Long time filthy casual who dabbles in some sweatier formats like Legacy and cEDH, I mostly brew Commander decks that range from Casual to High Power.

Of particular interest is my pod of Legends Beaters, decks built around some of those Legends creatures you look at and wonder how they ever got famous enough to be a Legendary Creature! Wonder no more how they achieved such lofty status in a world where Royal Assassin was kicking around, because achieve it they clearly did! These decks are meant to explore that space a bit, as well as dabble in an alternate Dominaria, so many of the Role Play elements of those decks don't necessarily fit the Magic canon, nor are they entirely serious (as should be apparent).

Legends of Dominaria Show

Staxdrop! Show

Blood for the Bloodbraid Show

Madam Sisay's Illustrious House of Fine Shrining Show

Zur the Enchanter Show

I have tons of other decks, some of which have been kept up to date.

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Said on GROUP HUG FOR …...

#1

I think something went wrong with my previous post lol, thanks for being understanding!

I meant to ask if Dr Who is a problem too, because I really like The Sound of Drums and Ensnared by the Mara in Red (I use almost no cards from Dr Who). Drums is a nice recursive aura, handy if people wipe the board, and Ensnared is the opponent's choice of damage (possibly quite a bit if they run high MV cards) or a free spell for you, both seem really handy for only 4 mana.

May 9, 2025 11:07 a.m.

Said on GROUP HUG FOR …...

#2

I also can't stand Assassin's Creed on a visceral level, and feel weird about much of UB (Transformers is hard to fit in most lists without looking ridiculous), but I felt I had to mention them! I'm glad to hear the deck is working for you, it looked like a ton of fun!

May 9, 2025 8:26 a.m.

I've always loved Reanimator in Legacy, it's crazy to see how much it's changed over the years! We've come a long way from Deep Spawn! It's cool that Animate Dead still makes the cut.

A lot of decks like this sneak in a Children of Korlis to recoop all life already paid to Griselbrand (thus letting you draw that much over again). FWIW I think Children would make Borborygmos Enraged a better card since Children can help you draw your entire deck, potentially letting you win on your first turn (if you're lucky enough).

I think there wouldn't be much opportunity cost to throwing in a single Scrubland (and some Fetches to find it), but that's a huge budget jump, but if you want to play at tournaments I think Children are a really high ceiling include potentially. That said I'd include Children even if you don't have any lands able to cast them, they're a great reanimation target in my experience.

I think this is an efficient and threatening deck; being able to switch to Discard vs opposing combo decks seems pretty sweet. I could see Surgical Extraction in your sideboard, not sure how many would make sense, maybe x2. I'm a lot less sure about this, but maybe you should add x1 Witherbloom Apprentice from your Maybeboard, even x1 with x4 Entomb should be enough to get by.

May 7, 2025 3:52 p.m.

Said on Fun cards make …...

#4

When you talk about 'fun cards', it makes me think of political stuff, nothing makes for memorable games like politics showing up. I'm a fan of Axis of Mortality and Exquisite Blood, either is a useful card on it's own, but combined they can be really, really fun (opponent's exchanging life totals is treated as one gaining and the other losing life, so it'll trigger Esquisite). War Tax is a fun political trick, not sure if I prefer Tax or Flood, both can actually do valuable work.

Fractured Identity is a nice Azorius card that can both remove a problem card while also making a whole bunch MORE problems! Very weird with Strixhaven Stadium for example. Visions of Duplicity is an interesting spell if your Commander has a fairly high MV, the effect is quite strong potentially. If you like the idea of giving opponent's some choices to keep things interesting, there are also Callous Oppressor and the very $$$ Preacher. Fealty to the Realm is the final relevant theft effect that comes to mind, not sure if it's good enough.

I'm one of few people who cape for them, but some of the Advocates are very strong repeatable effects; I like Pulsemage Advocate, and I love Spurnmage Advocate. I love how vs some people you can actually hurt them by putting stuff they need in the graveyard into their hand, and that you can also give the player who's fallen behind a tiny leg up.

Oh, and if you ever feel like having a blocker that can feed people cards, there is Flumph, yet also Soldevi Sentry (which is a 'combo' with Smothering Tithe in the sense that you can just feed someone as many cards as both people want, handy if you're helping them dig for a solution fwiw). Coveted Jewel is hilarious in the right meta, a real joy to see in action.

Dawnbreak Reclaimer can do a shocking amount of work sometimes, as can a World Queller (even funnier with Martyr's Bond).

You might want to look into the Hunted creatures, Hunted Horror is probably the best, but there some others that work a bit differently.

May 2, 2025 2:16 p.m.

Said on Why is Thunder …...

#5

I have a question for people saying that Thunder Spirit would have seen play, isn't this noticeably worse than Vampire Nighthawk? Isn't that card the butt of jokes now at 3 mana? Honestly curious, because only 2 abilities on a 2/2 vs 3 abilities on a 2/3 seems like an easy call, and I didn't think anyone cared about Nighthawk anymore.

April 30, 2025 9:51 a.m.

I mean there is always Roon of the Hidden Realm that blinks stuff and is in Bant, some of the best blink colours? It used to be a real house of a Commander, but now we have stuff that's just way quicker and with a better top end, so you don't have to be stuck in Bracket 4. If you blink something like Yorion, Sky Nomad you can blink a bunch more stuff. You can also throw in good old Brago, King Eternal as a value piece (every time he sneaks in he blinks all your relevant stuff). A real feature of Roon is that Green can help you tutor up creatures, meaning you can find your Archaeomancer more reliably.

The other option I'd suggest is Grand Arbiter Augustin IV, and you'd be more into using flicker spells and benefiting from the discount to make them better, while slowing down everyone else. This would be a higher power deck potentially, but would also be harder to run.

I'd go with Roon if you want a less pushed deck (Bracket 2 or 3), or something like GAAIV if you want Bracket 4 blink to work.

This discussion reminds me of a deck of mine a bit, if you're in mono-Blue and you have enough mana and tutoring you can easily set up a game state where you can constantly return stuff from your graveyard to your hand (where you can recast), I used Talrand, Sky Summoner and instead of Fogs I used stuff like Aetherspouts and AEtherize (and Polymorphist's Jest haha) to ruin people's days, I used a mix of Proteus Staff and a low creature count (and having those creatures draw extra cards) to set everything up, and then juggled Stream of Thought and Call to Mind to get anything I want back into my library, where Proteus Staff can reorder my library to then draw said card. FWIW if you have infinite mana (I used Dramatic Reversal and Isochron Scepter for infinite mana) I think you can just infinitely replicate your Stream of Thought to mill out everyone but you, not quite winning on the spot but very close.

April 30, 2025 9:04 a.m.

Said on GROUP HUG FOR …...

#7

I also despise Assassin's Creed and feel weird about much of UB (Transformers is hard to fit in most lists without looking ridiculous), but I felt I had to mention them! Can't wait to hear how your deck plays!

April 30, 2025 9:03 a.m.

Said on GROUP HUG FOR …...

#8

I like this deck idea, so I've been looking it over and seeing if I can think of any ideas that are interesting! Here are a few, hopefully some of them will make sense as includes, apologies if none do!

Rite of the Raging Storm is a nice way to create chaos and get the weakest opponent dead sooner rather than later; in fact, any opponent that can't soak up 5 trample damage is in a lot of trouble. Similarly maybe Slicer, Hired Muscle  Flip and/or Alexios, Deimos of Kosmos in the 99 to get damage in? Any of these works well with Meekstone afaik, other than Slicer when you're down to 1v1 (but he's in the 99 here, so it's not as bad as when he's Commander and the main creature). Maddening Hex also speeds things up, as long as people aren't all on creatures!

If you're looking for another useful equipment I rather like either Embercleave or Two-Handed Axe. Scavenged Brawler isn't an equipment, but it's a very good effect I've found, that's a PILE of keywords. It's also really good if you use it on your Brash Taunter!

I have had very good results from Humble Defector in relevant decks. I also wondered about Starke of Rath, but I worried people would just use him to kill your Commander, so it seemed like a non-bo, then I figured you could always hold the other up while one is out, use Starke like a back up Commander of sorts. Goblin Welderfoil can target anyone's stuff, meaning you can not only get back your own key card in exchange for an artifact token, you can also make an opponent trade their combo piece for their worst artifact. Dwarven Miner and Dwarven Blastminer are pretty fun cards IMHO, it's pretty funny when someone is getting out of hand and you just start taking away colours from their mana base (and if someone steals one they can't do anything to you!), and maybe Volcanic Offering. Another removal effect that can create a lot of chaos is Jaya Ballard, Task Mage, especially if anyone has a Blue Commander you don't like (or uses Blue permanents to wreck your day), fwiw the wipe is friendly to your Commander, as is the ping, that seems maybe relevant?

OOOH! I just had the most Chaos Gremlin idea ever for this deck, have you ever thought about Nemesis Mask? Maybe people will deck themselves!

Hope this deck is as much fun to play as it was to get in the headspace of!

April 29, 2025 11:57 a.m.

Said on God's Wrath Has …...

#9

I have a Land Tax that recently arrived, when I figure out what I want to pull (maybe a Plains) it'll be in! FWIW this deck already features some 'lowish to the ground' repeating card draw, if I can resolve any source of 1 extra card per turn I can wipe every turn, which I figured would be enough. Actual testing will reveal if that's true, but that'll take time (and this is a very new deck). I Probably don't need to advance my board much if I'm literally wiping blockers every turn cycle, and I'm pretty sure most decks can't keep throwing away cards (that wipe is card advantage if everyone else loses even 1 creature apiece). Still, you're probably right and I should keep my eyes open for ways to fill my hand, after all it only costs 4 mana to wipe, so it's possible I can still advance my board over time. Thanks for your input capwner!

April 26, 2025 11:45 a.m.

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Playing since Revised Edition
Avg. deck rating 8.45
T/O Rank 27
Helper Rank 18
Favorite formats Legacy, Commander / EDH
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Joined 5 years