favourites for any big mana deck with Black in it, Drana, Kalastria Bloodchief is removal on a flying stick that is incredibly powerful late game.

Krugz on The Inevitable Annihilation

4 months ago

Hey Profet93!

Really glad to see the overseer of colorless decks himself here!

Thanks for the input! It would really make sense to include Urborg or Yavimaya into my mana base as long as I have Mana Web in the 99. With Urza's Cave and Expedition Map, there's no other reason not to open this synergy up, right? Well, flavor-wise, I would have to convince my self first that no matter how much I love Jason Felix and Raymond Swanland's Wastes art, I only need 1 basic land in the deck.

TheBestMagicCard on Emrakul, the Promised End

4 months ago

I took out Traveler's Amulet, and Wanderer's Twig, even though I LOVE these cards in this deck (see reasons above)...

Kept in Expedition Map, and Environmental Sciences (same reasons as see above)...

Expedition map searches for any land, which is super utility in this deck, and it's a colorless tutor, even if it is conditional... It also supports Manascape Refractor, which I'm hyped on, and trying out...

Environmental sciences is the same idea as the Amulet and Twig and Map (see above), it helps you have a land drop, but it's also 1 of only 7 sorceries as of now, which count towards casting Emrakul, the Promised End when in the graveyard...

fluffyeel on Death and Taxes

5 months ago

Apart from a spate of tutors of varying price points (Vampiric Tutor, Mystical Tutor, Demonic Tutor, Entomb, etc.), here are some thoughts of varying degrees of evilness/making sure your opponents "love" you forever:

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