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This is my take on a colorless Myr artifact deck. It originally started blue/white but I decided I wanted to incorporate the Urza lands for extra ramp. Expedition Map is there to help you complete this combo.

The main winning condition is Myr Battlesphere and myr swarm. You can use your Myr Turbine to generate tokens until you have enough to pull a Myr Battlesphere. Ideally you will have a Myr Galvanizer, Myr Matrix or Forsaken Monument out to boost these tokens.

If you have a Palladium Myr and two Myr Galvanizers out, you have an infinite mana combo. This can be used to power Myr Matrix but is a hard combo to pull off.
You can also use it to play a Darksteel Forge to give all of your artifacts indestructible. For damage, you can use this to tap and untap an infinite amount of Myr to power up Myr Battlesphere for a kill shot.

Removal is something that this deck will struggle with. The only access to removal is through Karn, the Great Creator pulling from the side board.

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Casual

94% Competitive