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You can't execute the fun combo exactly as you're describing it. When you're controlling your opponent, you can't cast your clone legion. While you are playing for them, it's technically not your turn so you don't get to cast sorceries you own, only cards that they own. So if they happen to have a clone legion in their hand then you could cast that but then you need the grand architect and pili pala combo specifically since clone legion only copies creatures and it would not copy the paradise mantle you need to make infinite mana on their turn. Deck seems super janky and fun but still needs a bit of work.
March 19, 2018 12:51 p.m.
Mystic Remora seems like it'd be a solid include here. A Rhystic study-like effect that costs alot for your opponents to avoid and very little for you with your commander out seems decent.
March 17, 2018 12:45 a.m.
I agree with the above statement that early game seems a bit rough. If you're looking for some good early creatures that help ramp, Fertilid and Sakura-Tribe Elder are 2 good options to help search up lands out of your deck. Another decent early game card with late game utility is Tireless Tracker. It gets out of control when you start playing multiple lands per turn, and it lets you draw cards for playing lands. Another decent mana doubler is Keeper of Progenitus. While it may help your opponents, that can be used as a political piece in your advantage. Finally, I'd recommend adding Slayers' Stronghold and Kessig Wolf Run to your lands. They're both great utility lands that work well with Zacama. Slayer's gives him haste when he enters and Kessig is just a good mana sink if you have nothing to do with your mana while Zacama is out.
I also run Zacama so I'm a big fan of seeing what other people are doing with it! Deck seems pretty sweet overall and I wish you the best of luck playing it!
March 16, 2018 2:24 p.m.
If you want to add redundancy to the deck, there's a combo with Devoted Druid, Ivy Lane Denizen and Presence of Gond. Its a 3 card combo rather than a 2 card one, but it gives you more ways to go infinite.
March 12, 2018 11:49 a.m.
Hey, so recently people have been playing a lot of blue in my commander meta as compared to how it was previously (RG and variations on it were dominant). I've found that Prowling Serpopard is really helpful in games against them since as long as I control it they cannot counter zacama. It'd do the same thing Spellbreaker Behemoth was supposed to do, but it'd actually work on all of your creatures
March 11, 2018 10:33 a.m.
Just FYI I'd probably change the type of deck from standard to casual.
March 8, 2018 11:01 p.m.
I run a mono green stompy list aswell, but mine uses Greenbelt Rampagers and Resilient Khenras. I use the khenras over fight effects to give my creatures a bit more punch in combat. (Plus you can chump with him early and eternalize late game for a really good pump+ a 4/4 body) The fight effects are good, but I run them in my sideboard in case there are certain creatures that I need to deal with. otherwise my only interaction with the opponent is smashing their face in with big creatures. The rampager is a very efficient one drop, that works well with Servant of the Conduit since you can extra energy before you cast the servant which means you can still make mana witht he servant if you cast the rampager again. Plus if you cast them both on the same turn that's 3 mana for 5 power on board (which is pretty good imo)
March 8, 2018 2:50 p.m.
SCORE: 15 | 12 COMMENTS | 1291 VIEWS | IN 8 FOLDERS
Commander / EDH
SCORE: 1 | 6 COMMENTS | 134 VIEWS
Commander / EDH
|Avg. deck rating||15.00|
|Good Card Suggestions||46|
|Last activity||3 days|